An ncurses Dominion implementation with a focus on lightning quick goldfishing.
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= Dominion Solitaire An ncurses Dominion implementation with a focus on lightning quick goldfishing. You play cards by typing their name with smart autocomplete. Only the base set is implemented currently. There's still a few rough edges (don't press the arrow keys, don't buy all of a card) == Running I haven't totally automated some ncurses stuff yet - you may need the following env settings to get things working: ls /usr/lib/ | grep libncurses # Find your libncurses .dylib export RUBY_FFI_NCURSES_LIB=libncurses # Tell ffi-ncurses to use the right one rake run == The Code The code is stylistically a bit different from typical ruby code. It is mostly done in a very functional style, so there are a lot of lambdas. The core game logic is in +dominion/game.rb+, and that is a good place to start reading. All UI is abstracted out into +dominion/ui/ncurses/engine.rb+, allowing for a headless mode for testing, and other pluggable UIs in the future. Each card is implemented in its own file in +dominion/cards+, and they are all well specced. (In contrast, the specs for the game logic and ui were retrofitted later and are not as thorough.) == Extras To play a specific board, create a text file with one card name per line: Chapel Smithy Then launch the code as such: ruby lib/run.rb chapel_smithy_board.txt