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A recreation of mari0, the original mario game with the portal mechanic from p0rtal
C++ C Objective-C
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Box2DInclude/Box2D
Box2DLib
Debug
EngineFiles
FMOD/inc
Resources
.gitattributes
.gitignore
AbstractGame.cpp
AbstractGame.h
Block.cpp
Block.h
BlockManager.cpp
BlockManager.h
BlockMushroom.cpp
BlockMushroom.h
BlockSingleCoin.cpp
BlockSingleCoin.h
BlockStar.cpp
BlockStar.h
BlockWall.cpp
BlockWall.h
Camera.cpp
Camera.h
ContactListener.cpp
ContactListener.h
EndGameFlag.cpp
EndGameFlag.h
Enemy.cpp
Enemy.h
EnemyFireBall.cpp
EnemyFireBall.h
EnemyManager.cpp
EnemyManager.h
EnemyManager_XMG_Jun-09-193955-2016_Conflict.cpp
EnemyMushroom.cpp
EnemyMushroom.h
EnemyShell.cpp
EnemyShell.h
EnemyStar.cpp
EnemyStar.h
Enums.h
FlipDirectionSensor.cpp
FlipDirectionSensor.h
GameWinMain.cpp
GameWinMain.h
Goomba.cpp
Goomba.h
HUD.cpp
HUD.h
Koopa.cpp
Koopa.h
Level.cpp
Level.h
Mari0_Stroeckx_Stijn.cpp
Mari0_Stroeckx_Stijn.h
Mari0_Stroeckx_Stijn.rc
Mari0_Stroeckx_Stijn.sdf
Mari0_Stroeckx_Stijn.sln
Mari0_Stroeckx_Stijn.vcxproj
Mari0_Stroeckx_Stijn.vcxproj.filters
Mario.cpp
Mario.h
Mario_XMG_Apr-13-001459-2016_Conflict.cpp
ParseSession.cpp
ParseSession.h
Particle.cpp
Particle.h
Portal.cpp
Portal.h
PortalGunParticleManager.cpp
PortalGunParticleManager.h
PortalParticle.cpp
PortalParticle.h
PortalParticleManager.cpp
PortalParticleManager.h
Stroeckx_Stijn_Log.txt
big.ico
resource.h
small.ico
stdafx.cpp
stdafx.h
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