Skip to content

Let the user set the default Bullet gravity vector in PhysicsSettings#1928

Merged
Eideren merged 2 commits intostride3d:masterfrom
adrsch:gravity
Oct 14, 2023
Merged

Let the user set the default Bullet gravity vector in PhysicsSettings#1928
Eideren merged 2 commits intostride3d:masterfrom
adrsch:gravity

Conversation

@adrsch
Copy link
Contributor

@adrsch adrsch commented Oct 12, 2023

PR Details

This is propagated to rigidbodies if their gravity override isn't set individually. (0, -10, 0) is Bullet's default, so this should cause no change.

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.

@Eideren Eideren merged commit 337b349 into stride3d:master Oct 14, 2023
@Eideren
Copy link
Collaborator

Eideren commented Oct 14, 2023

Thanks !

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants