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Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
C++ C Other
branch: master

README.md

What is Pangolin {#mainpage}

Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input. At its heart is a simple OpenGl viewport manager which can help to modularise 3D visualisation without adding to its complexity, and offers an advanced but intuitive 3D navigation handler. Pangolin also provides a mechanism for manipulating program variables through config files and ui integration, and has a flexible real-time plotter for visualising graphical data.

The ethos of Pangolin is to reduce the boilerplate code that normally gets written to visualise and interact with (typically image and 3D based) systems, without compromising performance. It also enables write-once code for a number of platforms, currently including Windows, Linux, OSX, Android and IOS.

Code

Find the latest version on Github:

git clone https://github.com/stevenlovegrove/Pangolin.git

Current build status on Drone.io Build Status

Dependencies

Optional dependencies are enabled when found, otherwise they are silently disabled. Check the CMake configure output for details.

Required Dependencies

Recommended Dependencies

Optional Dependencies for video input

  • FFMPEG (For video decoding and image rescaling)

    • (deb) sudo apt-get install ffmpeg libavcodec-dev libavutil-dev libavformat-dev libswscale-dev
  • DC1394 (For firewire input)

    • (deb) sudo apt-get install libdc1394-22-dev libraw1394-dev
  • libuvc (For cross-platform webcam video input via libusb)

    • git://github.com/ktossell/libuvc.git
  • libjpeg, libpng (For reading still-image sequences)

  • OpenNI / OpenNI2 (For Kinect / Xtrion / Primesense capture)

  • DepthSense SDK

Very Optional Dependencies

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