Simple code that takes an NSBezierPath, and exports it to a Collada scene (.dae) using SceneKit.
Requires Mac OS X v10.9 or higher.
Code to take an NSBezierPath and export a Collada DAE Mesh (for Maya, Unity3D, etc)
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Code to take an NSBezierPath and export a Collada DAE Mesh (for Maya, Unity3D, etc)