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Documentation update

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1 parent c10653a commit a6f1624acb227a44d31cc2e2069433f3a516b045 @stransky committed Mar 5, 2011
Showing with 188 additions and 12 deletions.
  1. +40 −0 AUTHORS
  2. +1 −0 NEWS
  3. +147 −0 README
  4. +0 −12 TODO
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40 AUTHORS
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+Berusky (C) AnakreoN 2007, released under GNU Public Licence
+mail: anakreon@anakreon.cz
+web: http://www.anakreon.cz
+
+People who created this game:
+
+Code
+Martin "Komat" Stransky <stransky@anakreon.cz>, www.anakreon.cz
+
+Game rules & Level design
+Lubos "Shobul" Dolezal <dolezall@brno.ferona.cz>, www.anakreon.cz
+
+In-game graphics
+Jan "Riva" Halfar <jan.halfar@pixellive.net>, www.pixellive.net
+
+Menu graphics & logos
+Vaclav "Mega" Hlobil <mega@megadesign.cz>, www.megadesign.cz
+
+Sound & Music
+Martin Linda <amorph@seznam.cz>
+
+Translation to English
+Radek Biba <rbiba@redhat.com>, people.redhat.com/rbiba
+
+Language check
+Michal "Mipo" Policky
+
+Levels tests
+Ondrej Soucek
+
+Contributors:
+Michal "Kofola" Simonik
+Pavel Dolezal
+Milan Hamrik
+Jan Chalupa
+Igor Blaha
+Patrik Sykora
+Eva Sykorova
+Milan Crha
+Mary Stranska
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1 NEWS
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+* initial build
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147 README
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+
+0. Homepage
+
+ http://www.anakreon.cz/
+
+1. Instalation
+
+ rpm:
+
+ Download code file (berusky-version.src.rpm) and data file (berusky-data-version.src.rpm)
+ and rebuild them for your distribution (you may have to be root):
+
+ $rpmbuild --rebuild berusky-version.src.rpm
+ $rpmbuild --rebuild berusky-data-version.src.rpm
+
+ Install them (as root) from /usr/src/redhat/RPMS/your_arch by:
+ $rpm -ihv berusky-*.rpm
+
+ tar.gz:
+
+ Instalation of berusky code:
+
+ Download berusky-version.tar.gz and extract it and rebuild by:
+
+ $tar xzf berusky-version.tar.gz
+ $cd berusky-version
+ $./configure
+ $make
+
+ Install by:
+
+ $su (you have to enter the root password here)
+ #make install
+
+ Instalation of berusky data-file:
+
+ Download berusky-data-version.tar.gz and extract it:
+ $tar xzf berusky-data-version.tar.gz
+
+ Install it (as root):
+ #./install
+
+2. Configuration
+
+ All configuration is stored at ~/.berusky/berusky.ini or
+ /var/games/berusky/berusky.ini. You can switch fulscreen/windows mode,
+ number of colors and game directories there.
+
+3. Game run
+
+ berusky - runs main game
+ berusky -u test.lv3 - runs user level named "test.lv3"
+ berusky -e - runs editor
+ berusky -e test.lv3 - runs editor and loads level "test.lv3" for editing
+
+4. Game Rules
+
+ In order to leave each level it is necessary to own five keys and also
+ to have a free way to the exit.
+
+ You will be meeting miscellaneous game elements while completing individual
+ missions, we will try to explain their meaning now.
+
+ Box - It is possible to push it.
+ Explosive - Can destroy the boxes.
+
+ Key - You need five of them.
+ Exit - A gate to next level.
+
+ Stone - Can be broken by a pickax.
+ Pickax - A tool for stone crushing.
+
+ Color key - Used to unlock color door, only a bug with identical
+ color can pick them up.
+ Color door - Can be opened by the respective color key only.
+
+ Color gate-way - Only a bug with identical color is allowed to go
+ through. Boxes cannot be pushed through.
+
+ One-pass door - Can be used only once, then they close them off
+ and there's no way to open them.
+
+ Other elements not listed here are just walls, which have no interesting
+ properties. They cannot be push away nor it is possible
+ to break them anywise.
+
+
+5. Game keys
+
+ Arrows - Move selected bug
+
+ Tabulator - Switch among the bugs
+
+ 1 - Choose the first bug
+ 2 - Choose the second bug
+ 3 - Choose the third bug
+ 4 - Choose the fourth bug
+ 5 - Choose the fifth bug
+
+ N - change the music (not implemented yet)
+ D - start recording a demo (not implemented yet)
+ ALT+X - quit quickly
+
+ F1 - In game help
+ F2 - Save level
+ F3 - Load level
+
+6. Editor keys
+
+ CTRL+1 - on/off grid/background image
+ CTRL+2 - on/off floor layer
+ CTRL+3 - on/off items layer
+ CTRL+4 - on/off players layer
+
+ 1 - select floor layer
+ 2 - select items layer
+ 3 - select players layer
+ 4 - select all layer
+
+ B - change background image
+
+ CTRL+N - new level
+
+ F2 - save
+ CTRL+F2 - save as
+ F3 - load
+ F9 - run level
+ ESC - end
+
+ CTRL+U - undo
+
+ SHIFT+R - rotation of selected item
+ CTRL+S - level shader
+
+Mouse:
+
+ first mouse button - insert selected item
+ third mouse button - clear selected cell
+
+ R + mouse wheel - rotation of item in level
+ V + mouse wheel - variation of item in level
+
+ F + first mouse button - fill rectangle with selected item
+ D + first mouse button - draw rectangle with selected item
+
+ F + third mouse button - clear solid rectangle with selected item
+ D + third mouse button - clear empty rectangle with selected item
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12 TODO
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-item_panel::panel_scroll
-
-- predelat to na panel s variantama a panel s prvkama?
-
-panel:
-
- - lista - zvyrazneni zakladniho prvku + zvyrazneni i varianty
- - pokud neni varianta vybrana -> reset?
-
-- automaticky prepinat varianty pri skrolovani
-- nechat tam ten vyber!
-
Nove prvky:
- Nove pozadi

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