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<!doctype html>
<html lang='en'>
<head>
<meta charset='utf-8' />
<meta name='description' content='SculptGL is a small sculpting application powered by JavaScript and webGL.'>
<meta name='author' content='stéphane GINIER'>
<title> SculptGL - A WebGL sculpting app </title>
<link href='http://fonts.googleapis.com/css?family=Open+Sans:400,600' rel='stylesheet' type='text/css'>
<link rel='stylesheet' href='css/yagui.css' type='text/css' />
<script>
window.requireNode = window.require;
window.require = undefined;
// to debug nodewebkit : (somewhere in the js code once everything is loaded)
// window.require = window.requireNode;
// require('nw.gui').Window.get().showDevTools();
</script>
<!-- 3rd party libraries -->
<script src='lib/FileSaver.js'></script>
<script src='lib/gl-matrix.js'></script>
<script src='lib/yagui.js'></script>
<script src='lib/zip.js'></script>
<script src='lib/hammer.js'></script>
<script data-main='main' src='tools/require.js'></script>
</head>
<body oncontextmenu='return false;'>
<input type='file' id='fileopen' multiple style='display: none' />
<input type='file' id='backgroundopen' style='display: none' />
<input type='file' id='alphaopen' style='display: none' />
<input type='file' id='textureopen' style='display: none' />
<input type='file' id='matcapopen' style='display: none' />
<div id='viewport'>
<canvas id='canvas'></canvas>
</div>
</body>
</html>