StepMania5.0.12 crash report (build 45e0787, 20160811 @ 00:34:46) -------------------------------------- Crash reason: Unhandled Microsoft C++ Exception Thread: Main thread RageSurface_Load_PNG.cpp:22 Reading the png file. RageSurface_Load_PNG.cpp:22 Reading the png file. RageSurface_Load_PNG.cpp:22 Reading the png file. RageSurface_Load_PNG.cpp:22 Reading the png file. RageSurface_Load_PNG.cpp:171 PNG color analysis about to begin. Thread: Decode thread Thread: Mixer thread Thread: Music thread Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: DirectInput thread InputHandler_DirectInput.cpp:773 InputHandler_DirectInput.cpp:749 InputHandler_DirectInput.cpp:768 InputHandler_DirectInput.cpp:773 InputHandler_DirectInput.cpp:749 76cde062: KERNELBASE!RaiseException [76bb0000+12e000+62] 76cde062: KERNELBASE!RaiseException [76bb0000+12e000+62] 76f6634f: ntdll!RtlAllocateHeap [76f20000+45e70+4df] 00d9bba8: StepMania!00ab0000 00f65529: StepMania!00ab0000 00f63fa6: StepMania!00ab0000 00f62ac9: StepMania!00ab0000 00dbc8a2: StepMania!00ab0000 00dbf5a6: StepMania!00ab0000 76fa7bc4: ntdll!RtlGetNtGlobalFlags [76f20000+87410+7b4] 76f63ce6: ntdll!RtlFreeHeap [76f20000+43ca0+46] 76f7ac49: ntdll!RtlRestoreLastWin32Error [76f20000+5ac10+39] 00dbf903: StepMania!00ab0000 76fa7bc4: ntdll!RtlGetNtGlobalFlags [76f20000+87410+7b4] 76f63ce6: ntdll!RtlFreeHeap [76f20000+43ca0+46] 76f7ac49: ntdll!RtlRestoreLastWin32Error [76f20000+5ac10+39] 76cc303c: KERNELBASE!CreateFileW [76bb0000+112cc0+37c] 76cc305d: KERNELBASE!CreateFileW [76bb0000+112cc0+39d] 76cc307b: KERNELBASE!CreateFileW [76bb0000+112cc0+3bb] 76cbe581: KERNELBASE!MultiByteToWideChar [76bb0000+10e000+581] 76f6634f: ntdll!RtlAllocateHeap [76f20000+45e70+4df] 00f837b0: StepMania!00ab0000 76f584d1: ntdll!SbSelectProcedure [76f20000+383c0+111] 76f58528: ntdll!SbSelectProcedure [76f20000+383c0+168] 00cb341c: StepMania!00ab0000 00da0313: StepMania!00ab0000 76f6634f: ntdll!RtlAllocateHeap [76f20000+45e70+4df] 76f6634f: ntdll!RtlAllocateHeap [76f20000+45e70+4df] 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 00f7fe3e: StepMania!00ab0000 00f62ad1: StepMania!00ab0000 00c96fc0: StepMania!00ab0000 00dbd291: StepMania!00ab0000 00dbcfee: StepMania!00ab0000 00dbcf45: StepMania!00ab0000 00dc69cb: StepMania!00ab0000 00dad189: StepMania!00ab0000 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 00f7fe3e: StepMania!00ab0000 00f62ad1: StepMania!00ab0000 00b4592e: StepMania!00ab0000 00dc5f55: StepMania!00ab0000 00dacf9a: StepMania!00ab0000 00dacfb5: StepMania!00ab0000 00dc813e: StepMania!00ab0000 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 00f62ad1: StepMania!00ab0000 00bef6f3: StepMania!00ab0000 00dc7f72: StepMania!00ab0000 00ccb72f: StepMania!00ab0000 00dc69cb: StepMania!00ab0000 00ccb6c7: StepMania!00ab0000 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 00ccb41d: StepMania!00ab0000 00ccb42b: StepMania!00ab0000 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 00f7fe3e: StepMania!00ab0000 00f62ad1: StepMania!00ab0000 00c96fc0: StepMania!00ab0000 00b456b8: StepMania!00ab0000 00bcf13e: StepMania!00ab0000 00bd2315: StepMania!00ab0000 00bd232f: StepMania!00ab0000 00f89e97: StepMania!00ab0000 00f843d8: StepMania!00ab0000 00f843fa: StepMania!00ab0000 00da0ada: StepMania!00ab0000 76cc3cd6: KERNELBASE!CloseHandle [76bb0000+113cb0+26] 76fa7bc4: ntdll!RtlGetNtGlobalFlags [76f20000+87410+7b4] 00f89e97: StepMania!00ab0000 76f6634f: ntdll!RtlAllocateHeap [76f20000+45e70+4df] 76fa7bc4: ntdll!RtlGetNtGlobalFlags [76f20000+87410+7b4] 00b9c900: StepMania!00ab0000 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 00ccb1e5: StepMania!00ab0000 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 76f65eae: ntdll!RtlAllocateHeap [76f20000+45e70+3e] 00f7fe3e: StepMania!00ab0000 00f62ad1: StepMania!00ab0000 00c96fc0: StepMania!00ab0000 00b456b8: StepMania!00ab0000 00bcf13e: StepMania!00ab0000 00bd2315: StepMania!00ab0000 00bd232f: StepMania!00ab0000 00f89e97: StepMania!00ab0000 00f843d8: StepMania!00ab0000 00f843fa: StepMania!00ab0000 76cc3cd6: KERNELBASE!CloseHandle [76bb0000+113cb0+26] 76fa7bc4: ntdll!RtlGetNtGlobalFlags [76f20000+87410+7b4] 76fa7bc4: ntdll!RtlGetNtGlobalFlags [76f20000+87410+7b4] 00f89e97: StepMania!00ab0000 76f6634f: ntdll!RtlAllocateHeap [76f20000+45e70+4df] 76f63ce6: ntdll!RtlFreeHeap [76f20000+43ca0+46] 76f63ce6: ntdll!RtlFreeHeap [76f20000+43ca0+46] 76fa7bc4: ntdll!RtlGetNtGlobalFlags [76f20000+87410+7b4] 00b4592e: StepMania!00ab0000 Static log: StepMania5.0.12 Compiled 20160811 @ 00:34:46 (build 45e0787) Log starting 2022-11-11 06:15:28 Loading window: win32 Windows 6.2 (Win8) build 9200 [] Memory: 2047mb total, 4095mb swap (4095mb swap avail) Video driver: NVIDIA GeForce RTX 2070 SUPER [NVIDIA] 31.0.15.2686, 11-8-2022 [pci\ven_10de&dev_1e84] Drive: "Samsung SSD 860 EVO 1TB" Driver: storahci DMA: N/A Drive: " ST4000DM004-2CV10001" Driver: storahci DMA: N/A Drive: "ATAPI iHAS324 W HL1A" Driver: storahci DMA: N/A Drive: "Seagate Expansion SW 1801" Driver: UASPStor DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Drive: "MSFT" Driver: Xvdd DMA: N/A Sound device 0: Speakers (2- dreamGEAR ELITE He, 1.0, MID 65535, PID 65535 Sound device 1: Speakers (Realtek(R) Audio), 10.0, MID 1, PID 100 Sound device 2: MG248 (NVIDIA High Definition A, 10.0, MID 1, PID 100 Sound device 3: Headphones (Oculus Virtual Audi, 10.0, MID 1, PID 100 Sound device 4: Realtek Digital Output (Realtek, 10.0, MID 1, PID 100 Sound device 5: Speakers (Steam Streaming Micro, 10.0, MID 1, PID 100 Sound device 6: Speakers (Steam Streaming Speak, 10.0, MID 1, PID 100 Sound device 7: Speakers (Gamecaster Audio Rend, 10.0, MID 1, PID 100 Sound device 8: SAMSUNG (NVIDIA High Definition, 10.0, MID 1, PID 100 Sound device 9: LG HDR 4K (NVIDIA High Definiti, 10.0, MID 1, PID 100 Sound device 10: Line (Voicemod Virtual Audio De, 10.0, MID 1, PID 100 WaveOut software mixing at 44100 hz Sound driver: WaveOut Lights driver: SystemMessage Lights driver: Export WARNING: Main title or music file for '/Songs/Benamistyle 2003 DEC/Big O/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Couldn't load the Edit chart's NoteData from "/Songs/Benamistyle 2003 DEC/Des-Nawa/Des-NawaSTEPFILE.dwi" WARNING: Couldn't load the Edit chart's NoteData from "/Songs/Benamistyle 2003 DEC/Des-Nawa/Des-NawaSTEPFILE.dwi" WARNING: Main title or music file for '/Songs/Benamistyle 2003 DEC/Full Moon/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/Benamistyle 2004/#56/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/Braeden's Megapack v2/DIAVOLO/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/Community Keyboard Megapack - Volume 3/(Cynic) #56/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/Community Keyboard Megapack - Volume 4/(GLoVE) Eternal Nocturne/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/DDREI Tournamix 3/xpander/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/DM Ashura Originals (No Videos)/Snowblind/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/9y9s/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/harutoman/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/hekiou_-sakura_unreal- 1/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/hekiou_-sakura_unreal- 2/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/hekiou_-sakura_unreal- 3/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/Kanon/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/kensyou -Nostalgic extended-/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/MouVANESSA/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/Nakioujo/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/Sakurairofuwari/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/Yamigetuka/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/G0/Zuika/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/gotya2009/[mei]ver.0/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/gotya2009/haruma/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/gotya2009/nadeshiko/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Main title or music file for '/Songs/gotya2009/warabe/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Unmatched 3 in "00003300" WARNING: Unmatched 3 in "00003300" WARNING: Main title or music file for '/Songs/SS 15th Style/Dance Like You're Selling Nails/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: C:\Repos\wolfmania\src\RageUtil.cpp:1796: UnicodeDoUpper: invalid character at "ü^1 ANGEL.mp3" Video renderers: 'opengl,d3d' Mode: ICD 32 (888) 24 depth 64 accum Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: NVIDIA Corporation OGL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 OGL Version: 4.6.0 NVIDIA 526.86 OGL Max texture size: 32768 OGL Texture units: 4 GLU Version: 1.2.2.0 Microsoft Corporation OGL Extensions: GL_AMD: multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer, vertex_shader_viewport_index GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_locations, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture, sparse_texture2, sparse_texture_clamp, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos GL_ATI: draw_buffers, texture_float, texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object, memory_object, memory_object_win32, multi_draw_arrays, multiview_texture_multisample, multiview_timer_query, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage, provoking_vertex, raster_multisample, rescale_normal, secondary_color, semaphore, semaphore_win32, separate_shader_objects, separate_specular_color, shader_image_load_formatted, shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_R8, texture_sRGB_decode, texture_shadow_lod, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, win32_keyed_mutex, window_rectangles GL_IBM: rasterpos_clip, texture_mirrored_repeat GL_KHR: blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness, shader_subgroup GL_KTX_buffer_region GL_NVX: blend_equation_advanced_multi_draw_buffers, conditional_render, gpu_memory_info, gpu_multicast2, linked_gpu_multicast, multigpu_info, nvenc_interop, progress_fence GL_NV: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced, blend_equation_advanced_coherent, blend_minmax_factor, blend_square, clip_space_w_scaling, command_list, compute_program5, compute_shader_derivatives, conditional_render, conservative_raster, conservative_raster_dilate, conservative_raster_pre_snap, conservative_raster_pre_snap_triangles, conservative_raster_underestimation, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, draw_vulkan_image, explicit_multisample, feature_query, fence, fill_rectangle, float_buffer, fog_distance, fragment_coverage_to_color, fragment_program, fragment_program2, fragment_program_option, fragment_shader_barycentric, fragment_shader_interlock, framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough, gpu_multicast, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, memory_attachment, memory_object_sparse, mesh_shader, multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, path_rendering_shared_edge, pixel_data_range, point_sprite, primitive_restart, query_resource, query_resource_tag, register_combiners, register_combiners2, representative_fragment_test, sample_locations, sample_mask_override_coverage, scissor_exclusive, shader_atomic_counters, shader_atomic_float, shader_atomic_float64, shader_atomic_fp16_vector, shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object, shader_subgroup_partitioned, shader_texture_footprint, shader_thread_group, shader_thread_shuffle, shading_rate_image, stereo_view_rendering, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3, timeline_semaphore, transform_feedback, transform_feedback2, uniform_buffer_std430_layout, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3, viewport_array2, viewport_swizzle GL_OVR: multiview, multiview2 GL_S3_s3tc GL_SGIS: generate_mipmap, texture_lod GL_SGIX: depth_texture, shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL Windowed 1600x900 32 color 32 texture 60Hz Vsync SmoothLines DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard" DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse" Found 2 DirectInput devices: 0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered) 1: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered) Players joined: none Lost focus to: StepMania.exe Language: en Current renderer: OpenGL Theme: default Partial log: 00:14.673: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:14.678: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:14.682: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:14.687: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:14.692: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:14.696: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:14.701: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:14.706: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:14.772: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 00:14.842: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) -- End of report