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Match RESMP emulation to real hardware #23

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DirtyHairy opened this issue Dec 8, 2016 · 2 comments
Closed

Match RESMP emulation to real hardware #23

DirtyHairy opened this issue Dec 8, 2016 · 2 comments

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@DirtyHairy
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DirtyHairy commented Dec 8, 2016

Currently, RESMP tries to actually center the missile on the player, depending on player width. However, as eshu points out on AtariAge, this does not match the actual behavior of real hardware.

The positioning should be adjusted to precicely match real hardware (once I get my harmony cartridge).

@DirtyHairy
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DirtyHairy commented Dec 8, 2016

Partly fixed in 38d8d89 . The 8 pixel case is still open, will have to wait for real hardware or for someone who spots another glitch. paranoid_0.01_real.bin now looks like this:

paranoid_0 01_real

@DirtyHairy
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a982a33 fixes this for 8 pixel players --- Frostbite is a nice testcase.

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