README typo fixes.
Core: Fix UnGnuG.h forward declarations.
openal-soft: Don't define SIZEOF_* in config.h.
All platforms we support have stdint.h, in which case these macros are not
used. They were also breaking the build on GCC.
Core: Rename FFileManagerLinux => FFileManagerMmap
Core: Fix FFileManagerLinux chmod calls.
This now works on Mac, but need to check if it still works on Linux.
Core: Use FFileManagerLinux on Mac too.
Core: FMallocAnsi needs stdlib.h.
This is already included by an earlier header for some platforms, but
mention it here for clarity.
Don't include malloc.h on Mac.
OpenGLDrv: No longer need glext headers.
OpenGLDrv: Just use SDL_opengl.h. Much simpler.
Not sure why, but some defined constants were getting lost on Mac, even
though "OpenGL/glext.h" was included. This works nicely everywhere.
Don't use Linux defines on Mac. Just GPackage.
OpenGLDrv: Fix GL includes on Mac.
Rename [un]clock => [un]cycle.
Naming conflicted with time.h.
Fixing the OpenAL include situation on OS X.
More installation ignores.
Core: Use Mach timing mechanism if available.
SDLDrv: Don't use TRUE/FALSE, not defined on mac.
libmikmod: Whoops! Bad endianness check.
Core: Detect OS X and Clang in UnGnuG.h
SDL mac build.
ALURE mac build.
OpenAL Soft Mac build.
Libmikmod OSX build.
Report absolute mouse position.
Borderless splash window.
Close windows during SDLDrv shutdown.
Looks like SQL_Quit was called before renderer shutdown, causing the renderer
to try to switch to an already destroyed context.
SDLDrv: Remove PostEditChange override from header
We just use super's, the implementation was already gone.
Include SDLmain sources, rather than static link.
Fix GL library loading.
- Need to handle wide strings.
- Let SDL figure out the library name, if not specified.
We should be building with UNICODE on Windows.
Set RuntimeLibrary everywhere.
Use target_conditions in common.gypi.
Ignore *.map files.
Properly link to Core and Engine on Windows.