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branch: master
Commits on Nov 24, 2010
  1. @Parlane
Commits on Nov 22, 2010
  1. @Estwald

    ps3loadx removed from here

    Estwald authored
  2. @Estwald
  3. @Estwald
  4. @Estwald
Commits on Nov 21, 2010
  1. @Parlane

    Oops

    Parlane authored
  2. @Parlane

    Lets see what happens.

    Parlane authored
  3. Merge branch 'master' of git://github.com/stoneMcClane/PSL1GHT into s…

    U-MATT\Matthew authored
    …toneMcClane-master
Commits on Nov 20, 2010
  1. @zeldin

    Fix linker warning when using .tbss

    zeldin authored
    Make sure that the linker understands that no sections after .tbss
    contain TLS stuff by explicitly putting them into hdr_data _only_.
    Otherwise the linker would complain that .tbss and e.g. .ctors
    overlap, which is technically harmless, but annoying nonetheless.
  2. "Added some more libnet specific functions & added a config macro to …

    authored committed
    …switch between lv2/sprx sockets"
Commits on Nov 19, 2010
  1. @Estwald
Commits on Nov 18, 2010
  1. @phire

    too many zerostoo many zeros

    phire authored
  2. @phire
  3. @phire
  4. @phire

    fixed stray paste.

    phire authored
  5. @phire

    Reverted to using libpng instead of the pngdec sprx.

    phire authored
    I like using code that I know works.
Commits on Nov 17, 2010
  1. @Estwald
  2. added support for using libnet instead of lv2 syscalls, initializatio…

    authored committed
    …n is broken though
Commits on Nov 16, 2010
  1. @phire

    There, it works

    phire authored
  2. @phire
  3. @phire
  4. @phire

    Blending and viewports

    phire authored
  5. @phire

    This should make things tidier.

    phire authored
    Moved screen init and other rsx stuff out of main.c
  6. @phire
  7. @phire

    Lets make this more flexable.

    phire authored
Commits on Nov 15, 2010
  1. @phire
  2. @phire

    Moved rest of libreality

    phire authored
  3. @phire
  4. @phire

    Added transparent png.

    phire authored
  5. @phire

    Added Shaders.

    phire authored
  6. @phire

    Blending and z control.

    phire authored
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