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#include "DeployPanCommand.h"
DeployPanCommand::DeployPanCommand() {
}
// Called just before this Command runs the first time
void DeployPanCommand::Initialize() {
frisbeePanSubsystem->DeployPan();
}
// Called repeatedly when this Command is scheduled to run
void DeployPanCommand::Execute() {
}
// Make this return true when this Command no longer needs to run execute()
bool DeployPanCommand::IsFinished() {
return true;
}
// Called once after isFinished returns true
void DeployPanCommand::End() {
}
// Called when another command which requires one or more of the same
// subsystems is scheduled to run
void DeployPanCommand::Interrupted() {
}