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Installation of iOS build support is broken #17
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Sorry, somehow I missed your issue. Unfortunately, I don't know what could be the cause. The script just installs Unity's packages, like the official Unity installer would. As far as I know, there's no additional setup required besides unpacking the iOS playback engine to the Unity folder. Did you manage to figure something out in the meantime? |
Hmm it's been quite a bit. IIRC Unity actually couldn't get a license, so it didn't enable iOS Build Support. Btw. since you seem to be active now: I rewrote your script, to only require the base url (Unity provides a handy ini file with all packages & sizes listed) as well as multithreading. Would you be interested in this updated script? Should also be possible to run that on Linux or Windows with little modifications. |
Thanks, good to know! Not sure what you mean with the base url and ini file? It's already using those. As for the multithreading, there's a beta of an upcoming rewrite that has parallelized downloads and installation. |
Hi there,
I wanted to use your script for installing Unity (with iOS build support) on our CI servers.
Unfortunately, while unity can successfully run, it does not seem to load the iOS Playback Engine and thus it cannot build the player for iOS. On my local machine everything works and I have verified that the packages are correctly installed on the CI server. The iOS dlls are found in the correct folder as well. Additionally, I ran the script twice as well as unity, to ensure that it really is installed and unity had some time to discover them. However, none of that worked.
Unsuccessful build on CI:
Successful local build:
The text was updated successfully, but these errors were encountered: