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- Updated CHANGELOG.md
- Updated README.md
- [doc] Official STLINK-V3 support
   (Closes #820, Closes #1022, Closes #1025)
- Updated list of contributors
- Updated info on version support
- Minor formatting fixes
10 contributors

Users who have contributed to this file

@Nightwalker-87 @xor-gate @Vascom @c-mauderer @orinem @susmatthew @joostrijneveld @Glaeqen @aoand @slyshykO

Compiling from sources

Microsoft Windows (10, 8.1)

Common Requirements

On Windows users should ensure that the following software is installed:

  • git (optional, but recommended)
  • cmake (3.17.0 or later)
  • MinGW-w64 (7.0.0 or later) with GCC toolchain 8.1.0

Installation

  1. Install git from https://git-scm.com/download/win
  2. Install cmake from https://cmake.org/download
    Ensure that you add cmake to the $PATH system variable when following the instructions by the setup assistant.
  3. Install
  1. Create a new destination folder at a place of your choice
  2. Open the command-line (cmd.exe) and execute cd C:\$Path-to-your-destination-folder$\
  3. Fetch the project sourcefiles by running git clone https://github.com/stlink-org/stlink.gitfrom the command-line (cmd.exe)
    or download the stlink zip-sourcefolder from the Release page on GitHub

MSVC toolchain - minimal installation

Visual Studio IDE is not necessary, only Windows SDK & build tools are required (~3,3GB).

  1. Open https://visualstudio.microsoft.com/downloads/

  2. Navigate through menus as follows (might change overtime)

    All downloads > Tools for Visual Studio 2019 > Build Tools for Visual Studio 2019 > Download

  3. Start downloaded executable. After Visual Studio Installer bootstraps and main window pops up, open Individual Components tab, and pick

  • latest build tools (eg. MSVC v142 - VS 2019 C++ x64/x86 build tools (v14.25))
  • latest Windows SDK (eg. Windows 10 SDK (10.0.18362.0))
  1. After installation finishes, you can press Launch button in Visual Studio Installer's main menu.
    • Thus you can open Developer Command Prompt for VS 2019. It is cmd.exe instance with adjusted PATHs including eg. msbuild.
    • Alternatively, you can use Developer Powershell for VS 2019 which is the same thing for powershell.exe. Both are available from Start menu.
    • Another option is to add msbuild to PATH manually. Its location should be C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin. Then, it should be available from any powershell.exe or cmd.exe session.

Building

MinGW-w64

  1. Use the command-line to move to the scripts directory within the source-folder: cd stlink\scripts\
  2. Execute ./mingw64-build.bat

NOTE:
Per default the build script (currently) uses C:\Program Files\mingw-w64\x86_64-8.1.0-release-win32-sjlj-rt_v6-rev0\mingw64\bin.
When installing different toolchains make sure to update the path in the mingw64-build.bat.
This can be achieved by opening the .bat file with a common text editor.

MSVC toolchain

  1. In a command prompt, change the directory to the folder where the stlink files were cloned (or unzipped) to.
  2. Make sure the build folder exists (mkdir build if not).
  3. From the build folder, run cmake (cd build; cmake ..).

This will create a solution file stlink.sln in the build folder. Now, you can build whole stlink suite using following command:

msbuild /m /p:Configuration=Release stlink.sln

Options:

  • /m - compilation runs in parallel utilizing multiple cores
  • /p:Configuration=Release - generates Release, optimized build.

Directory <project_root>\build\Release contains final executables. (st-util.exe is located in <project_root>\build\src\gdbserver\Release).

NOTE 1:

Executables link against libusb.dll library. It has to be placed in the same directory as binaries or in PATH. It can be copied from: <project_root>\build\3rdparty\libusb-{version}\MS{arch}\dll\libusb-1.0.dll.

NOTE 2:

ST-LINK drivers are required for stlink to work.

Linux

Common requirements

Install the following packages from your package repository:

  • git
  • gcc or clang or mingw32-gcc or mingw64-gcc (C-compiler; very likely gcc is already present)
  • build-essential (on Debian based distros (Debian, Ubuntu))
  • cmake (3.4.2 or later, use the latest version available from the repository)
  • rpm (on Debian based distros (Debian, Ubuntu), needed for package build with make package)
  • libusb-1.0
  • libusb-1.0-0-dev (development headers for building)
  • libgtk-3-dev (optional, needed for stlink-gui)
  • pandoc (optional, needed for generating manpages from markdown)

or execute (Debian-based systems only): apt-get install gcc build-essential cmake libusb-1.0 libusb-1.0-0-dev libgtk-3-dev pandoc

(Replace gcc with the intended C-compiler if necessary or leave out any optional package not needed.)

Installation

  1. Open a new terminal console
  2. Create a new destination folder at a place of your choice e.g. at ~/git: mkdir $HOME/git
  3. Change to this directory: cd ~/git
  4. Fetch the project sourcefiles by running git clone https://github.com/stlink-org/stlink.git

Building

Installation:

  1. Change into the project source directory: cd stlink
  2. Run make clean -- required by some linux variants.
  3. Run make release to create the Release target
  4. Run make install to full install the package with complete system integration
  5. Run make debug to create the Debug target (optional)
    The debug target is only necessary in order to modify the sources and to run under a debugger.
  6. Run make packageto build a Debian Package. The generated packages can be found in the subdirectory ./build/dist.

As an option you may also install to an individual user-defined folder e.g $HOME with make install DESTDIR=$HOME.

Removal:

  1. Run make uninstall to perform a clean uninstall of the package from the system.
  2. Run make clean to clean the build-folder within the project source and remove all compiled and linked files and libraries.

Cross-Building for Windows

Install the following packages from your package repository:

  • mingw-w64
  • mingw-w64-common
  • mingw-w64-i686-dev
  • mingw-w64-x86-64-dev

After following the steps for installation above, proceed with from the build dircetory itself:

$ sudo sh ./cmake/packaging/windows/generate_binaries.sh

The generated zip-packages can be found in the subdirectory ./build/dist.

Set device access permissions and the role of udev

By default most distributions don't allow access to USB devices. In this context udev rules, which create devices nodes, are necessary to run the tools without root permissions. To achieve this you need to ensure that the group plugdev exists and the user who is trying to access these devices is a member of this group.

Within the sourcefolder of the project, these rules are located in the subdirectory config/udev/rules.d and are automatically installed along with sudo make install on linux. Afterwards it may be necessary to reload the udev rules:

$ sudo cp -a config/udev/rules.d/* /etc/udev/rules.d/
$ sudo udevadm control --reload-rules
$ sudo udevadm trigger

udev will now create device node files, e.g. /dev/stlinkv3_XX, /dev/stlinkv2_XX, /dev/stlinkv1_XX.

Special note on the use of STLink/V1 programmers (legacy):

As the STLINKV1's SCSI emulation is somehow broken, the best advice possibly is to tell your operating system to completely ignore it.
Choose one of the following options before connecting the device to your computer:

  • modprobe -r usb-storage && modprobe usb-storage quirks=483:3744:i
  • OR
    1. echo "options usb-storage quirks=483:3744:i" >> /etc/modprobe.conf
    2. modprobe -r usb-storage && modprobe usb-storage
  • OR
    1. cp stlink_v1.modprobe.conf /etc/modprobe.d
    2. modprobe -r usb-storage && modprobe usb-storage

macOS

Common requirements

The best and recommended way is to install a package manager for open source software, either homebrew or MacPorts.

Then install the following dependencies from the package repository:

  • git
  • gcc or llvm (for clang) (C-compiler)
  • cmake
  • libusb
  • gtk+3 or gtk3 (optional, needed for stlink-gui)

To do this with only one simple command, type:

  • for homebrew:
    • with gcc: sudo brew install git gcc cmake libusb gtk+3 or
    • with clang: sudo brew install git llvm cmake libusb gtk+3 or
  • for MacPorts:
    • with gcc: sudo port install git gcc10 cmake libusb gtk3 or
    • with clang: sudo port install git llvm-10 cmake libusb gtk3

Installation

  1. Open a new terminal window
  2. Create a new destination folder at a place of your choice e.g. at ~/git: mkdir $HOME/git
  3. Change to this directory: cd ~/git
  4. Fetch the project sourcefiles by running git clone https://github.com/stlink-org/stlink.git

Building

  1. Change into the project source directory: cd stlink
  2. Run make clean to clean remnants of any previous builds.
  3. Run make release to create the Release target
  4. Run make debug to create the Debug target (optional)
    The debug target is only necessary in order to modify the sources and to run under a debugger.

Build options

Build using a different directory for shared libs

To put the compiled shared libs into a different directory during installation, you can use the cmake option cmake -DLIB_INSTALL_DIR:PATH="/usr/lib64" ...

Standard installation directories

The cmake build system of this toolset includes GNUInstallDirs to define GNU standard installation directories. This module provides install directory variables as defined by the GNU Coding Standards.

Below are the preset default cmake options, which apply if none of these options are redefined:

  • -DCMAKE_INSTALL_SYSCONFDIR=/etc
  • -DCMAKE_INSTALL_PREFIX=/usr/local

Author: nightwalker-87