Objective-C binding for OpenAL on iOS
Objective-C
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MacExample
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ALBuffer.h
ALBuffer.m
ALContext.h
ALContext.m
ALDevice.h
ALDevice.m
ALListener.h
ALListener.m
ALObject.h
ALObject.m
ALSource.h
ALSource.m
ALState.h
ALState.m
README.md

README.md

About

An Objective-C binding to OpenAL.

Dependencies

  • CoreAudio
  • AudioToolbox
  • AVFoundation(iPhone)
  • OpenAL

Sample Code

self.context = [ALContext context]; 
source = [ALSource sourceWithPath:pathToSoundFile]; // wav, caf, etc
[source play];

Buffer Caches

ALSource sourceWithPath: caches and reuses the ALBuffer it creates for a file. So a given sound file will only be loaded and decoded once per program run.

Notes

Threw this together for a small iPhone game I was working on. It seems to work, but is pretty basic. Patches appreciated.

Some style & minor fixes by Jeremy Knope jerome@buttered-cat.com