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Removing old build infra.

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commit 08d4e14c5c8f1ab97a07d296cfdb44aded101b77 1 parent 291eae7
@stephank authored
View
253 ALAudio/Src/ALAudio.vcproj
@@ -1,253 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="ALAudio"
- ProjectGUID="{3F24EF9A-2DE0-11DF-BC24-3D3356D89593}"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Release"
- ConfigurationType="2"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\..\Lib/ALAudio.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;&quot;C:\Program Files\OpenAL 1.1 SDK\include&quot;;&quot;..\..\..\alure-1.0\include\AL&quot;;&quot;..\..\..\libmikmod-3.1.11\include&quot;"
- PreprocessorDefinitions="WIN32;ThisPackage=ALAudio;_DLL"
- StringPooling="true"
- RuntimeLibrary="0"
- StructMemberAlignment="3"
- BufferSecurityCheck="false"
- EnableFunctionLevelLinking="true"
- FloatingPointModel="2"
- TreatWChar_tAsBuiltInType="false"
- PrecompiledHeaderFile=".\Release/ALAudio.pch"
- AssemblerOutput="4"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- DebugInformationFormat="0"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="..\..\Core\Lib\Core.lib ..\..\Engine\Lib\Engine.lib OpenAL32.lib ALURE32.lib mikmod.lib"
- OutputFile="..\..\System\ALAudio.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="&quot;C:\Program Files\OpenAL 1.1 SDK\libs\Win32&quot;;&quot;..\..\..\alure-1.0\build\Release&quot;;&quot;..\..\..\libmikmod-3.1.11\win32&quot;"
- ProgramDatabaseFile=".\..\Lib/ALAudio.pdb"
- GenerateMapFile="true"
- MapFileName=".\Release/ALAudio.map"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\..\Lib/ALAudio.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\..\Lib/ALAudio.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Debug"
- ConfigurationType="2"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\..\Lib/ALAudio.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="1"
- InlineFunctionExpansion="0"
- AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;&quot;C:\Program Files\OpenAL 1.1 SDK\include&quot;;&quot;..\..\..\alure-1.0\include\AL&quot;;&quot;..\..\..\libmikmod-3.1.11\include&quot;"
- PreprocessorDefinitions="WIN32;ThisPackage=ALAudio;_REALLY_WANT_DEBUG;_DLL"
- MinimalRebuild="true"
- BasicRuntimeChecks="0"
- RuntimeLibrary="1"
- StructMemberAlignment="3"
- BufferSecurityCheck="false"
- FloatingPointModel="2"
- TreatWChar_tAsBuiltInType="false"
- PrecompiledHeaderFile=".\Debug/ALAudio.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="..\..\Core\Lib\Core.lib ..\..\Engine\Lib\Engine.lib OpenAL32.lib ALURE32.lib mikmod.lib"
- OutputFile="..\..\System\ALAudio.dll"
- LinkIncremental="2"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="&quot;C:\Program Files\OpenAL 1.1 SDK\libs\Win32&quot;;&quot;..\..\..\alure-1.0\build\Release&quot;;&quot;..\..\..\libmikmod-3.1.11\win32&quot;"
- GenerateDebugInformation="true"
- ProgramDatabaseFile=".\..\Lib/ALAudio.pdb"
- GenerateMapFile="true"
- MapFileName=".\Debug/ALAudio.map"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\..\Lib/ALAudio.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\..\Lib/ALAudio.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Src"
- Filter="*.cpp;*.h"
- >
- <File
- RelativePath=".\ALAudio.cpp"
- >
- </File>
- <File
- RelativePath=".\ALAudioMusic.cpp"
- >
- </File>
- <File
- RelativePath=".\ALAudioMusic.h"
- >
- </File>
- <File
- RelativePath=".\ALAudioSubsystem.cpp"
- >
- </File>
- <File
- RelativePath=".\ALAudioSubsystem.h"
- >
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
View
51 ALAudio/Src/makefile
@@ -1,51 +0,0 @@
-#=============================================================================
-# Unreal OpenAL Audio makefile for Linux.
-#
-# Revision history:
-# * Created by Stéphan Kochen (based on Audio).
-#=============================================================================
-
-# Unreal directory. (Required by makefile-header.)
-UNREAL_DIR = ../..
-
-# Include global definitions.
-include $(UNREAL_DIR)/makefile-header
-
-#-----------------------------------------------------------------------------
-# Directories.
-#-----------------------------------------------------------------------------
-
-SRC_DIRS = $(ALAUDIO_SRC)
-BUILD_DIR = $(ALAUDIO_BUILD)
-
-#-----------------------------------------------------------------------------
-# Compiler/linker options.
-#-----------------------------------------------------------------------------
-
-CXX = $(STD_CXX)
-CXXFLAGS = $(STD_CXXFLAGS) -Werror -fPIC -I$(ENGINE_INC) -I$(CORE_INC) \
- -DGPackage=GPackageALAudio
-LDFLAGS = $(STD_LDFLAGS) -shared -Wl,-soname,$(ALAUDIO_SONAME)
-LIBS = $(STD_LIBS) $(CORE) -lopenal -lalure -lmikmod
-
-#-----------------------------------------------------------------------------
-# Files.
-#-----------------------------------------------------------------------------
-
-OBJS = \
- ALAudio.o \
- ALAudioSubsystem.o \
- ALAudioMusic.o
-
-OUT = $(ALAUDIO)
-
-#-----------------------------------------------------------------------------
-# Rules.
-#-----------------------------------------------------------------------------
-
-# Use general rules.
-include $(UNREAL_DIR)/makefile-general
-
-#-----------------------------------------------------------------------------
-# The End.
-#-----------------------------------------------------------------------------
View
247 D3D9Drv/Src/D3D9Drv.vcproj
@@ -1,247 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="D3D9Drv"
- ProjectGUID="{D0BCAFD6-A6FC-4F74-9D18-52E96790850A}"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Release"
- ConfigurationType="2"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\..\Lib/D3D9Drv.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;&quot;$(DXSDK_DIR)Include&quot;"
- PreprocessorDefinitions="NDEBUG;_WINDOWS;WIN32;UNICODE;NO_UNICODE_OS_SUPPORT;WIN32_LEAN_AND_MEAN"
- StringPooling="true"
- RuntimeLibrary="0"
- StructMemberAlignment="3"
- BufferSecurityCheck="false"
- EnableFunctionLevelLinking="true"
- FloatingPointModel="2"
- TreatWChar_tAsBuiltInType="false"
- PrecompiledHeaderFile=".\Release/D3D9Drv.pch"
- AssemblerOutput="4"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="winmm.lib ..\..\Core\Lib\Core.lib ..\..\Engine\Lib\Engine.lib d3dx9.lib advapi32.lib"
- OutputFile="..\..\System\D3D9Drv.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="$(DXSDK_DIR)Lib/x86"
- ProgramDatabaseFile=".\..\Lib/D3D9Drv.pdb"
- GenerateMapFile="true"
- MapFileName=".\Release/D3D9Drv.map"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\..\Lib/D3D9Drv.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\..\Lib/D3D9Drv.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Debug"
- ConfigurationType="2"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\..\Lib/D3D9Drv.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;&quot;$(DXSDK_DIR)Include&quot;"
- PreprocessorDefinitions="WIN32;ThisPackage=D3D9Drv;_REALLY_WANT_DEBUG"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- StructMemberAlignment="3"
- BufferSecurityCheck="false"
- FloatingPointModel="2"
- TreatWChar_tAsBuiltInType="false"
- PrecompiledHeaderFile=".\Debug/D3D9Drv.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- DebugInformationFormat="4"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="winmm.lib ..\..\Core\Lib\Core.lib ..\..\Engine\Lib\Engine.lib d3dx9.lib advapi32.lib"
- OutputFile="..\..\System\D3D9Drv.dll"
- LinkIncremental="2"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="$(DXSDK_DIR)Lib\x86"
- GenerateDebugInformation="true"
- ProgramDatabaseFile=".\..\Lib/D3D9Drv.pdb"
- GenerateMapFile="true"
- MapFileName=".\Debug/D3D9Drv.map"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\..\Lib/D3D9Drv.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\..\Lib/D3D9Drv.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Src"
- Filter="*.cpp;*.h"
- >
- <File
- RelativePath=".\D3D9.cpp"
- >
- </File>
- <File
- RelativePath=".\D3D9.h"
- >
- </File>
- <File
- RelativePath=".\D3D9Drv.cpp"
- >
- </File>
- <File
- RelativePath=".\D3D9Drv.h"
- >
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
View
272 D3DDrv/Src/D3DDrv.vcproj
@@ -1,272 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="D3DDrv"
- ProjectGUID="{86DDDF61-DF7E-4BE8-876F-87106917BD90}"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\Debug"
- IntermediateDirectory=".\Debug"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\Debug/D3DDrv.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\..\Core\Inc,..\..\Engine\Inc,..\..\DirectX7\Inc"
- PreprocessorDefinitions="WIN32;ThisPackage=D3DDrv;_REALLY_WANT_DEBUG"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- StructMemberAlignment="3"
- TreatWChar_tAsBuiltInType="false"
- PrecompiledHeaderFile=".\Debug/D3DDrv.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- DebugInformationFormat="4"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="..\..\DirectX7\Lib\DxGuid.lib ..\..\DirectX7\Lib\d3dim.lib ..\..\Engine\Lib\Engine.lib ..\..\Core\Lib\Core.lib"
- OutputFile="..\..\System\D3DDrv.dll"
- LinkIncremental="2"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="..\core\lib,..\engine\lib"
- GenerateDebugInformation="true"
- ProgramDatabaseFile=".\Debug/D3DDrv.pdb"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\Debug/D3DDrv.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\Debug/D3DDrv.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Release"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\..\Lib/D3DDrv.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- EnableIntrinsicFunctions="true"
- FavorSizeOrSpeed="1"
- AdditionalIncludeDirectories="..\..\Core\Inc;..\..\Engine\Inc;&quot;$(DXSDK_DIR)Include&quot;"
- PreprocessorDefinitions="WIN32;ThisPackage=D3DDrv"
- RuntimeLibrary="2"
- StructMemberAlignment="3"
- TreatWChar_tAsBuiltInType="false"
- UsePrecompiledHeader="2"
- PrecompiledHeaderThrough="D3DDrv.h"
- PrecompiledHeaderFile=".\Release/D3DDrv.pch"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="DxGuid.lib d3dim.lib ..\..\Engine\Lib\Engine.lib ..\..\Core\Lib\Core.lib"
- OutputFile="..\..\System\D3DDrv.dll"
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- AdditionalLibraryDirectories="$(DXSDK_DIR)include"
- ProgramDatabaseFile=".\..\Lib/D3DDrv.pdb"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\..\Lib/D3DDrv.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\..\Lib/D3DDrv.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <File
- RelativePath="D3DDrv.cpp"
- >
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- UsePrecompiledHeader="1"
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="D3DDrv.h"
- >
- </File>
- <File
- RelativePath="Direct3D7.cpp"
- >
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
View
212 MiniLaunch/Src/MiniLaunch.vcproj
@@ -1,212 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="MiniLaunch"
- ProjectGUID="{E0A78AD4-E4F4-4C67-B8FE-958464107121}"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Debug"
- ConfigurationType="1"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
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- Name="VCFxCopTool"
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- Name="VCAppVerifierTool"
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- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
View
50 MiniLaunch/Src/makefile
@@ -1,50 +0,0 @@
-#=============================================================================
-# Unreal Core makefile for Linux.
-#
-# Revision history:
-# * Created by Mike Danylchuk
-#=============================================================================
-
-# Unreal directory. (Required by makefile-header.)
-UNREAL_DIR = ../..
-
-# Include global definitions.
-include $(UNREAL_DIR)/makefile-header
-
-#-----------------------------------------------------------------------------
-# Directories.
-#-----------------------------------------------------------------------------
-
-SRC_DIRS = $(MINILAUNCH_SRC)
-BUILD_DIR = $(MINILAUNCH_BUILD)
-
-#-----------------------------------------------------------------------------
-# Compiler/linker options.
-#-----------------------------------------------------------------------------
-
-CXX = $(STD_CXX)
-
-CXXFLAGS = $(STD_CXXFLAGS) -Werror -I$(CORE_INC) -I$(ENGINE_INC)
-LDFLAGS = $(STD_LDFLAGS) -export-dynamic
-LIBS = $(STD_LIBS) $(ENGINE) $(CORE)
-
-#-----------------------------------------------------------------------------
-# Files.
-#-----------------------------------------------------------------------------
-
-OBJS = \
- MiniLaunch.o
-
-OUT = $(MINILAUNCH)
-
-#-----------------------------------------------------------------------------
-# Rules.
-#-----------------------------------------------------------------------------
-
-# Use general rules.
-EXECUTABLE = 1
-include $(UNREAL_DIR)/makefile-general
-
-#-----------------------------------------------------------------------------
-# The End.
-#-----------------------------------------------------------------------------
View
269 OpenGLDrv/Src/OpenGLDrv.vcproj
@@ -1,269 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="OpenGLDrv"
- ProjectGUID="{1B05F765-576B-4D5B-A62D-7288972BC917}"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Release"
- ConfigurationType="2"
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- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\..\Lib/OpenGLDrv.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\Core\Inc,..\..\Engine\Inc;&quot;..\..\..\SDL-1.2.14\include&quot;"
- PreprocessorDefinitions="NDEBUG;_WINDOWS;WIN32;UNICODE;NO_UNICODE_OS_SUPPORT;WIN32_LEAN_AND_MEAN;UTGLR_UT_BUILD"
- StringPooling="true"
- ExceptionHandling="2"
- RuntimeLibrary="0"
- StructMemberAlignment="3"
- BufferSecurityCheck="false"
- EnableFunctionLevelLinking="true"
- FloatingPointModel="2"
- TreatWChar_tAsBuiltInType="false"
- PrecompiledHeaderFile=".\Release/OpenGLDrv.pch"
- AssemblerOutput="4"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="SDL.lib ..\..\Core\Lib\Core.lib ..\..\Engine\Lib\Engine.lib"
- OutputFile="..\..\System\OpenGLDrv.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="&quot;..\..\..\SDL-1.2.14\VisualC\SDL\Release&quot;"
- ProgramDatabaseFile=".\..\Lib/OpenGLDrv.pdb"
- GenerateMapFile="true"
- MapFileName=".\Release/OpenGLDrv.map"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\..\Lib/OpenGLDrv.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\..\Lib/OpenGLDrv.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Debug"
- ConfigurationType="2"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\..\Lib/OpenGLDrv.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\..\Core\Inc,..\..\Engine\Inc;&quot;..\..\..\SDL-1.2.14\include&quot;"
- PreprocessorDefinitions="_DEBUG;_REALLY_WANT_DEBUG;_WINDOWS;WIN32;UNICODE;NO_UNICODE_OS_SUPPORT;WIN32_LEAN_AND_MEAN;UTGLR_UT_BUILD"
- MinimalRebuild="true"
- ExceptionHandling="2"
- BasicRuntimeChecks="3"
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- BufferSecurityCheck="false"
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- TreatWChar_tAsBuiltInType="false"
- PrecompiledHeaderFile=".\Debug/OpenGLDrv.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- DebugInformationFormat="4"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="SDL.lib ..\..\Core\Lib\Core.lib ..\..\Engine\Lib\Engine.lib"
- OutputFile="..\..\System\OpenGLDrv.dll"
- LinkIncremental="2"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="&quot;..\..\..\SDL-1.2.14\VisualC\SDL\Release&quot;"
- GenerateDebugInformation="true"
- ProgramDatabaseFile=".\..\Lib/OpenGLDrv.pdb"
- GenerateMapFile="true"
- MapFileName=".\Debug/OpenGLDrv.map"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\..\Lib/OpenGLDrv.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\..\Lib/OpenGLDrv.bsc"
- />
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- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Src"
- Filter="*.cpp;*.h"
- >
- <File
- RelativePath=".\c_gclip.cpp"
- >
- </File>
- <File
- RelativePath=".\c_gclip.h"
- >
- </File>
- <File
- RelativePath=".\c_rbtree.h"
- >
- </File>
- <File
- RelativePath=".\OpenGL.cpp"
- >
- </File>
- <File
- RelativePath=".\OpenGL.h"
- >
- </File>
- <File
- RelativePath=".\OpenGL1Funcs.h"
- >
- </File>
- <File
- RelativePath=".\OpenGLDrv.cpp"
- >
- </File>
- <File
- RelativePath=".\OpenGLDrv.h"
- >
- </File>
- <File
- RelativePath=".\OpenGLExtFuncs.h"
- >
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
View
54 OpenGLDrv/Src/makefile
@@ -1,54 +0,0 @@
-#=============================================================================
-# Unreal OpenGLDrv makefile for Linux.
-#
-# Revision history:
-# * Created by Stéphan Kochen (based on SDLDrv).
-#
-#=============================================================================
-
-# Unreal directory. (Required by makefile-header.)
-UNREAL_DIR = ../..
-
-# Include global definitions.
-include $(UNREAL_DIR)/makefile-header
-
-#-----------------------------------------------------------------------------
-# Directories.
-#-----------------------------------------------------------------------------
-
-SRC_DIRS = $(OPENGLDRV_SRC)
-BUILD_DIR = $(OPENGLDRV_BUILD)
-
-#-----------------------------------------------------------------------------
-# Compiler/linker options.
-#-----------------------------------------------------------------------------
-
-CXX = $(STD_CXX)
-CXXFLAGS = $(STD_CXXFLAGS) $(SDL_CFLAGS) -Werror -fPIC -I$(OPENGLDRV_INC) \
- -I$(ENGINE_INC) -I$(CORE_INC) \
- -DGPackage=GPackageOpenGLDrv \
- -DUTGLR_UT_BUILD=1
-LDFLAGS = $(STD_LDFLAGS) -shared -Wl,-soname,$(OPENGLDRV_SONAME)
-LIBS = $(STD_LIBS) $(CORE) $(SDL_LIBS)
-
-#-----------------------------------------------------------------------------
-# Files.
-#-----------------------------------------------------------------------------
-
-OBJS = \
- c_gclip.o \
- OpenGL.o \
- OpenGLDrv.o
-
-OUT = $(OPENGLDRV)
-
-#-----------------------------------------------------------------------------
-# Rules.
-#-----------------------------------------------------------------------------
-
-# Use general rules.
-include $(UNREAL_DIR)/makefile-general
-
-#-----------------------------------------------------------------------------
-# The End.
-#-----------------------------------------------------------------------------
View
247 SDLDrv/Src/SDLDrv.vcproj
@@ -1,247 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="SDLDrv"
- ProjectGUID="{699AE7A0-2DDD-11DF-9095-7B1D56D89593}"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Release"
- ConfigurationType="2"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\..\Lib/SDLDrv.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\Inc;..\..\Core\Inc;..\..\Engine\Inc;&quot;..\..\..\SDL-1.2.14\include&quot;"
- PreprocessorDefinitions="WIN32;ThisPackage=SDLDrv"
- StringPooling="true"
- RuntimeLibrary="0"
- StructMemberAlignment="3"
- BufferSecurityCheck="false"
- EnableFunctionLevelLinking="true"
- FloatingPointModel="2"
- TreatWChar_tAsBuiltInType="false"
- PrecompiledHeaderFile=".\Release/SDLDrv.pch"
- AssemblerOutput="4"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="..\..\Core\Lib\Core.lib ..\..\Engine\Lib\Engine.lib SDL.lib"
- OutputFile="..\..\System\SDLDrv.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="&quot;..\..\..\SDL-1.2.14\VisualC\SDL\Release&quot;"
- ProgramDatabaseFile=".\..\Lib/SDLDrv.pdb"
- GenerateMapFile="true"
- MapFileName=".\Release/SDLDrv.map"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\..\Lib/SDLDrv.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\..\Lib/SDLDrv.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Debug"
- ConfigurationType="2"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\..\Lib/SDLDrv.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\Inc;..\..\Core\Inc;..\..\Engine\Inc;&quot;..\..\..\SDL-1.2.14\include&quot;"
- PreprocessorDefinitions="WIN32;ThisPackage=SDLDrv;_REALLY_WANT_DEBUG"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- StructMemberAlignment="3"
- BufferSecurityCheck="false"
- FloatingPointModel="2"
- TreatWChar_tAsBuiltInType="false"
- PrecompiledHeaderFile=".\Debug/SDLDrv.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
- WarningLevel="4"
- SuppressStartupBanner="true"
- DebugInformationFormat="4"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="..\..\Core\Lib\Core.lib ..\..\Engine\Lib\Engine.lib SDL.lib"
- OutputFile="..\..\System\SDLDrv.dll"
- LinkIncremental="2"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="&quot;..\..\..\SDL-1.2.14\VisualC\SDL\Release&quot;"
- GenerateDebugInformation="true"
- ProgramDatabaseFile=".\..\Lib/SDLDrv.pdb"
- GenerateMapFile="true"
- MapFileName=".\Debug/SDLDrv.map"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\..\Lib/SDLDrv.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\..\Lib/SDLDrv.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Src"
- Filter="*.cpp;*.h"
- >
- <File
- RelativePath=".\SDLClient.cpp"
- >
- </File>
- <File
- RelativePath=".\SDLDrv.cpp"
- >
- </File>
- <File
- RelativePath="..\Inc\SDLDrv.h"
- >
- </File>
- <File
- RelativePath=".\SDLViewport.cpp"
- >
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
View
53 SDLDrv/Src/makefile
@@ -1,53 +0,0 @@
-#=============================================================================
-# Unreal SDLDrv makefile for Linux.
-#
-# Revision history:
-# * Created by Daniel Vogel (based on XDrv).
-#
-#=============================================================================
-
-# Unreal directory. (Required by makefile-header.)
-UNREAL_DIR = ../..
-
-# Include global definitions.
-include $(UNREAL_DIR)/makefile-header
-
-#-----------------------------------------------------------------------------
-# Directories.
-#-----------------------------------------------------------------------------
-
-SRC_DIRS = $(SDLDRV_SRC)
-BUILD_DIR = $(SDLDRV_BUILD)
-
-#-----------------------------------------------------------------------------
-# Compiler/linker options.
-#-----------------------------------------------------------------------------
-
-CXX = $(STD_CXX)
-CXXFLAGS = $(STD_CXXFLAGS) $(SDL_CFLAGS) -Werror -fPIC -I$(SDLDRV_INC) \
- -I$(ENGINE_INC) -I$(CORE_INC) \
- -DGPackage=GPackageSDLDrv
-LDFLAGS = $(STD_LDFLAGS) -shared -Wl,-soname,$(SDLDRV_SONAME)
-LIBS = $(STD_LIBS) $(CORE) $(SDL_LIBS)
-
-#-----------------------------------------------------------------------------
-# Files.
-#-----------------------------------------------------------------------------
-
-OBJS = \
- SDLClient.o \
- SDLDrv.o \
- SDLViewport.o
-
-OUT = $(SDLDRV)
-
-#-----------------------------------------------------------------------------
-# Rules.
-#-----------------------------------------------------------------------------
-
-# Use general rules.
-include $(UNREAL_DIR)/makefile-general
-
-#-----------------------------------------------------------------------------
-# The End.
-#-----------------------------------------------------------------------------
View
218 SDLLaunch/Src/SDLLaunch.vcproj
@@ -1,218 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="SDLLaunch"
- ProjectGUID="{9FC1ADA8-72AE-4CD6-9AA4-880152F65F93}"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\Lib"
- IntermediateDirectory=".\Debug"
- ConfigurationType="1"
- CharacterSet="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
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View
50 SDLLaunch/Src/makefile
@@ -1,50 +0,0 @@
-#=============================================================================
-# Unreal Core makefile for Linux.
-#
-# Revision history:
-# * Created by Mike Danylchuk
-#=============================================================================
-
-# Unreal directory. (Required by makefile-header.)
-UNREAL_DIR = ../..
-
-# Include global definitions.
-include $(UNREAL_DIR)/makefile-header
-
-#-----------------------------------------------------------------------------
-# Directories.
-#-----------------------------------------------------------------------------
-
-SRC_DIRS = $(SDLLAUNCH_SRC)
-BUILD_DIR = $(SDLLAUNCH_BUILD)
-
-#-----------------------------------------------------------------------------
-# Compiler/linker options.
-#-----------------------------------------------------------------------------
-
-CXX = $(STD_CXX)
-
-CXXFLAGS = $(STD_CXXFLAGS) $(SDL_CFLAGS) -Werror -I$(CORE_INC) -I$(ENGINE_INC)
-LDFLAGS = $(STD_LDFLAGS) -export-dynamic
-LIBS = $(STD_LIBS) $(ENGINE) $(CORE) $(SDL_LIBS)
-
-#-----------------------------------------------------------------------------
-# Files.
-#-----------------------------------------------------------------------------
-
-OBJS = \
- SDLLaunch.o
-
-OUT = $(SDLLAUNCH)
-
-#-----------------------------------------------------------------------------
-# Rules.
-#-----------------------------------------------------------------------------
-
-# Use general rules.
-EXECUTABLE = 1
-include $(UNREAL_DIR)/makefile-general
-
-#-----------------------------------------------------------------------------
-# The End.
-#-----------------------------------------------------------------------------
View
248 SampleNativePackage/SampleNativePackage.vcproj
@@ -1,248 +0,0 @@
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View
496 Setup/Src/Setup.vcproj
@@ -1,496 +0,0 @@
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- RelativePath="..\..\System\SetupUTCD2.ini"
- >
- </File>
- <File
- RelativePath="..\..\System\SetupUTCD2.int"
- >
- </File>
- </Filter>
- <Filter
- Name="SetupUTPSX2"
- >
- <File
- RelativePath="..\..\System\SetupUTPSX2.ini"
- >
- </File>
- <File
- RelativePath="..\..\System\SetupUTPSX2.int"
- >
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
View
68 Surreal.sln
@@ -1,68 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual C++ Express 2008
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3DDrv", "D3DDrv\Src\D3DDrv.vcproj", "{86DDDF61-DF7E-4BE8-876F-87106917BD90}&quo