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package steelhawks.util;
//Logitech Gamepad F310 Buttons
//if you are using a different type of joystick, add a new class and change the
//joystick button mapping in corresponding map class (ShooterMap, BallLoaderMap, etc.)
public class F310 {
public final static int kGamepadAxisLeftStickX = 1;
public final static int kGamepadAxisLeftStickY = 2;
public final static int kGamepadAxisShoulder = 3;
public final static int kGamepadAxisRightStickX = 4;
public final static int kGamepadAxisRightStickY = 5;
public final static int kGamepadAxisDpad = 6;
public final static int kGamepadButtonA = 1; // Bottom button
public final static int kGamepadButtonB = 2; // Right button
public final static int kGamepadButtonX = 3; // Left button
public final static int kGamepadButtonY = 4; // Top button
public final static int kGamepadButtonShoulderL = 5;
public final static int kGamepadButtonShoulderR = 6;
public final static int kGamepadButtonBack = 7;
public final static int kGamepadButtonStart = 8;
public final static int kGamepadButtonLeftStick = 9;
public final static int kGamepadButtonRightStick = 10;
public final static int kGamepadButtonMode = -1; // unknown
public final static int kGamepadButtonLogitech = -1; // unknown
}