@@ -2573,6 +2573,7 @@ void Achievements::DrawPauseMenuOverlays(float start_pos_y)
25732573 const float text_spacing = LayoutScale (2 .0f );
25742574
25752575 const float progress_height = LayoutScale (20 .0f );
2576+ const float progress_rounding = LayoutScale (5 .0f );
25762577 const float badge_size = LayoutScale (40 .0f );
25772578 const float badge_text_width = box_content_width - badge_size - text_spacing - text_spacing;
25782579
@@ -2649,10 +2650,11 @@ void Achievements::DrawPauseMenuOverlays(float start_pos_y)
26492650
26502651 const ImRect progress_bb (text_pos, text_pos + ImVec2 (box_content_width, progress_height));
26512652 const u32 progress_color = ImGui::GetColorU32 (DarkerColor (UIStyle.SecondaryColor ));
2652- dl->AddRectFilled (progress_bb.Min , progress_bb.Max , ImGui::GetColorU32 (UIStyle.PrimaryDarkColor ));
2653+ dl->AddRectFilled (progress_bb.Min , progress_bb.Max , ImGui::GetColorU32 (UIStyle.PrimaryDarkColor ),
2654+ progress_rounding);
26532655 dl->AddRectFilled (progress_bb.Min ,
26542656 ImVec2 (progress_bb.Min .x + unlocked_fraction * progress_bb.GetWidth (), progress_bb.Max .y ),
2655- progress_color);
2657+ progress_color, progress_rounding );
26562658
26572659 buffer.format (" {}/{}" , s_state.game_summary .num_unlocked_achievements , s_state.game_summary .num_core_achievements );
26582660 text_size =
@@ -2845,13 +2847,15 @@ void Achievements::DrawAchievementsWindow()
28452847 if (s_state.game_summary .num_core_achievements > 0 )
28462848 {
28472849 const float progress_height = LayoutScale (20 .0f );
2850+ const float progress_rounding = LayoutScale (5 .0f );
28482851 const ImRect progress_bb (ImVec2 (left, top), ImVec2 (right, top + progress_height));
28492852 const float fraction = static_cast <float >(s_state.game_summary .num_unlocked_achievements ) /
28502853 static_cast <float >(s_state.game_summary .num_core_achievements );
2851- dl->AddRectFilled (progress_bb.Min , progress_bb.Max , ImGui::GetColorU32 (UIStyle.PrimaryDarkColor ));
2854+ dl->AddRectFilled (progress_bb.Min , progress_bb.Max , ImGui::GetColorU32 (UIStyle.PrimaryDarkColor ),
2855+ progress_rounding);
28522856 dl->AddRectFilled (progress_bb.Min ,
28532857 ImVec2 (progress_bb.Min .x + fraction * progress_bb.GetWidth (), progress_bb.Max .y ),
2854- ImGui::GetColorU32 (UIStyle.SecondaryColor ));
2858+ ImGui::GetColorU32 (UIStyle.SecondaryColor ), progress_rounding );
28552859
28562860 text.format (" {}%" , static_cast <int >(std::round (fraction * 100 .0f )));
28572861 text_size =
@@ -2950,6 +2954,7 @@ void Achievements::DrawAchievement(const rc_client_achievement_t* cheevo)
29502954 static constexpr float alpha = 0 .8f ;
29512955 static constexpr float progress_height_unscaled = 20 .0f ;
29522956 static constexpr float progress_spacing_unscaled = 5 .0f ;
2957+ static constexpr float progress_rounding_unscaled = 5 .0f ;
29532958 static constexpr float spacing_unscaled = 4 .0f ;
29542959
29552960 const float spacing = ImGuiFullscreen::LayoutScale (spacing_unscaled);
@@ -3082,13 +3087,15 @@ void Achievements::DrawAchievement(const rc_client_achievement_t* cheevo)
30823087 ImDrawList* dl = ImGui::GetWindowDrawList ();
30833088 const float progress_height = LayoutScale (progress_height_unscaled);
30843089 const float progress_spacing = LayoutScale (progress_spacing_unscaled);
3090+ const float progress_rounding = LayoutScale (progress_rounding_unscaled);
30853091 const ImRect progress_bb (summary_bb.Min .x , unlock_rarity_bb.Max .y + progress_spacing,
30863092 summary_bb.Max .x - progress_spacing,
30873093 unlock_rarity_bb.Max .y + progress_spacing + progress_height);
30883094 const float fraction = cheevo->measured_percent * 0 .01f ;
3089- dl->AddRectFilled (progress_bb.Min , progress_bb.Max , ImGui::GetColorU32 (ImGuiFullscreen::UIStyle.PrimaryDarkColor ));
3095+ dl->AddRectFilled (progress_bb.Min , progress_bb.Max , ImGui::GetColorU32 (ImGuiFullscreen::UIStyle.PrimaryDarkColor ),
3096+ progress_rounding);
30903097 dl->AddRectFilled (progress_bb.Min , ImVec2 (progress_bb.Min .x + fraction * progress_bb.GetWidth (), progress_bb.Max .y ),
3091- ImGui::GetColorU32 (ImGuiFullscreen::UIStyle.SecondaryColor ));
3098+ ImGui::GetColorU32 (ImGuiFullscreen::UIStyle.SecondaryColor ), progress_rounding );
30923099
30933100 const ImVec2 text_size =
30943101 UIStyle.MediumFont ->CalcTextSizeA (UIStyle.MediumFont ->FontSize , FLT_MAX , 0 .0f , measured_progress.data (),
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