From d71a7a35f24f66cb12c7dd96038a50dfce4f34e3 Mon Sep 17 00:00:00 2001 From: weirdpeople Date: Thu, 16 Jun 2011 22:51:21 -0500 Subject: [PATCH] make the flames not render for the bass drum as it looks bad. --- src/Instrument.py | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/src/Instrument.py b/src/Instrument.py index 2d992212c..b6cc3b2d2 100644 --- a/src/Instrument.py +++ b/src/Instrument.py @@ -841,11 +841,12 @@ def renderFlames(self, song, pos, controls): if (event.played or event.hopod) and event.flameCount < flameLimit: if not self.disableFlameSFX: if not flameColor == self.spColor: - if self.isDrum: + if self.isDrum: + if event.number == 4: + continue + if event.number == 0: flameColor = self.flameColors[4] - elif event.number == 4: - flameColor = self.flameColors[0] else: flameColor = self.flameColors[event.number] else: @@ -854,9 +855,6 @@ def renderFlames(self, song, pos, controls): ms = math.sin(self.time) * .25 + 1 if self.isDrum: - if event.number == 0: - x = (self.strings / 2 - 2) * w - else: x = (self.strings / 2 +.5 - event.number) * w else: x = (self.strings / 2 - event.number) * w