Skip to content

@sa666666 sa666666 released this Oct 7, 2020 · 27 commits to master since this release

Time for a new release of Stella. Changelog as follows:

  • Added adjustable autofire.

  • Added 'Dark' UI theme.

  • Extended global hotkeys for debug options.

  • Added option to playback a game using the Time Machine.

  • Allow taking snapshots from within the Time Machine dialog.

  • Added the ability to access most files that Stella uses from within a ZIP file. This includes the following:

    • Per-ROM properties file (so one can distribute a ROM and its associated properties).
    • Debugger symbol (.sym) and list (.lst) files, etc.
    • Several others, as we extend the support.
      Basically, you are now able to put many files that Stella uses inside one ZIP file, and distribute just that file.
  • Extended AtariVox support to handle flow control, so that long phrases are no longer corrupted/cut off. This includes properly supporting the 2600-daptor II, which is flashable to an AVox-USB converter.

  • Added auto-detection of the serial port used for an AtariVox-USB adaptor.

  • Added QuadTari controller support.

  • Added option to select the audio device.

  • Added support for CDFJ+ bankswitching type.

  • Further enhanced UA bankswitching to support more Brazilian carts.

  • Added option to display detected settings info when a ROM is loaded.

  • Added another oddball TIA glitch option for delayed background color.

  • Added option to disable aspect ratio correct scaling.

  • Added debugger pseudo-registers '_timwrapread' and '_timwrapwrite', which are set when the RIOT timer is read/written on timer wraparound, respectively.

  • Bankswitching schemes BUS, DPC+ and CDFx now work when startup bank randomization is enabled (these schemes now ignore that setting).

  • Replaced "Re-disassemble" with "Disassemble @ current line" in debugger.

  • Fixed bug when taking fullscreen snapshots; the dimensions were sometimes cut off.

Assets 9

@sa666666 sa666666 released this Jun 20, 2020 · 166 commits to master since this release

A quick bugfix release for 6.2. Changelog as follows:

  • Fixed Pitfall II ROM not working correctly.

  • Fixed crashes when using some combinations of bankswitching schemes on incorrect ROMs, or when using invalid ROM file sizes, etc.

  • Fixed RIOT timer behaviour on reading/writing at the wraparound cycle.

  • Fixed incorrectly setting D6 bit on TIA reads in some cases. Related to this, improve 'tiadriven' option to randomize only D5..D0 bits.

  • Fixed custom palette and TV effects adjustable slider rounding issue.

  • Fixed some bugs in 3E+ scheme when using non-standard ROM sizes.

  • Fixed crash in Audio & Video dialog when opened from debugger, and the debugger window sometimes being resized when using the Options dialog.

  • Make NTSC custom phase shift not affect Yellow anymore.

  • Fixed '1x' snapshot mode; TV effects are now disabled. This mode now generates a clean, pixel-exact image.

  • Fixed mappings sometimes not being saved in the Retron77 port.

  • A ROM properties file may now be placed next to the ROM (with the same name as the ROM, except ending in .pro), and Stella will automatically apply the properties to the ROM. [NOTE: this was present in 6.2, but was mistakenly left out of the changelog]

  • Added button to Game Info dialog to save properties of the currently loaded ROM to a separate properties file (in the default save directory). This is useful in conjunction with the previous item.

  • Allow changing custom palette and TV effects adjustables in 1% steps again.

  • Updated documentation for changes in ROM properties key names.

  • The codebase now compiles under gcc6 again. Future versions will require gcc7, though.

Assets 11

@sa666666 sa666666 released this Jun 7, 2020 · 206 commits to master since this release

Time for a new release. Changes as follows:

  • Added interactive palette to Video & Audio settings.

  • Added 'Custom' palette, generated from user controlled phase shifts.

  • Added that adjustable audio & video settings are displayed as gauge bars.

  • Added four global hotkeys which allow selecting and changing numerous audio & video settings without having to remember the dedicated hotkeys.

  • Added 'Turbo' mode, runs the game as fast as the computer allows.

  • Added that paddle centering (per ROM) and sensitivity can be adjusted.

  • Added that mouse sensitivity for Driving controller can be adjusted.

  • Added paddle filtering in UI to avoid unwanted navigation events.

  • Added selectable dialog fonts.

  • Added separate positioning of launcher, emulator and debugger.

  • Added optional display to game refresh rate adaption in fullscreen mode.

  • Added option which lets default ROM path follow launcher navigation.

  • Added debugger 'saveaccess' function, which saves memory access counts to a CSV file.

  • Added displaying last write address in the debugger.

  • Added debugger pseudo-register '_scanend', which gives the number of scanlines at the end of the last frame.

  • Added detection of color and audio data in DiStella.

  • Restored 'cfg' directory for Distella config files.

  • Added TV Boy and 3EX bank switching types.

  • Removed unused CV+ and DASH bank switching types.

  • Added support for loading grayscale PNG images in the ROM launcher.

Assets 11

@sa666666 sa666666 released this Apr 25, 2020 · 477 commits to master since this release

This is a quick bugfix release for a few items we missed in 6.1.1. Changelog as follows:

  • Fixed bug with remapped events not being reloaded in certain cases.

  • Fixed bug in debugger for 3E scheme when displaying active RAM bank.

  • Fixed bug in "Dragon Defender" ROM being misconfigured for Mindlink controller.

Assets 11

@sa666666 sa666666 released this Apr 4, 2020 · 477 commits to master since this release

This is a quick bugfix release for a few items we missed in 6.1. Changelog as follows:

  • Fixed crash in 3E bankswitching scheme when writing to ROM addresses.

  • Fix snapshots on Retina HiDPI displays capturing only the top-left corner.

  • Fixed wrong color for BK (background) swatch in the debugger.

  • Fixed 'Right Diff' button in Command menu changing left difficulty instead.

  • Fixed compilation of libretro port on Debian Buster.

Assets 11

@sa666666 sa666666 released this Mar 22, 2020 · 477 commits to master since this release

OK, it's finally time for another major release. This is a big one, with changes all across the board:

  • IMPORTANT NOTES:

    • Because of major event remapping changes, all remappings will be reset to defaults; if you had custom mappings, they will need to be re-entered again.

    • Because of major internal changes, all state files are now invalid.

    • Support for Windows XP has been discontinued as of this version. WinXP is now completely out of support from Microsoft, so we are doing the same.

  • Major improvements to display mode handling in NTSC vs. PAL. The window is now the same size for both modes, and scaling is applied to simulate the height of scanlines (in PAL mode, there are more scanlines and hence each is narrower). This more properly emulates how the display would look on a real TV.

  • Removed the 'Display_Height' property, changing it to 'Display_VCenter'. This new feature, along with the display mode changes above, almost completely eliminate having to manually tweak each ROM so that it will not have part of the image cut off.

  • Removed the 'Display_YStart' property and all automatic detection of ystart. It caused problems on some ROMs, and was not the way a real console would work anyway. Related to this, ROMs now load much faster.

  • Major improvements to event remapping:

    • Allow mapping of modifier-key and button-direction combinations
    • Physical controllers can map the same action to different events on different virtual controllers
    • Many more events can be remapped
    • Events can be filtered by type in UI
  • Paths have been simplified:

    • The following file/directory locations are no longer configurable
      (statedir, nvramdir, cheatfile, palettefile, propsfile); they are now all under the base directory
    • Removed cfgdir; Distella config files are now placed with their associated ROMs
    • Added 'basedir' commandline argument, which allows to change the base directory where almost all config-related items are stored; related to this, discontinued the 'basedir.txt' functionality
    • Added 'baseinappdir' commandline argument, which sets the base directory to the application folder (Windows only for now); this replaces the functionality of 'basedir.txt'
  • Added automatic controller detection.

  • Controllers can be changed during emulation (no ROM reload required anymore).

  • Added support for Light Gun controller.

  • Added limited KidVid support (8, 9 and 0 start the games).

  • Removed superfluous controller option 'PADDLES_IDIR'.

  • Added configurable paddle dejittering.

  • Key-repeat mode improved; entering Time Machine by holding down a key combo continues to send events (previously, you had to release and then press the combo again).

  • Certain buttons in the UI can now be activated repeatedly by holding down the mouse button (Time Machine, debugger step/trace/frame advance, etc.)

  • Added option to configure mouse double click speed.

  • Added option to configure controller input repeat speed.

  • Added high quality scaling.

  • Made scanlines better aligned to scaling.

  • Added 'HiDPI' mode, which scales the UI by 2x when enabled. This is meant for 4k and above monitors, but can actually be used at any lower resolution that is large enough to display the scaled UI.

  • Fixed TIA 'Center' option, Stella now remembers the last windowed position.

  • Added fractional (25% increments) TIA zooms.

  • Removed 'tia.fsfill' option, replacing it with 'tia.fs_stretch'. This new option allows to preserve TIA image aspect ratio in fullscreen mode, or stretch to fill the entire screen.

  • Added configurable 'Overscan' option for fullscreen modes.

  • Fullscreen TIA modes no longer assume that desktop taskbars, etc are present, hence they are scaled to the proper fullscreen size.

  • Added option to display dialogs in screen corners.

  • Added hotkey for sound on/off.

  • Enhanced 'Command' menu to display current state and more commands.

  • Added option to save and load all TimeMachine states at once.

  • Added option to automatically load/save states when entering/exiting emulation.

  • Added option to change pitch of Pitfall II music.

  • ROM Info Viewer size is not limited to fixed zoom steps anymore.

  • ROM Info Viewer can now display multiple lines per property and the bank switching type.

  • In file listings, you can now select directories by holding 'Shift' on the first character entered. Entering characters in lowercase still selects files, as before.

  • Fixed bug when starting ROMs via MacOS finder.

  • Added various developer options for oddball TIAs:

    • stuffed player, missiles and ball move
    • delayed playfield bits and color
    • delayed players and ball VDEL swap
  • Disabled some developer options for 'Player settings'.

  • Writes to RAM read ports are ignored now.

  • Added Developer setting, which breaks on writes to read ports.

  • Improved breakpoints to now consider the banks.

  • Improved debugger's TIA display and zoom windows.

  • Improved hotkeys, now many emulation keys work in debugger too.

  • Fixed display of negative values in debugger; sometimes they were shown as positive.

  • Reworked ROM properties database, making it load faster in certain cases.

  • Updated internal ROM properties database to ROM-Hunter version 16 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection.

  • Fixed 'Dancing Plate (Unknown) (PAL)' to use joystick.

  • Fixed cheatcode handling in 2K and 4K ROMs.

  • Fixed bug where ROMs smaller than 64 bytes were not recognized.

  • Fixed bug where frying one ROM was continued with the next ROM.

  • Fixed not working 7800 pause key.

  • Enhanced UA bankswitching to support certain Brazilian carts.

  • Fixed WD bankswitching.

  • Added FC bankswitching for Amiga's Power Play Arcade Video Game Album.

  • Added auto-detection of display format based on filename.

  • Auto-detection of bankswitch scheme by file extension now includes more human-readable formats (not restricted to DOS 3-char length). See the documentation for the new names.

  • Fixed bug in DPC+ scheme; 'fast fetch mode' was enabled at startup, when it should be disabled by default.

  • Some more work on DPC+ playfield 'jitter' effect for certain older DPC+ driver versions; more ROMs are now detected properly. Special thanks to SpiceWare for his research in this area.

  • Added proper Retron77 port.

  • Added proper libretro port, and fixed display for OpenGLES renderers.

  • PNG/ZIP image support is now conditionally compiled into Stella. All major ports (Linux/macOS/Windows) have it enabled by default.

  • SDL/GUI support is now conditionally compiled into Stella. All major ports (Linux/macOS/Windows) have it enabled by default. This is currently needed by the libretro port.

  • Updated included PNG library to latest stable version.

  • Updated UNIX configure script to work with the gcc version 10 and above.

Assets 11
Pre-release

@sa666666 sa666666 released this Feb 2, 2020 · 541 commits to master since this release

First release candidate of what will become Stella 6.1. Huge improvements here; see the Stella changelog for more information.

Assets 6

@sa666666 sa666666 released this Oct 11, 2019 · 1540 commits to master since this release

Just a quick release, as we're still working on 6.1, which we hope to release soon. That one will be a huge update. For now we have something special; support for a highly anticipated, recently dumped ROM. Changelog as follows:

  • Updated properties database for Pink Panther ROM.
Assets 11

@sa666666 sa666666 released this Jun 6, 2019 · 1540 commits to master since this release

This is a small release that improves support for a few bankswitching schemes:

  • Added support for CDFJ bankswitching type (Galaga, Wizard of War, etc).

  • Allow the DPC+ scheme to not enable playfield 'jitter' effect for certain older DPC+ driver versions; this allows 'Epic Adventure' ROM to finally work in Stella.

Assets 11
May 11, 2019
Highlight widgets when they gain and lose focus.
- This allows widgets that are navigated using the keyboard/joystick to look the same as when using the mouse.
- For R77 in particular, this really helps when seeing which button is currently selected.
You can’t perform that action at this time.