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D3D9.cpp
8489 lines (6848 loc) · 240 KB
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D3D9.cpp
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/*=============================================================================
D3D9.cpp: Unreal Direct3D9 support implementation for Windows.
Copyright 1999 Epic Games, Inc. All Rights Reserved.
OpenGL renderer by Daniel Vogel <vogel@lokigames.com>
Loki Software, Inc.
Other URenderDevice subclasses include:
* USoftwareRenderDevice: Software renderer.
* UGlideRenderDevice: 3dfx Glide renderer.
* UDirect3DRenderDevice: Direct3D renderer.
* UD3D9RenderDevice: Direct3D9 renderer.
Revision history:
* Created by Daniel Vogel based on XMesaGLDrv
* Changes (John Fulmer, Jeroen Janssen)
* Major changes (Daniel Vogel)
* Ported back to Win32 (Fredrik Gustafsson)
* Unification and addition of vertex arrays (Daniel Vogel)
* Actor triangle caching (Steve Sinclair)
* One pass fogging (Daniel Vogel)
* Windows gamma support (Daniel Vogel)
* 2X blending support (Daniel Vogel)
* Better detail texture handling (Daniel Vogel)
* Scaleability (Daniel Vogel)
* Texture LOD bias (Daniel Vogel)
* RefreshRate support on Windows (Jason Dick)
* Finer control over gamma (Daniel Vogel)
* (NOT ALWAYS) Fixed Windows bitdepth switching (Daniel Vogel)
* Various modifications and additions by Chris Dohnal
* Initial TruForm based on TruForm renderer modifications by NitroGL
* Additional TruForm and Deus Ex updates by Leonhard Gruenschloss
UseTrilinear whether to use trilinear filtering
UseAlphaPalette set to 0 for buggy drivers (GeForce)
UseS3TC whether to use compressed textures
MaxAnisotropy maximum level of anisotropy used
MaxTMUnits maximum number of TMUs UT will try to use
LODBias texture lod bias
RefreshRate requested refresh rate (Windows only)
GammaOffset offset for the gamma correction
TODO:
- DOCUMENTATION!!! (especially all subtle assumptions)
=============================================================================*/
#include "D3D9Drv.h"
#include "D3D9.h"
#ifdef WIN32
#include <mmsystem.h>
#endif
/*-----------------------------------------------------------------------------
Globals.
-----------------------------------------------------------------------------*/
#ifdef UTD3D9R_USE_DEBUG_D3D9_DLL
static const char *g_d3d9DllName = "d3d9d.dll";
#else
static const char *g_d3d9DllName = "d3d9.dll";
#endif
#ifdef UTGLR_UNREAL_BUILD
const DWORD GUglyHackFlags = 0;
#endif
static const TCHAR *g_pSection = TEXT("D3D9Drv.D3D9RenderDevice");
/*-----------------------------------------------------------------------------
Vertex programs.
-----------------------------------------------------------------------------*/
//Vertex shader definitions
///////////////////////////
//Vertex shader output registers
// o0 - Transformed position
// o1 - Primary color
// o2 - Secondary color
// o3 - Normal
// o4 - TexCoord 0
// o5 - TexCoord 1
// o6 - TexCoord 2
// o7 - TexCoord 3
// o8 - TexCoord 4 / Position
//Vertex shader global constants
// [c0 - c3] - Projection matrix
// c4 - Complex surface XAxis and UDot
// c5 - Complex surface YAxis and VDot
// [c6 - c9] - Up to 4 texture [UPan, VPan, UMult, VMult]
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_texcoord0 v7\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_texcoord0 o4.xy\n"
"mov o4.xy, v7\n"
"mov o1, v5\n"
"m4x4 o0, v0, c0\n"
;
#endif
static const DWORD g_vpDefaultRenderingState[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x80000005, 0x900F0007, 0x0200001F, 0x80000000, 0xE00F0000, 0x0200001F, 0x8000000A, 0xE00F0001,
0x0200001F, 0x80000005, 0xE0030004, 0x02000001, 0xE0030004, 0x90E40007, 0x02000001, 0xE00F0001,
0x90E40005, 0x03000014, 0xE00F0000, 0x90E40000, 0xA0E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_color1 v6\n"
"dcl_texcoord0 v7\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_color1 o2.rgba\n"
"dcl_texcoord0 o4.xy\n"
"mov o4.xy, v7\n"
"mov o1, v5\n"
"mov o2, v6\n"
"m4x4 o0, v0, c0\n"
;
#endif
static const DWORD g_vpDefaultRenderingStateWithFog[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x8001000A, 0x900F0006, 0x0200001F, 0x80000005, 0x900F0007, 0x0200001F, 0x80000000, 0xE00F0000,
0x0200001F, 0x8000000A, 0xE00F0001, 0x0200001F, 0x8001000A, 0xE00F0002, 0x0200001F, 0x80000005,
0xE0030004, 0x02000001, 0xE0030004, 0x90E40007, 0x02000001, 0xE00F0001, 0x90E40005, 0x02000001,
0xE00F0002, 0x90E40006, 0x03000014, 0xE00F0000, 0x90E40000, 0xA0E40000, 0x0000FFFF
};
#ifdef UTGLR_RUNE_BUILD
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_texcoord0 v7\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_texcoord0 o4.xy\n"
"dcl_texcoord4 o8.xyzw\n"
"mov o4.xy, v7\n"
"mov o1, v5\n"
"m4x4 o0, v0, c0\n"
"mov o8, v0\n"
;
#endif
static const DWORD g_vpDefaultRenderingStateWithLinearFog[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x80000005, 0x900F0007, 0x0200001F, 0x80000000, 0xE00F0000, 0x0200001F, 0x8000000A, 0xE00F0001,
0x0200001F, 0x80000005, 0xE0030004, 0x0200001F, 0x80040005, 0xE00F0008, 0x02000001, 0xE0030004,
0x90E40007, 0x02000001, 0xE00F0001, 0x90E40005, 0x03000014, 0xE00F0000, 0x90E40000, 0xA0E40000,
0x02000001, 0xE00F0008, 0x90E40000, 0x0000FFFF
};
#endif
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_texcoord0 o4.xy\n"
"dp3 r0.x, v0, c4\n"
"dp3 r0.y, v0, c5\n"
"add r0.x, r0.x, -c4.w\n"
"add r0.y, r0.y, -c5.w\n"
"add r1.xy, r0.xy, -c6.xy\n"
"mul o4.xy, r1.xy, c6.zw\n"
"mov o1, v5\n"
"m4x4 o0, v0, c0\n"
;
#endif
static const DWORD g_vpComplexSurfaceSingleTexture[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x80000000, 0xE00F0000, 0x0200001F, 0x8000000A, 0xE00F0001, 0x0200001F, 0x80000005, 0xE0030004,
0x03000008, 0x80010000, 0x90E40000, 0xA0E40004, 0x03000008, 0x80020000, 0x90E40000, 0xA0E40005,
0x03000002, 0x80010000, 0x80000000, 0xA1FF0004, 0x03000002, 0x80020000, 0x80550000, 0xA1FF0005,
0x03000002, 0x80030001, 0x80540000, 0xA1540006, 0x03000005, 0xE0030004, 0x80540001, 0xA0FE0006,
0x02000001, 0xE00F0001, 0x90E40005, 0x03000014, 0xE00F0000, 0x90E40000, 0xA0E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_texcoord0 o4.xy\n"
"dcl_texcoord1 o5.xy\n"
"dp3 r0.x, v0, c4\n"
"dp3 r0.y, v0, c5\n"
"add r0.x, r0.x, -c4.w\n"
"add r0.y, r0.y, -c5.w\n"
"add r1.xy, r0.xy, -c6.xy\n"
"mul o4.xy, r1.xy, c6.zw\n"
"add r1.xy, r0.xy, -c7.xy\n"
"mul o5.xy, r1.xy, c7.zw\n"
"mov o1, v5\n"
"m4x4 o0, v0, c0\n"
;
#endif
static const DWORD g_vpComplexSurfaceDualTexture[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x80000000, 0xE00F0000, 0x0200001F, 0x8000000A, 0xE00F0001, 0x0200001F, 0x80000005, 0xE0030004,
0x0200001F, 0x80010005, 0xE0030005, 0x03000008, 0x80010000, 0x90E40000, 0xA0E40004, 0x03000008,
0x80020000, 0x90E40000, 0xA0E40005, 0x03000002, 0x80010000, 0x80000000, 0xA1FF0004, 0x03000002,
0x80020000, 0x80550000, 0xA1FF0005, 0x03000002, 0x80030001, 0x80540000, 0xA1540006, 0x03000005,
0xE0030004, 0x80540001, 0xA0FE0006, 0x03000002, 0x80030001, 0x80540000, 0xA1540007, 0x03000005,
0xE0030005, 0x80540001, 0xA0FE0007, 0x02000001, 0xE00F0001, 0x90E40005, 0x03000014, 0xE00F0000,
0x90E40000, 0xA0E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_texcoord0 o4.xy\n"
"dcl_texcoord1 o5.xy\n"
"dcl_texcoord2 o6.xy\n"
"dp3 r0.x, v0, c4\n"
"dp3 r0.y, v0, c5\n"
"add r0.x, r0.x, -c4.w\n"
"add r0.y, r0.y, -c5.w\n"
"add r1.xy, r0.xy, -c6.xy\n"
"mul o4.xy, r1.xy, c6.zw\n"
"add r1.xy, r0.xy, -c7.xy\n"
"mul o5.xy, r1.xy, c7.zw\n"
"add r1.xy, r0.xy, -c8.xy\n"
"mul o6.xy, r1.xy, c8.zw\n"
"mov o1, v5\n"
"m4x4 o0, v0, c0\n"
;
#endif
static const DWORD g_vpComplexSurfaceTripleTexture[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x80000000, 0xE00F0000, 0x0200001F, 0x8000000A, 0xE00F0001, 0x0200001F, 0x80000005, 0xE0030004,
0x0200001F, 0x80010005, 0xE0030005, 0x0200001F, 0x80020005, 0xE0030006, 0x03000008, 0x80010000,
0x90E40000, 0xA0E40004, 0x03000008, 0x80020000, 0x90E40000, 0xA0E40005, 0x03000002, 0x80010000,
0x80000000, 0xA1FF0004, 0x03000002, 0x80020000, 0x80550000, 0xA1FF0005, 0x03000002, 0x80030001,
0x80540000, 0xA1540006, 0x03000005, 0xE0030004, 0x80540001, 0xA0FE0006, 0x03000002, 0x80030001,
0x80540000, 0xA1540007, 0x03000005, 0xE0030005, 0x80540001, 0xA0FE0007, 0x03000002, 0x80030001,
0x80540000, 0xA1540008, 0x03000005, 0xE0030006, 0x80540001, 0xA0FE0008, 0x02000001, 0xE00F0001,
0x90E40005, 0x03000014, 0xE00F0000, 0x90E40000, 0xA0E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_texcoord0 o4.xy\n"
"dcl_texcoord1 o5.xy\n"
"dcl_texcoord2 o6.xy\n"
"dcl_texcoord3 o7.xy\n"
"dp3 r0.x, v0, c4\n"
"dp3 r0.y, v0, c5\n"
"add r0.x, r0.x, -c4.w\n"
"add r0.y, r0.y, -c5.w\n"
"add r1.xy, r0.xy, -c6.xy\n"
"mul o4.xy, r1.xy, c6.zw\n"
"add r1.xy, r0.xy, -c7.xy\n"
"mul o5.xy, r1.xy, c7.zw\n"
"add r1.xy, r0.xy, -c8.xy\n"
"mul o6.xy, r1.xy, c8.zw\n"
"add r1.xy, r0.xy, -c9.xy\n"
"mul o7.xy, r1.xy, c9.zw\n"
"mov o1, v5\n"
"m4x4 o0, v0, c0\n"
;
#endif
static const DWORD g_vpComplexSurfaceQuadTexture[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x80000000, 0xE00F0000, 0x0200001F, 0x8000000A, 0xE00F0001, 0x0200001F, 0x80000005, 0xE0030004,
0x0200001F, 0x80010005, 0xE0030005, 0x0200001F, 0x80020005, 0xE0030006, 0x0200001F, 0x80030005,
0xE0030007, 0x03000008, 0x80010000, 0x90E40000, 0xA0E40004, 0x03000008, 0x80020000, 0x90E40000,
0xA0E40005, 0x03000002, 0x80010000, 0x80000000, 0xA1FF0004, 0x03000002, 0x80020000, 0x80550000,
0xA1FF0005, 0x03000002, 0x80030001, 0x80540000, 0xA1540006, 0x03000005, 0xE0030004, 0x80540001,
0xA0FE0006, 0x03000002, 0x80030001, 0x80540000, 0xA1540007, 0x03000005, 0xE0030005, 0x80540001,
0xA0FE0007, 0x03000002, 0x80030001, 0x80540000, 0xA1540008, 0x03000005, 0xE0030006, 0x80540001,
0xA0FE0008, 0x03000002, 0x80030001, 0x80540000, 0xA1540009, 0x03000005, 0xE0030007, 0x80540001,
0xA0FE0009, 0x02000001, 0xE00F0001, 0x90E40005, 0x03000014, 0xE00F0000, 0x90E40000, 0xA0E40000,
0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_texcoord4 v8\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_texcoord0 o4.xyzw\n"
"dcl_texcoord4 o8.xyzw\n"
"def c10, 4.223f, 4.223f, 0.0f, 1.0f\n"
"dp3 r0.x, v0, c4\n"
"dp3 r0.y, v0, c5\n"
"add r0.x, r0.x, -c4.w\n"
"add r0.y, r0.y, -c5.w\n"
"add r1.xy, r0.xy, -c6.xy\n"
"mul r1.xy, r1.xy, c6.zw\n"
"mul o4.xyzw, r1.xyxy, c10.wwxy\n"
"mov o1, v5\n"
"m4x4 o0, v0, c0\n"
"mov o8, v0\n"
;
#endif
static const DWORD g_vpDetailTexture[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x80040005, 0x900F0008, 0x0200001F, 0x80000000, 0xE00F0000, 0x0200001F, 0x8000000A, 0xE00F0001,
0x0200001F, 0x80000005, 0xE00F0004, 0x0200001F, 0x80040005, 0xE00F0008, 0x05000051, 0xA00F000A,
0x408722D1, 0x408722D1, 0x00000000, 0x3F800000, 0x03000008, 0x80010000, 0x90E40000, 0xA0E40004,
0x03000008, 0x80020000, 0x90E40000, 0xA0E40005, 0x03000002, 0x80010000, 0x80000000, 0xA1FF0004,
0x03000002, 0x80020000, 0x80550000, 0xA1FF0005, 0x03000002, 0x80030001, 0x80540000, 0xA1540006,
0x03000005, 0x80030001, 0x80540001, 0xA0FE0006, 0x03000005, 0xE00F0004, 0x80440001, 0xA04F000A,
0x02000001, 0xE00F0001, 0x90E40005, 0x03000014, 0xE00F0000, 0x90E40000, 0xA0E40000, 0x02000001,
0xE00F0008, 0x90E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_texcoord4 v8\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_texcoord0 o4.xy\n"
"dcl_texcoord1 o5.xyzw\n"
"dcl_texcoord4 o8.xyzw\n"
"def c10, 4.223f, 4.223f, 0.0f, 1.0f\n"
"dp3 r0.x, v0, c4\n"
"dp3 r0.y, v0, c5\n"
"add r0.x, r0.x, -c4.w\n"
"add r0.y, r0.y, -c5.w\n"
"add r1.xy, r0.xy, -c6.xy\n"
"mul o4.xy, r1.xy, c6.zw\n"
"add r1.xy, r0.xy, -c7.xy\n"
"mul r1.xy, r1.xy, c7.zw\n"
"mul o5.xyzw, r1.xyxy, c10.wwxy\n"
"mov o1, v5\n"
"m4x4 o0, v0, c0\n"
"mov o8, v0\n"
;
#endif
static const DWORD g_vpComplexSurfaceSingleTextureAndDetailTexture[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x80040005, 0x900F0008, 0x0200001F, 0x80000000, 0xE00F0000, 0x0200001F, 0x8000000A, 0xE00F0001,
0x0200001F, 0x80000005, 0xE0030004, 0x0200001F, 0x80010005, 0xE00F0005, 0x0200001F, 0x80040005,
0xE00F0008, 0x05000051, 0xA00F000A, 0x408722D1, 0x408722D1, 0x00000000, 0x3F800000, 0x03000008,
0x80010000, 0x90E40000, 0xA0E40004, 0x03000008, 0x80020000, 0x90E40000, 0xA0E40005, 0x03000002,
0x80010000, 0x80000000, 0xA1FF0004, 0x03000002, 0x80020000, 0x80550000, 0xA1FF0005, 0x03000002,
0x80030001, 0x80540000, 0xA1540006, 0x03000005, 0xE0030004, 0x80540001, 0xA0FE0006, 0x03000002,
0x80030001, 0x80540000, 0xA1540007, 0x03000005, 0x80030001, 0x80540001, 0xA0FE0007, 0x03000005,
0xE00F0005, 0x80440001, 0xA04F000A, 0x02000001, 0xE00F0001, 0x90E40005, 0x03000014, 0xE00F0000,
0x90E40000, 0xA0E40000, 0x02000001, 0xE00F0008, 0x90E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"vs_3_0\n"
"dcl_position v0\n"
"dcl_color v5\n"
"dcl_texcoord4 v8\n"
"dcl_position o0.xyzw\n"
"dcl_color o1.rgba\n"
"dcl_texcoord0 o4.xy\n"
"dcl_texcoord1 o5.xy\n"
"dcl_texcoord2 o6.xyzw\n"
"dcl_texcoord4 o8.xyzw\n"
"def c10, 4.223f, 4.223f, 0.0f, 1.0f\n"
"dp3 r0.x, v0, c4\n"
"dp3 r0.y, v0, c5\n"
"add r0.x, r0.x, -c4.w\n"
"add r0.y, r0.y, -c5.w\n"
"add r1.xy, r0.xy, -c6.xy\n"
"mul o4.xy, r1.xy, c6.zw\n"
"add r1.xy, r0.xy, -c7.xy\n"
"mul o5.xy, r1.xy, c7.zw\n"
"add r1.xy, r0.xy, -c8.xy\n"
"mul r1.xy, r1.xy, c8.zw\n"
"mul o6.xyzw, r1.xyxy, c10.wwxy\n"
"mov o1, v5\n"
"m4x4 o0, v0, c0\n"
"mov o8, v0\n"
;
#endif
static const DWORD g_vpComplexSurfaceDualTextureAndDetailTexture[] = {
0xFFFE0300, 0x0200001F, 0x80000000, 0x900F0000, 0x0200001F, 0x8000000A, 0x900F0005, 0x0200001F,
0x80040005, 0x900F0008, 0x0200001F, 0x80000000, 0xE00F0000, 0x0200001F, 0x8000000A, 0xE00F0001,
0x0200001F, 0x80000005, 0xE0030004, 0x0200001F, 0x80010005, 0xE0030005, 0x0200001F, 0x80020005,
0xE00F0006, 0x0200001F, 0x80040005, 0xE00F0008, 0x05000051, 0xA00F000A, 0x408722D1, 0x408722D1,
0x00000000, 0x3F800000, 0x03000008, 0x80010000, 0x90E40000, 0xA0E40004, 0x03000008, 0x80020000,
0x90E40000, 0xA0E40005, 0x03000002, 0x80010000, 0x80000000, 0xA1FF0004, 0x03000002, 0x80020000,
0x80550000, 0xA1FF0005, 0x03000002, 0x80030001, 0x80540000, 0xA1540006, 0x03000005, 0xE0030004,
0x80540001, 0xA0FE0006, 0x03000002, 0x80030001, 0x80540000, 0xA1540007, 0x03000005, 0xE0030005,
0x80540001, 0xA0FE0007, 0x03000002, 0x80030001, 0x80540000, 0xA1540008, 0x03000005, 0x80030001,
0x80540001, 0xA0FE0008, 0x03000005, 0xE00F0006, 0x80440001, 0xA04F000A, 0x02000001, 0xE00F0001,
0x90E40005, 0x03000014, 0xE00F0000, 0x90E40000, 0xA0E40000, 0x02000001, 0xE00F0008, 0x90E40000,
0x0000FFFF
};
//Stream definitions
////////////////////
static const D3DVERTEXELEMENT9 g_oneColorStreamDef[] = {
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 g_standardSingleTextureStreamDef[] = {
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
{ 2, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 g_standardDoubleTextureStreamDef[] = {
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
{ 2, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{ 3, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 g_standardTripleTextureStreamDef[] = {
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
{ 2, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{ 3, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
{ 4, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 g_standardQuadTextureStreamDef[] = {
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
{ 2, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{ 3, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
{ 4, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
{ 5, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 *g_standardNTextureStreamDefs[MAX_TMUNITS] = {
g_standardSingleTextureStreamDef,
g_standardDoubleTextureStreamDef,
g_standardTripleTextureStreamDef,
g_standardQuadTextureStreamDef
};
static const D3DVERTEXELEMENT9 g_twoColorSingleTextureStreamDef[] = {
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
{ 1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
{ 2, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
D3DDECL_END()
};
/*-----------------------------------------------------------------------------
Fragment programs.
-----------------------------------------------------------------------------*/
//Pixel shader definitions
///////////////////////////
//Pixel shader input registers
// v0 - Unused
// v1 - Primary color
// v2 - Secondary color
// v3 - Normal
// v4 - TexCoord 0
// v5 - TexCoord 1
// v6 - TexCoord 2
// v7 - TexCoord 3
// v8 - TexCoord 4 / Position
//Pixel shader global constants
// c0.rgb - Unused
// c0.a - Lightmap blend scale factor
// c3 - Linear fog color
// c4.x - Linear fog [1.0 / (end - start)]
// c4.y - Linear fog [end / (end - start)]
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_color v1.rgba\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"texld r0, v4, s0\n"
"mul r0, r0, v1\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpDefaultRenderingState[] = {
0xFFFF0300, 0x0200001F, 0x8000000A, 0x900F0001, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F,
0x90000000, 0xA00F0800, 0x03000042, 0x800F0000, 0x90E40004, 0xA0E40800, 0x03000005, 0x800F0000,
0x80E40000, 0x90E40001, 0x02000001, 0x800F0800, 0x80E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_color v1.rgba\n"
"dcl_color1 v2.rgba\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"texld r0, v4, s0\n"
"mul r0, r0, v1\n"
"add r0.rgb, r0, v2\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpDefaultRenderingStateWithFog[] = {
0xFFFF0300, 0x0200001F, 0x8000000A, 0x900F0001, 0x0200001F, 0x8001000A, 0x900F0002, 0x0200001F,
0x80000005, 0x90030004, 0x0200001F, 0x90000000, 0xA00F0800, 0x03000042, 0x800F0000, 0x90E40004,
0xA0E40800, 0x03000005, 0x800F0000, 0x80E40000, 0x90E40001, 0x03000002, 0x80070000, 0x80E40000,
0x90E40002, 0x02000001, 0x800F0800, 0x80E40000, 0x0000FFFF
};
#ifdef UTGLR_RUNE_BUILD
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_color v1.rgba\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"dcl_texcoord4 v8.xyzw\n"
"texld r0, v4, s0\n"
"mul r0, r0, v1\n"
"mad_sat r1.x, -v8.z, c4.x, c4.y\n"
"lrp r0.rgb, r1.xxxx, r0, c3\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpDefaultRenderingStateWithLinearFog[] = {
0xFFFF0300, 0x0200001F, 0x8000000A, 0x900F0001, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F,
0x90000000, 0xA00F0800, 0x0200001F, 0x80040005, 0x900F0008, 0x03000042, 0x800F0000, 0x90E40004,
0xA0E40800, 0x03000005, 0x800F0000, 0x80E40000, 0x90E40001, 0x04000004, 0x80110001, 0x91AA0008,
0xA0000004, 0xA0550004, 0x04000012, 0x80070000, 0x80000001, 0x80E40000, 0xA0E40003, 0x02000001,
0x800F0800, 0x80E40000, 0x0000FFFF
};
#endif
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"texld r0, v4, s0\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpComplexSurfaceSingleTexture[] = {
0xFFFF0300, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F, 0x90000000, 0xA00F0800, 0x03000042,
0x800F0000, 0x90E40004, 0xA0E40800, 0x02000001, 0x800F0800, 0x80E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"dcl_texcoord1 v5.xy\n"
"dcl_2d s1\n"
"texld r0, v4, s0\n"
"texld r1, v5, s1\n"
"mul r0, r0, r1\n"
"mul r0.rgb, r0, c0.aaaa\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpComplexSurfaceDualTextureModulated[] = {
0xFFFF0300, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F, 0x90000000, 0xA00F0800, 0x0200001F,
0x80010005, 0x90030005, 0x0200001F, 0x90000000, 0xA00F0801, 0x03000042, 0x800F0000, 0x90E40004,
0xA0E40800, 0x03000042, 0x800F0001, 0x90E40005, 0xA0E40801, 0x03000005, 0x800F0000, 0x80E40000,
0x80E40001, 0x03000005, 0x80070000, 0x80E40000, 0xA0FF0000, 0x02000001, 0x800F0800, 0x80E40000,
0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"dcl_texcoord1 v5.xy\n"
"dcl_2d s1\n"
"dcl_texcoord2 v6.xy\n"
"dcl_2d s2\n"
"texld r0, v4, s0\n"
"texld r1, v5, s1\n"
"texld r2, v6, s2\n"
"mul r0, r0, r1\n"
"mul r0.rgb, r0, c0.aaaa\n"
"mul r0, r0, r2\n"
"mul r0.rgb, r0, c0.aaaa\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpComplexSurfaceTripleTextureModulated[] = {
0xFFFF0300, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F, 0x90000000, 0xA00F0800, 0x0200001F,
0x80010005, 0x90030005, 0x0200001F, 0x90000000, 0xA00F0801, 0x0200001F, 0x80020005, 0x90030006,
0x0200001F, 0x90000000, 0xA00F0802, 0x03000042, 0x800F0000, 0x90E40004, 0xA0E40800, 0x03000042,
0x800F0001, 0x90E40005, 0xA0E40801, 0x03000042, 0x800F0002, 0x90E40006, 0xA0E40802, 0x03000005,
0x800F0000, 0x80E40000, 0x80E40001, 0x03000005, 0x80070000, 0x80E40000, 0xA0FF0000, 0x03000005,
0x800F0000, 0x80E40000, 0x80E40002, 0x03000005, 0x80070000, 0x80E40000, 0xA0FF0000, 0x02000001,
0x800F0800, 0x80E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"dcl_texcoord1 v5.xy\n"
"dcl_2d s1\n"
"def c1, 1.0f, 1.0f, 1.0f, 1.0f\n"
"texld r0, v4, s0\n"
"texld r1, v5, s1\n"
"sub r1.a, c1.a, r1.a\n"
"mad r0.rgb, r0, r1.aaaa, r1\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpComplexSurfaceSingleTextureWithFog[] = {
0xFFFF0300, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F, 0x90000000, 0xA00F0800, 0x0200001F,
0x80010005, 0x90030005, 0x0200001F, 0x90000000, 0xA00F0801, 0x05000051, 0xA00F0001, 0x3F800000,
0x3F800000, 0x3F800000, 0x3F800000, 0x03000042, 0x800F0000, 0x90E40004, 0xA0E40800, 0x03000042,
0x800F0001, 0x90E40005, 0xA0E40801, 0x03000002, 0x80080001, 0xA0FF0001, 0x81FF0001, 0x04000004,
0x80070000, 0x80E40000, 0x80FF0001, 0x80E40001, 0x02000001, 0x800F0800, 0x80E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"dcl_texcoord1 v5.xy\n"
"dcl_2d s1\n"
"dcl_texcoord2 v6.xy\n"
"dcl_2d s2\n"
"def c1, 1.0f, 1.0f, 1.0f, 1.0f\n"
"texld r0, v4, s0\n"
"texld r1, v5, s1\n"
"texld r2, v6, s2\n"
"mul r0, r0, r1\n"
"mul r0.rgb, r0, c0.aaaa\n"
"sub r2.a, c1.a, r2.a\n"
"mad r0.rgb, r0, r2.aaaa, r2\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpComplexSurfaceDualTextureModulatedWithFog[] = {
0xFFFF0300, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F, 0x90000000, 0xA00F0800, 0x0200001F,
0x80010005, 0x90030005, 0x0200001F, 0x90000000, 0xA00F0801, 0x0200001F, 0x80020005, 0x90030006,
0x0200001F, 0x90000000, 0xA00F0802, 0x05000051, 0xA00F0001, 0x3F800000, 0x3F800000, 0x3F800000,
0x3F800000, 0x03000042, 0x800F0000, 0x90E40004, 0xA0E40800, 0x03000042, 0x800F0001, 0x90E40005,
0xA0E40801, 0x03000042, 0x800F0002, 0x90E40006, 0xA0E40802, 0x03000005, 0x800F0000, 0x80E40000,
0x80E40001, 0x03000005, 0x80070000, 0x80E40000, 0xA0FF0000, 0x03000002, 0x80080002, 0xA0FF0001,
0x81FF0002, 0x04000004, 0x80070000, 0x80E40000, 0x80FF0002, 0x80E40002, 0x02000001, 0x800F0800,
0x80E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"dcl_texcoord1 v5.xy\n"
"dcl_2d s1\n"
"dcl_texcoord2 v6.xy\n"
"dcl_2d s2\n"
"dcl_texcoord3 v7.xy\n"
"dcl_2d s3\n"
"def c1, 1.0f, 1.0f, 1.0f, 1.0f\n"
"texld r0, v4, s0\n"
"texld r1, v5, s1\n"
"texld r2, v6, s2\n"
"texld r3, v7, s3\n"
"mul r0, r0, r1\n"
"mul r0.rgb, r0, c0.aaaa\n"
"mul r0, r0, r2\n"
"mul r0.rgb, r0, c0.aaaa\n"
"sub r3.a, c1.a, r3.a\n"
"mad r0.rgb, r0, r3.aaaa, r3\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpComplexSurfaceTripleTextureModulatedWithFog[] = {
0xFFFF0300, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F, 0x90000000, 0xA00F0800, 0x0200001F,
0x80010005, 0x90030005, 0x0200001F, 0x90000000, 0xA00F0801, 0x0200001F, 0x80020005, 0x90030006,
0x0200001F, 0x90000000, 0xA00F0802, 0x0200001F, 0x80030005, 0x90030007, 0x0200001F, 0x90000000,
0xA00F0803, 0x05000051, 0xA00F0001, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x03000042,
0x800F0000, 0x90E40004, 0xA0E40800, 0x03000042, 0x800F0001, 0x90E40005, 0xA0E40801, 0x03000042,
0x800F0002, 0x90E40006, 0xA0E40802, 0x03000042, 0x800F0003, 0x90E40007, 0xA0E40803, 0x03000005,
0x800F0000, 0x80E40000, 0x80E40001, 0x03000005, 0x80070000, 0x80E40000, 0xA0FF0000, 0x03000005,
0x800F0000, 0x80E40000, 0x80E40002, 0x03000005, 0x80070000, 0x80E40000, 0xA0FF0000, 0x03000002,
0x80080003, 0xA0FF0001, 0x81FF0003, 0x04000004, 0x80070000, 0x80E40000, 0x80FF0003, 0x80E40003,
0x02000001, 0x800F0800, 0x80E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_color v1.rgba\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"dcl_texcoord4 v8.xyzw\n"
"def c1, 0.002631578947f, 0.999f, 0.0f, 1.0f\n"
"mul_sat r1.x, v8.z, c1.x\n"
"sub r0, c1.yyyy, r1.xxxx\n"
"texkill r0\n"
"texld r0, v4, s0\n"
"lrp r2, r1.xxxx, v1, r0\n"
"mov oC0, r2\n"
;
#endif
static const DWORD g_fpDetailTexture[] = {
0xFFFF0300, 0x0200001F, 0x8000000A, 0x900F0001, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F,
0x90000000, 0xA00F0800, 0x0200001F, 0x80040005, 0x900F0008, 0x05000051, 0xA00F0001, 0x3B2C7692,
0x3F7FBE77, 0x00000000, 0x3F800000, 0x03000005, 0x80110001, 0x90AA0008, 0xA0000001, 0x03000002,
0x800F0000, 0xA0550001, 0x81000001, 0x01000041, 0x800F0000, 0x03000042, 0x800F0000, 0x90E40004,
0xA0E40800, 0x04000012, 0x800F0002, 0x80000001, 0x90E40001, 0x80E40000, 0x02000001, 0x800F0800,
0x80E40002, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_color v1.rgba\n"
"dcl_texcoord0 v4.xyzw\n"
"dcl_2d s0\n"
"dcl_texcoord4 v8.xyzw\n"
"def c1, 0.002631578947f, 0.999f, 0.0f, 1.0f\n"
"def c2, 4.223f, 4.223f, 0.0f, 1.0f\n"
"mul_sat r1.x, v8.z, c1.x\n"
"sub r0, c1.yyyy, r1.xxxx\n"
"texkill r0\n"
"texld r0, v4.xy, s0\n"
"lrp r2, r1.xxxx, v1, r0\n"
"mul_sat r1.x, r1.x, c2.x\n"
"texld r0, v4.zw, s0\n"
"lrp r3, r1.xxxx, v1, r0\n"
"mul r2, r2, r3\n"
"add r2, r2, r2\n"
"mov oC0, r2\n"
;
#endif
static const DWORD g_fpDetailTextureTwoLayer[] = {
0xFFFF0300, 0x0200001F, 0x8000000A, 0x900F0001, 0x0200001F, 0x80000005, 0x900F0004, 0x0200001F,
0x90000000, 0xA00F0800, 0x0200001F, 0x80040005, 0x900F0008, 0x05000051, 0xA00F0001, 0x3B2C7692,
0x3F7FBE77, 0x00000000, 0x3F800000, 0x05000051, 0xA00F0002, 0x408722D1, 0x408722D1, 0x00000000,
0x3F800000, 0x03000005, 0x80110001, 0x90AA0008, 0xA0000001, 0x03000002, 0x800F0000, 0xA0550001,
0x81000001, 0x01000041, 0x800F0000, 0x03000042, 0x800F0000, 0x90540004, 0xA0E40800, 0x04000012,
0x800F0002, 0x80000001, 0x90E40001, 0x80E40000, 0x03000005, 0x80110001, 0x80000001, 0xA0000002,
0x03000042, 0x800F0000, 0x90FE0004, 0xA0E40800, 0x04000012, 0x800F0003, 0x80000001, 0x90E40001,
0x80E40000, 0x03000005, 0x800F0002, 0x80E40002, 0x80E40003, 0x03000002, 0x800F0002, 0x80E40002,
0x80E40002, 0x02000001, 0x800F0800, 0x80E40002, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_color v1.rgba\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"dcl_texcoord1 v5.xy\n"
"dcl_2d s1\n"
"dcl_texcoord4 v8.xyzw\n"
"def c1, 0.002631578947f, 0.999f, 0.0f, 1.0f\n"
"texld r0, v4, s0\n"
"mul_sat r1.x, v8.z, c1.x\n"
"if_le r1.x, c1.y\n"
"texld r2, v5, s1\n"
"lrp r3, r1.xxxx, v1, r2\n"
"mul r0.rgb, r0, r3\n"
"add r0.rgb, r0, r0\n"
"endif\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpSingleTextureAndDetailTexture[] = {
0xFFFF0300, 0x0200001F, 0x8000000A, 0x900F0001, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F,
0x90000000, 0xA00F0800, 0x0200001F, 0x80010005, 0x90030005, 0x0200001F, 0x90000000, 0xA00F0801,
0x0200001F, 0x80040005, 0x900F0008, 0x05000051, 0xA00F0001, 0x3B2C7692, 0x3F7FBE77, 0x00000000,
0x3F800000, 0x03000042, 0x800F0000, 0x90E40004, 0xA0E40800, 0x03000005, 0x80110001, 0x90AA0008,
0xA0000001, 0x02060029, 0x80000001, 0xA0550001, 0x03000042, 0x800F0002, 0x90E40005, 0xA0E40801,
0x04000012, 0x800F0003, 0x80000001, 0x90E40001, 0x80E40002, 0x03000005, 0x80070000, 0x80E40000,
0x80E40003, 0x03000002, 0x80070000, 0x80E40000, 0x80E40000, 0x0000002B, 0x02000001, 0x800F0800,
0x80E40000, 0x0000FFFF
};
#if 0
static const char *g_tempShaderString =
"ps_3_0\n"
"dcl_color v1.rgba\n"
"dcl_texcoord0 v4.xy\n"
"dcl_2d s0\n"
"dcl_texcoord1 v5.xyzw\n"
"dcl_2d s1\n"
"dcl_texcoord4 v8.xyzw\n"
"def c1, 0.002631578947f, 0.999f, 0.0f, 1.0f\n"
"def c2, 4.223f, 4.223f, 0.0f, 1.0f\n"
"texld r0, v4, s0\n"
"mul_sat r1.x, v8.z, c1.x\n"
"if_le r1.x, c1.y\n"
"texld r2, v5.xy, s1\n"
"lrp r3, r1.xxxx, v1, r2\n"
"mul r0.rgb, r0, r3\n"
"add r0.rgb, r0, r0\n"
"mul_sat r1.x, r1.x, c2.x\n"
"texld r2, v5.zw, s1\n"
"lrp r3, r1.xxxx, v1, r2\n"
"mul r0.rgb, r0, r3\n"
"add r0.rgb, r0, r0\n"
"endif\n"
"mov oC0, r0\n"
;
#endif
static const DWORD g_fpSingleTextureAndDetailTextureTwoLayer[] = {
0xFFFF0300, 0x0200001F, 0x8000000A, 0x900F0001, 0x0200001F, 0x80000005, 0x90030004, 0x0200001F,
0x90000000, 0xA00F0800, 0x0200001F, 0x80010005, 0x900F0005, 0x0200001F, 0x90000000, 0xA00F0801,
0x0200001F, 0x80040005, 0x900F0008, 0x05000051, 0xA00F0001, 0x3B2C7692, 0x3F7FBE77, 0x00000000,
0x3F800000, 0x05000051, 0xA00F0002, 0x408722D1, 0x408722D1, 0x00000000, 0x3F800000, 0x03000042,
0x800F0000, 0x90E40004, 0xA0E40800, 0x03000005, 0x80110001, 0x90AA0008, 0xA0000001, 0x02060029,
0x80000001, 0xA0550001, 0x03000042, 0x800F0002, 0x90540005, 0xA0E40801, 0x04000012, 0x800F0003,
0x80000001, 0x90E40001, 0x80E40002, 0x03000005, 0x80070000, 0x80E40000, 0x80E40003, 0x03000002,
0x80070000, 0x80E40000, 0x80E40000, 0x03000005, 0x80110001, 0x80000001, 0xA0000002, 0x03000042,
0x800F0002, 0x90FE0005, 0xA0E40801, 0x04000012, 0x800F0003, 0x80000001, 0x90E40001, 0x80E40002,
0x03000005, 0x80070000, 0x80E40000, 0x80E40003, 0x03000002, 0x80070000, 0x80E40000, 0x80E40000,
0x0000002B, 0x02000001, 0x800F0800, 0x80E40000, 0x0000FFFF
};