From 94898412e60cd2ef5df5c9f5892dc451753325a8 Mon Sep 17 00:00:00 2001 From: nhydock Date: Mon, 6 Jun 2011 18:05:31 -0400 Subject: [PATCH] Make sure the values of rect are floats. --- src/Rockmeter.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/Rockmeter.py b/src/Rockmeter.py index a45e28242..6d7e3cd60 100644 --- a/src/Rockmeter.py +++ b/src/Rockmeter.py @@ -186,10 +186,11 @@ def __init__(self, stage, section, drawing): #these are the images that are drawn when the layer is visible self.drawing = self.engine.loadImgDrawing(self, None, drawing) - self.rectexpr = self.getexpr("rect", "(0,1,0,1)") - self.rect = eval(self.rectexpr) #how much of the image do you want rendered + self.rectexpr = self.getexpr("rect", "(0.0,1.0,0.0,1.0)") + self.rect = [float(i) for i in eval(self.rectexpr)] + #how much of the image do you want rendered # (left, right, top, bottom) - + def updateLayer(self, playerNum): w, h, = self.engine.view.geometry[2:4] texture = self.drawing