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Small HACKING touch-ups.

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  1. +7 −4 HACKING.md
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11 HACKING.md
@@ -1,10 +1,12 @@
# Hacking the ArashiJS code
+Well, hello there! It's so nice to have you visit here. Please, do continue reading.
+
## Directory structure
* `src` contains all the JavaScript source code.
* `snd` contains the WAV PCM conversions of the original sounds.
-* `img` contains the SVG and PNG conversions of the original images.
+* `img` contains the SVG and PNG conversions of the original images. (unused)
* `util` contains some utilities used in conversion and by the `Makefile`.
* `dist` contains distributables created by `make`.
@@ -38,14 +40,15 @@ work for your set-up.
* `make dist` creates the compressed JavaScript and CSS distributables under `dist/`. The file
`util/dist.head.js` is concatenated to the input of the compressor. You can override the
-environment variables JAVA and YUICOMP if the defaults don't work for your set-up.
+environment variables JAVA, YUICOMP, HTMLCOMP and OGGENC if the defaults don't work for your
+set-up.
* `make clean` is your run-off-the-mill cleaning target for the above two.
## Testing
-There is not fancy automated testing, but it is quite easy to test individual game components
-during development.
+There is no fancy automated testing, but it is quite easy to test individual game components during
+development.
A file `testing.template.html` is included, which is basically a commented start-up page. To use
it, make a copy of it called `testing.html`. The copy won't be tracked by version control, so you
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