Traveler's Notebook: Monster Takes is a narrative-rich two-player video game based around three primary design goals:
- Use narrative as the primary focus of gameplay
- Incorporate modern technology into the narrative-rich genre
- Encourage cultural literacy
This game is being developed by a multidisciplinary team of undergraduate students at Ball State University under the mentorship of Paul Gestwicki.
This project uses PlayN, including the TriplePlay library, with primary focus on the HTML target. The project is configured for development using IntelliJ IDEA Community Edition.
The latest build of the master branch can be found at http://studio-368.github.io/monsters.
The default narrative is supplied by the asset file narrative.json
.
However, replacement narratives can be supplied at runtime on the HTML
build by passing the "override" parameter in the http request. For example,
when running the HTML build locally, use the url http://127.0.0.1?override
to access this feature. Note that this only replaces the narrative file
and does not manipulate known regions or loaded image assets, so proceed
with caution.
The "Editor" run configuration will run the editor from within IntelliJ IDEA.
The "Build the Editor" configuration will export the editor as an executable
jar to editor/target/editor-1.0-SNAPSHOT-jar-with-dependencies.jar
; this file is
an executable jar, so from the project directory, you can run it as:
java -jar editor/target/editor-1.0-SNAPSHOT-jar-with-dependencies.jar
This software is distributed under the terms of the GNU General Public License version 3. See the LICENSE file for details.