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Implement /leaveclan and /removemember; handle clan command server resp
* Fix a compile error in Event_UserJoin: didn't rename a variable... * Fix casing on member variables in ClanMember and Friend objects * Implement /leaveclan, internal command * Implement /removemember <Username>, internal command * /promote, /demote, /disbandclan, /makechieftain, and .invite now use the server requests system and the Result code to parse and return errors that the server responds with * This affects those actions in the user list UI and clan list UI * Now handles all the clan response codes that are known * Implement the ability to send and handle SID_CLANMEMBERINFORMATION: SSC.Clan.RequestMemberInfo(Username, ClanTag) -> Event_ClanMemberInfo(Result, Username, ClanTag, ClanName, Rank, JoinDate) Note that ClanTag is case-sensitive as this is used after the result of SID_PROFILE for W3 clients. The arguments besides Username and ClanTag will be blank if Result is not 0 (success).
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