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Merge branch 'master' of https://github.com/stwf/0ad

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commit 4847c0a52752d0c2a46284c18ebde8f2b38de4fe 2 parents 851a331 + 0337cc8
Steven Fuchs authored
Showing with 3,339 additions and 1,665 deletions.
  1. +28 −0 binaries/data/mods/public/art/actors/geology/geo_waterfall_cave.xml
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  75. BIN  binaries/data/mods/public/art/textures/skins/gaia/ao/geo_waterfall_cave_ao.png
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  77. BIN  binaries/data/mods/public/art/textures/skins/gaia/ao/geo_waterfall_dual_ao.png
  78. BIN  binaries/data/mods/public/art/textures/skins/gaia/ao/geo_waterfall_single_ao.png
  79. BIN  binaries/data/mods/public/art/textures/skins/gaia/waterfalls/geo_waterfall_cave.png
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  82. BIN  binaries/data/mods/public/art/textures/skins/gaia/waterfalls/geo_waterfall_double.png
  83. BIN  binaries/data/mods/public/art/textures/skins/gaia/waterfalls/geo_waterfall_double_normal.png
  84. BIN  binaries/data/mods/public/art/textures/skins/gaia/waterfalls/geo_waterfall_double_spec.png
  85. BIN  binaries/data/mods/public/art/textures/skins/gaia/waterfalls/geo_waterfall_dual.png
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  87. BIN  binaries/data/mods/public/art/textures/skins/gaia/waterfalls/geo_waterfall_dual_spec.png
  88. BIN  binaries/data/mods/public/art/textures/skins/gaia/waterfalls/geo_waterfall_single.png
  89. BIN  binaries/data/mods/public/art/textures/skins/gaia/waterfalls/geo_waterfall_single_normal.png
  90. BIN  binaries/data/mods/public/art/textures/skins/gaia/waterfalls/geo_waterfall_single_spec.png
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  98. BIN  binaries/data/mods/public/art/textures/skins/structural/ao/maur_mill_ao.png
  99. BIN  binaries/data/mods/public/art/textures/skins/structural/ashoka_chakra.png
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28 binaries/data/mods/public/art/actors/geology/geo_waterfall_cave.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+<float/>
+ <group>
+ <variant frequency="100" name="waterfall cave">
+ <mesh>gaia/geo_waterfall_cave.dae</mesh>
+<props>
+<prop actor="props/geology/geo_waterfall_cave_water.xml" attachpoint="root"/>
+<prop actor="props/flora/bush_medit_me.xml" attachpoint="bush_medit_me"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm1"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm2"/>
+<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush"/>
+<prop actor="props/flora/foliagebush.xml" attachpoint="bush_foliagebush1"/>
+<prop actor="props/flora/foliagebush.xml" attachpoint="bush_foliagebush"/>
+<prop actor="particle/water_splash.xml" attachpoint="water_splash"/>
+<prop actor="particle/water_splash.xml" attachpoint="water_splash1"/>
+</props>
+<textures>
+<texture file="gaia/waterfalls/geo_waterfall_cave.png" name="baseTex"/>
+<texture file="gaia/waterfalls/geo_waterfall_cave_spec.png" name="specTex"/>
+<texture file="gaia/waterfalls/geo_waterfall_cave_normal.png" name="normTex"/>
+<texture file="gaia/ao/geo_waterfall_cave_ao.png" name="aoTex"/></textures>
+ </variant>
+ </group>
+ <material>basic_trans_ao_parallax_spec.xml</material>
+</actor>
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26 binaries/data/mods/public/art/actors/geology/geo_waterfall_double.xml
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+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+<float/>
+ <group>
+ <variant frequency="100" name="waterfall cave">
+ <mesh>gaia/geo_waterfall_double.dae</mesh>
+<props>
+<prop actor="props/geology/geo_waterfall_double_water.xml" attachpoint="root"/>
+<prop actor="props/flora/bush_medit_me_lush.xml" attachpoint="bush_medit_me_lush"/>
+<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_me_sm"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm1"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm2"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm3"/>
+<prop actor="particle/water_splash.xml" attachpoint="water_splash"/>
+</props>
+<textures>
+<texture file="gaia/waterfalls/geo_waterfall_double.png" name="baseTex"/>
+<texture file="gaia/waterfalls/geo_waterfall_double_spec.png" name="specTex"/>
+<texture file="gaia/waterfalls/geo_waterfall_double_normal.png" name="normTex"/>
+<texture file="gaia/ao/geo_waterfall_double_ao.png" name="aoTex"/></textures>
+ </variant>
+ </group>
+ <material>basic_trans_ao_parallax_spec.xml</material>
+</actor>
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25 binaries/data/mods/public/art/actors/geology/geo_waterfall_dual.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+<float/>
+ <group>
+ <variant frequency="100" name="waterfall cave">
+ <mesh>gaia/geo_waterfall_dual.dae</mesh>
+<props>
+<prop actor="props/geology/geo_waterfall_dual_water.xml" attachpoint="root"/>
+<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm1"/>
+<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm2"/>
+<prop actor="particle/water_splash.xml" attachpoint="water_splash"/>
+<prop actor="particle/water_splash.xml" attachpoint="water_splash1"/>
+</props>
+<textures>
+<texture file="gaia/waterfalls/geo_waterfall_dual.png" name="baseTex"/>
+<texture file="gaia/waterfalls/geo_waterfall_dual_spec.png" name="specTex"/>
+<texture file="gaia/waterfalls/geo_waterfall_dual_normal.png" name="normTex"/>
+<texture file="gaia/ao/geo_waterfall_dual_ao.png" name="aoTex"/></textures>
+ </variant>
+ </group>
+ <material>basic_trans_ao_parallax_spec.xml</material>
+</actor>
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25 binaries/data/mods/public/art/actors/geology/geo_waterfall_single.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+<float/>
+ <group>
+ <variant frequency="100" name="waterfall cave">
+ <mesh>gaia/geo_waterfall_single.dae</mesh>
+<props>
+<prop actor="props/geology/geo_waterfall_single_water.xml" attachpoint="root"/>
+<prop actor="props/flora/bush_medit_me_lush.xml" attachpoint="bush_medit_me_lush"/>
+<prop actor="props/flora/bush_medit_me_lush.xml" attachpoint="bush_medit_me_lush1"/>
+<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush"/>
+<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush1"/>
+<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush2"/>
+<prop actor="particle/water_splash.xml" attachpoint="water_splash"/>
+</props>
+<textures>
+<texture file="gaia/waterfalls/geo_waterfall_single.png" name="baseTex"/>
+<texture file="gaia/waterfalls/geo_waterfall_single_spec.png" name="specTex"/>
+<texture file="gaia/waterfalls/geo_waterfall_single_normal.png" name="normTex"/>
+<texture file="gaia/ao/geo_waterfall_single_ao.png" name="aoTex"/></textures>
+ </variant>
+ </group>
+ <material>basic_trans_ao_parallax_spec.xml</material>
+</actor>
View
9 binaries/data/mods/public/art/actors/particle/water_splash.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <group>
+ <variant name="Base">
+ <particles file="water_splash.xml"/>
+ </variant>
+ </group>
+ <material>basic_trans.xml</material>
+</actor>
View
13 binaries/data/mods/public/art/actors/props/geology/geo_waterfall_cave_water.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+
+ <group>
+ <variant>
+ <mesh>gaia/geo_waterfall_cave_water.dae</mesh>
+ <textures>
+ <texture file="temp/waterfall.png" name="baseTex"/>
+ </textures>
+ </variant>
+ </group>
+ <material>waterfall.xml</material>
+</actor>
View
13 binaries/data/mods/public/art/actors/props/geology/geo_waterfall_double_water.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+
+ <group>
+ <variant>
+ <mesh>gaia/geo_waterfall_double_water.dae</mesh>
+ <textures>
+ <texture file="temp/waterfall.png" name="baseTex"/>
+ </textures>
+ </variant>
+ </group>
+ <material>waterfall.xml</material>
+</actor>
View
13 binaries/data/mods/public/art/actors/props/geology/geo_waterfall_dual_water.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+
+ <group>
+ <variant>
+ <mesh>gaia/geo_waterfall_dual_water.dae</mesh>
+ <textures>
+ <texture file="temp/waterfall.png" name="baseTex"/>
+ </textures>
+ </variant>
+ </group>
+ <material>waterfall.xml</material>
+</actor>
View
13 binaries/data/mods/public/art/actors/props/geology/geo_waterfall_single_water.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+
+ <group>
+ <variant>
+ <mesh>gaia/geo_waterfall_single_water.dae</mesh>
+ <textures>
+ <texture file="temp/waterfall.png" name="baseTex"/>
+ </textures>
+ </variant>
+ </group>
+ <material>waterfall.xml</material>
+</actor>
View
19 binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar.xml
@@ -11,8 +11,25 @@
</textures>
<props>
<prop actor="props/structures/mauryans/ashoka_lion.xml" attachpoint="ashoka_lion"/>
+<prop actor="props/structures/mauryans/ashoka_pillar_big_base_flowers.xml" attachpoint="root"/>
+<prop actor="props/structures/mauryans/ashoka_pillar_big_base_struct.xml" attachpoint="root"/>
</props>
</variant>
+ <variant name="ashoka pillar big">
+ <mesh>props/ashoka_pillar_big.dae</mesh>
+ <textures>
+ <texture file="structural/ashoka_pillar.png" name="baseTex"/>
+ <texture file="structural/ashoka_pillar_spec.png" name="specTex"/>
+ <texture file="structural/ashoka_pillar_norm.png" name="normTex"/>
+ </textures>
+ <props>
+ <prop actor="props/structures/mauryans/ashoka_pillar_big_lions.xml" attachpoint="root"/>
+<prop actor="props/structures/mauryans/ashoka_pillar_big_chakra.xml" attachpoint="root"/>
+<prop actor="props/structures/mauryans/ashoka_pillar_big_base_flowers.xml" attachpoint="root"/>
+<prop actor="props/structures/mauryans/ashoka_pillar_big_base_struct.xml" attachpoint="root"/>
+
+ </props>
+ </variant>
</group>
- <material>basic_trans_parallax_spec.xml</material>
+ <material>player_trans_parallax_spec.xml</material>
</actor>
View
16 binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big.xml
@@ -4,14 +4,14 @@
<group>
<variant name="ashoka pillar big">
<mesh>props/ashoka_pillar_big.dae</mesh>
- <textures>
- <texture file="structural/ashoka_pillar.png" name="baseTex"/>
- <texture file="structural/ashoka_pillar_spec.png" name="specTex"/>
- <texture file="structural/ashoka_pillar_norm.png" name="normTex"/>
- </textures>
- <props>
- <prop actor="props/structures/mauryans/ashoka_pillar_big_lions.xml" attachpoint="root"/>
- </props>
+ <textures>
+ <texture file="structural/ashoka_pillar.png" name="baseTex"/>
+ <texture file="structural/ashoka_pillar_spec.png" name="specTex"/>
+ <texture file="structural/ashoka_pillar_norm.png" name="normTex"/>
+ </textures>
+ <props>
+ <prop actor="props/structures/mauryans/ashoka_pillar_big_lions.xml" attachpoint="root"/>
+ </props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
View
15 binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big_base_flowers.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant name="ashoka pillar base flowers">
+ <mesh>props/ashoka_pillar_big_base_flowers.dae</mesh>
+ <textures>
+ <texture file="props/structs_nature.png" name="baseTex"/>
+ <texture file="props/structs_nature_spec.png" name="specTex"/>
+ <texture file="props/structs_nature_norm.png" name="normTex"/>
+ </textures>
+ </variant>
+ </group>
+ <material>basic_trans_parallax_spec.xml</material>
+</actor>
View
15 binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big_base_struct.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant name="ashoka pillar base struct">
+ <mesh>props/ashoka_pillar_big_base_struct.dae</mesh>
+ <textures>
+ <texture file="structural/maur_struct.png" name="baseTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_norm.png" name="normTex"/>
+ </textures>
+ </variant>
+ </group>
+ <material>player_trans_parallax_spec.xml</material>
+</actor>
View
15 binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big_chakra.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant name="ashoka pillar chakra">
+ <mesh>props/ashoka_pillar_chakra.dae</mesh>
+ <textures>
+ <texture file="structural/ashoka_chakra.png" name="baseTex"/>
+ <texture file="structural/ashoka_chakra_spec.png" name="specTex"/>
+ <texture file="structural/ashoka_chakra_normal.png" name="normTex"/>
+ </textures>
+ </variant>
+ </group>
+ <material>player_trans_parallax_spec.xml</material>
+</actor>
View
4 binaries/data/mods/public/art/actors/props/structures/mauryans/fort_struct_b.xml
@@ -6,8 +6,8 @@
<mesh>props/maur_fort_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
- <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
+ <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
View
14 binaries/data/mods/public/art/actors/props/structures/mauryans/house_a_struct_b.xml
@@ -4,13 +4,13 @@
<group>
<variant name="house a struct b">
<mesh>structural/maur_house_a_struct_b.dae</mesh>
- <textures>
- <texture file="structural/maur_struct_b.png" name="baseTex"/>
- <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
-
- </textures>
+ <textures>
+ <texture file="structural/maur_struct_b.png" name="baseTex"/>
+ <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_house_a_ao.png" name="aoTex"/>
+ </textures>
</variant>
</group>
-<material>player_trans_parallax_spec.xml</material>
+<material>player_trans_ao_parallax_spec.xml</material>
</actor>
View
12 binaries/data/mods/public/art/actors/props/structures/mauryans/house_b_struct_b.xml
@@ -5,14 +5,12 @@
<variant name="house a struct b">
<mesh>structural/maur_house_b_struct_b.dae</mesh>
<textures>
- <texture file="structural/maur_struct_b.png" name="baseTex"/>
- <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
-
-
-
+ <texture file="structural/maur_struct_b.png" name="baseTex"/>
+ <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_house_b_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
-<material>player_trans_parallax_spec.xml</material>
+<material>player_trans_ao_parallax_spec.xml</material>
</actor>
View
11 binaries/data/mods/public/art/actors/props/structures/mauryans/house_c_struct_b.xml
@@ -5,13 +5,12 @@
<variant name="house a struct c">
<mesh>structural/maur_house_c_struct_b.dae</mesh>
<textures>
- <texture file="structural/maur_struct_b.png" name="baseTex"/>
- <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
-
-
+ <texture file="structural/maur_struct_b.png" name="baseTex"/>
+ <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_house_c_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
-<material>player_trans_parallax_spec.xml</material>
+<material>player_trans_ao_parallax_spec.xml</material>
</actor>
View
12 binaries/data/mods/public/art/actors/props/structures/mauryans/house_d_struct_b.xml
@@ -5,14 +5,12 @@
<variant name="house a struct d">
<mesh>structural/maur_house_d_struct_b.dae</mesh>
<textures>
-
- <texture file="structural/maur_struct_b.png" name="baseTex"/>
- <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
-
-
+ <texture file="structural/maur_struct_b.png" name="baseTex"/>
+ <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_house_d_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
-<material>player_trans_parallax_spec.xml</material>
+<material>player_trans_ao_parallax_spec.xml</material>
</actor>
View
17 binaries/data/mods/public/art/actors/props/units/heads/maur_hero_big_turban.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant frequency="1" name="Maur turban">
+ <textures>
+ <texture file="props/helmet/maur_hero_turban_a.png" name="baseTex"/>
+ </textures>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="1" name="top knot front">
+ <mesh>props/helmet/maur_hero_turban_a.dae</mesh>
+ </variant>
+ </group>
+ <material>player_trans.xml</material>
+</actor>
View
15 binaries/data/mods/public/art/actors/props/units/parasol.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/parasol.dae</mesh>
+ <textures><texture file="structural/maur_hero_chariot.png" name="baseTex"/></textures>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
View
10 binaries/data/mods/public/art/actors/structures/mauryans/barracks.xml
@@ -13,12 +13,13 @@
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
- </props>
+ </props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
- <texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
+ <texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
+ </textures>
</variant>
<variant frequency="1" name="Barracks B">
<mesh>structural/maur_barracks_b_struct.dae</mesh>
@@ -31,10 +32,10 @@
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
- </props>
+ </props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
- <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
</textures>
@@ -50,6 +51,7 @@
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
+<prop actor="props/structures/mauryans/barracks_a_struct_b.xml" attachpoint="root"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
View
2  binaries/data/mods/public/art/actors/structures/mauryans/big_stupa.xml
@@ -5,7 +5,7 @@
<variant frequency="100" name="Mauryan big stupa">
<mesh>structural/maur_big_stupa_struct.dae</mesh>
<props>
- <prop actor="props/structures/mauryans/stupa_big_gates.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/stupa_big_gates.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
View
24 binaries/data/mods/public/art/actors/structures/mauryans/bireme.xml
@@ -9,18 +9,18 @@
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
-<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
-<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
-<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
-<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
-<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
-<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
-<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
-<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
-<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
-<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
-<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
-<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
+ <prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
+ <prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
+ <prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
+ <prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
+ <prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
+ <prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
+ <prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
+ <prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
+ <prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
+ <prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
+ <prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
+ <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
</props>
</variant>
</group>
View
7 binaries/data/mods/public/art/actors/structures/mauryans/civil_centre.xml
@@ -11,8 +11,8 @@
<prop actor="props/structures/mauryans/cc_lions.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/cc_pillars.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/cc_plants.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/cc_struct_b.xml" attachpoint="root"/>
-<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
+ <prop actor="props/structures/mauryans/cc_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
@@ -22,8 +22,7 @@
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
- </group>
-
+ </group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
View
6 binaries/data/mods/public/art/actors/structures/mauryans/dock.xml
@@ -4,9 +4,9 @@
<group>
<variant frequency="100" name="Dock">
<mesh>structural/maur_docks_struct.dae</mesh>
-<props>
-<prop actor="props/structures/mauryans/docks_struct_b.xml" attachpoint="root"/>
-</props>
+ <props>
+ <prop actor="props/structures/mauryans/docks_struct_b.xml" attachpoint="root"/>
+ </props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
View
9 binaries/data/mods/public/art/actors/structures/mauryans/fishing_ship.xml
@@ -4,13 +4,10 @@
<group>
<variant>
<mesh>structural/maur_fishing_boat.dae</mesh>
-
<textures>
- <texture file="structural/maur_fishing_boat.png" name="baseTex"/>
- <texture file="structural/maur_fishing_boat_spec.png" name="specTex"/>
- <texture file="structural/maur_fishing_boat_norm.png" name="normTex"/>
-
-
+ <texture file="structural/maur_fishing_boat.png" name="baseTex"/>
+ <texture file="structural/maur_fishing_boat_spec.png" name="specTex"/>
+ <texture file="structural/maur_fishing_boat_norm.png" name="normTex"/>
</textures>
</variant>
</group>
View
18 binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml
@@ -8,14 +8,14 @@
</animations>
<mesh>structural/maur_fortress.dae</mesh>
<props>
-<prop actor="props/structures/mauryans/fort_shield_bell.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/fort_shield_small.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/fort_shield_straight.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/fort_shield_bell_straight.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/fort_shield_curved.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/fort_shield_tall_round.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/fort_weapons.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/fort_shield_bell.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/fort_shield_small.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/fort_shield_straight.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/fort_shield_bell_straight.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/fort_shield_curved.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/fort_shield_tall_round.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/fort_weapons.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
@@ -40,7 +40,7 @@
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
View
20 binaries/data/mods/public/art/actors/structures/mauryans/house.xml
@@ -19,9 +19,9 @@
<prop actor="props/structures/mauryans/house_b_struct_b.xml" attachpoint="root"/>
</props>
<textures>
- <texture file="structural/maur_struct.png" name="baseTex"/>
- <texture file="structural/maur_struct_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_norm.png" name="normTex"/>
+ <texture file="structural/maur_struct.png" name="baseTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="House C">
@@ -30,9 +30,9 @@
<prop actor="props/structures/mauryans/house_c_struct_b.xml" attachpoint="root"/>
</props>
<textures>
- <texture file="structural/maur_struct.png" name="baseTex"/>
- <texture file="structural/maur_struct_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_norm.png" name="normTex"/>
+ <texture file="structural/maur_struct.png" name="baseTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="House D">
@@ -41,11 +41,11 @@
<prop actor="props/structures/mauryans/house_d_struct_b.xml" attachpoint="root"/>
</props>
<textures>
- <texture file="structural/maur_struct.png" name="baseTex"/>
- <texture file="structural/maur_struct_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_norm.png" name="normTex"/>
+ <texture file="structural/maur_struct.png" name="baseTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>
- <material>player_trans_ao_parallax_spec.xml</material>
+ <material>player_trans_parallax_spec.xml</material>
</actor>
View
16 binaries/data/mods/public/art/actors/structures/mauryans/market.xml
@@ -4,17 +4,17 @@
<group>
<variant frequency="100" name="Market">
<mesh>structural/maur_market_struct.dae</mesh>
-<props>
-<prop actor="props/structures/mauryans/market_nature.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/market_stalls_cloth.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/market_struct_b.xml" attachpoint="root"/>
-<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
-</props>
-
+ <props>
+ <prop actor="props/structures/mauryans/market_nature.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/market_stalls_cloth.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/market_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
+ </props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
- <texture file="structural/ao/maur_market_ao.png" name="aoTex"/></textures>
+ <texture file="structural/ao/maur_market_ao.png" name="aoTex"/>
+ </textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
View
27 binaries/data/mods/public/art/actors/structures/mauryans/merchant_ship.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant frequency="1" name="Mauryan Merchant">
+ <animations>
+ </animations>
+ <mesh>structural/maur_merch_ship.dae</mesh>
+ <props>
+ <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
+<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a2"/>
+<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a3"/>
+<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a4"/>
+<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a5"/>
+<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a6"/>
+ </props>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="1" name="Blue Eye">
+ <textures>
+ <texture file="structural/maur_merch_ship.png" name="baseTex"/>
+ </textures>
+ </variant>
+ </group>
+ <material>player_trans.xml</material>
+</actor>
View
9 binaries/data/mods/public/art/actors/structures/mauryans/mill.xml
@@ -8,11 +8,12 @@
<prop actor="props/structures/mauryans/mill_props.xml" attachpoint="root"/>
</props>
<textures>
- <texture file="structural/maur_struct_b.png" name="baseTex"/>
- <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
+ <texture file="structural/maur_struct_b.png" name="baseTex"/>
+ <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_mill_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
- <material>player_trans_parallax_spec.xml</material>
+ <material>player_trans_ao_parallax_spec.xml</material>
</actor>
View
4 binaries/data/mods/public/art/actors/structures/mauryans/misc_structure_01.xml
@@ -8,12 +8,10 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
-
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
-
- </textures>
+ </textures>
</variant>
</group>
<group>
View
26 binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml
@@ -8,13 +8,13 @@
</animations>
<mesh>structural/maur_scout_tower.dae</mesh>
<props>
-<prop actor="props/structures/mauryans/scout_tower_shield_bell.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_shield_straight.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_shield_bell_straight.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_shield_curved.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_shield_tall_round.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_struct_b.xml" attachpoint="root"/>
-<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_bell.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_straight.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_bell_straight.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_curved.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_tall_round.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
@@ -38,12 +38,12 @@
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_struct_b.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_shield_bell.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_shield_straight.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_shield_bell_straight.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_shield_curved.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/scout_tower_shield_tall_round.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_bell.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_straight.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_bell_straight.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_curved.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/scout_tower_shield_tall_round.xml" attachpoint="root"/>
</props>
</variant>
</group>
View
21 binaries/data/mods/public/art/actors/structures/mauryans/temple.xml
@@ -4,17 +4,18 @@
<group>
<variant frequency="100" name="Temple">
<mesh>structural/maur_temple_struct.dae</mesh>
-<props>
-<prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
-</props>
- <textures><texture file="structural/maur_struct.png" name="baseTex"/>
- <texture file="structural/maur_struct_spec.png" name="specTex"/>
- <texture file="structural/maur_struct_norm.png" name="normTex"/>
- <texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
-</textures>
+ <props>
+ <prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
+ </props>
+ <textures>
+ <texture file="structural/maur_struct.png" name="baseTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
+ </textures>
</variant>
</group>
-<group>
+ <group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
@@ -27,7 +28,7 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
View
27 binaries/data/mods/public/art/actors/structures/mauryans/trireme.xml
@@ -9,20 +9,20 @@
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
-<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
+ <prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="wrld_sack1"/>
-<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
-<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
-<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
-<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
-<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
-<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
-<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round4"/>
-<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
-<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
-<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
-<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
-<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a003"/>
+ <prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
+ <prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
+ <prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
+ <prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
+ <prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
+ <prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
+ <prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round4"/>
+ <prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
+ <prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
+ <prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
+ <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
+ <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a003"/>
</props>
</variant>
</group>
@@ -32,7 +32,6 @@
<texture file="structural/maur_trireme.png" name="baseTex"/>
<texture file="structural/maur_trireme_spec.png" name="specTex"/>
<texture file="structural/maur_trireme_norm.png" name="normTex"/>
-
</textures>
</variant>
</group>
View
4 binaries/data/mods/public/art/actors/structures/mauryans/wall_gate.xml
@@ -27,8 +27,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_gate_palisade.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_gate_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_gate_palisade.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_gate_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
View
22 binaries/data/mods/public/art/actors/structures/mauryans/wall_long.xml
@@ -4,16 +4,16 @@
<group>
<variant frequency="100" name="wall long">
<mesh>structural/maur_wall_long_struct.dae</mesh>
-<props>
-<prop actor="props/structures/mauryans/wall_long_palisade.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_long_struct_b.xml" attachpoint="root"/>
-</props>
+ <props>
+ <prop actor="props/structures/mauryans/wall_long_palisade.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_long_struct_b.xml" attachpoint="root"/>
+ </props>
<textures>
-<texture file="structural/maur_struct.png" name="baseTex"/>
-<texture file="structural/maur_struct_spec.png" name="specTex"/>
-<texture file="structural/maur_struct_norm.png" name="normTex"/>
-<texture file="structural/ao/maur_wall_long_ao.png" name="aoTex"/>
-</textures>
+ <texture file="structural/maur_struct.png" name="baseTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_wall_long_ao.png" name="aoTex"/>
+ </textures>
</variant>
</group>
<group>
@@ -22,8 +22,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_long_palisade.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_long_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_long_palisade.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_long_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
View
22 binaries/data/mods/public/art/actors/structures/mauryans/wall_medium.xml
@@ -4,16 +4,16 @@
<group>
<variant frequency="100" name="wall medium">
<mesh>structural/maur_wall_medium_struct.dae</mesh>
-<props>
-<prop actor="props/structures/mauryans/wall_medium_palisade.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_medium_struct_b.xml" attachpoint="root"/>
-</props>
+ <props>
+ <prop actor="props/structures/mauryans/wall_medium_palisade.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_medium_struct_b.xml" attachpoint="root"/>
+ </props>
<textures>
-<texture file="structural/maur_struct.png" name="baseTex"/>
-<texture file="structural/maur_struct_spec.png" name="specTex"/>
-<texture file="structural/maur_struct_norm.png" name="normTex"/>
-<texture file="structural/ao/maur_wall_medium_ao.png" name="aoTex"/>
-</textures>
+ <texture file="structural/maur_struct.png" name="baseTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_wall_medium_ao.png" name="aoTex"/>
+ </textures>
</variant>
</group>
<group>
@@ -22,8 +22,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_medium_palisade.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_medium_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_medium_palisade.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_medium_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
View
22 binaries/data/mods/public/art/actors/structures/mauryans/wall_short.xml
@@ -4,16 +4,16 @@
<group>
<variant frequency="100" name="wall short">
<mesh>structural/maur_wall_short_struct.dae</mesh>
-<props>
-<prop actor="props/structures/mauryans/wall_short_palisade.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_short_struct_b.xml" attachpoint="root"/>
-</props>
+ <props>
+ <prop actor="props/structures/mauryans/wall_short_palisade.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_short_struct_b.xml" attachpoint="root"/>
+ </props>
<textures>
-<texture file="structural/maur_struct.png" name="baseTex"/>
-<texture file="structural/maur_struct_spec.png" name="specTex"/>
-<texture file="structural/maur_struct_norm.png" name="normTex"/>
-<texture file="structural/ao/maur_wall_short_ao.png" name="aoTex"/>
-</textures>
+ <texture file="structural/maur_struct.png" name="baseTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_wall_short_ao.png" name="aoTex"/>
+ </textures>
</variant>
</group>
<group>
@@ -22,8 +22,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_short_struct_b.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_short_palisade.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_short_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_short_palisade.xml" attachpoint="root"/>
</props>
</variant>
</group>
View
28 binaries/data/mods/public/art/actors/structures/mauryans/wall_tower.xml
@@ -4,23 +4,23 @@
<group>
<variant frequency="100" name="wall tower">
<mesh>structural/maur_wall_tower_struct.dae</mesh>
-<props>
-<prop actor="props/structures/mauryans/wall_tower_palisade.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_tower_struct_b.xml" attachpoint="root"/>
-<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
- <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
-</props>
+ <props>
+ <prop actor="props/structures/mauryans/wall_tower_palisade.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_tower_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ </props>
<textures>
-<texture file="structural/maur_struct.png" name="baseTex"/>
-<texture file="structural/maur_struct_spec.png" name="specTex"/>
-<texture file="structural/maur_struct_norm.png" name="normTex"/>
-<texture file="structural/ao/maur_wall_tower_ao.png" name="aoTex"/>
-</textures>
+ <texture file="structural/maur_struct.png" name="baseTex"/>
+ <texture file="structural/maur_struct_spec.png" name="specTex"/>
+ <texture file="structural/maur_struct_norm.png" name="normTex"/>
+ <texture file="structural/ao/maur_wall_tower_ao.png" name="aoTex"/>
+ </textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
-<variant name="garrisoned">
+ <variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
</props>
@@ -29,8 +29,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_tower_palisade.xml" attachpoint="root"/>
-<prop actor="props/structures/mauryans/wall_tower_struct_b.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_tower_palisade.xml" attachpoint="root"/>
+ <prop actor="props/structures/mauryans/wall_tower_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
View
28 binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_a.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant frequency="1" name="maur_elephant_asian_archer">
+ <mesh>skeletal/maur_elephant_archer.dae</mesh>
+ <textures>
+ <texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
+ <texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
+<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
+ </textures>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="100" name="Idle"/>
+ <variant name="Run">
+ <props>
+ <prop actor="particle/dust_cav.xml" attachpoint="root"/>
+ </props>
+ </variant>
+ <variant name="death">
+ <props>
+ <prop actor="props/units/blood_01.xml" attachpoint="root"/>
+ </props>
+ </variant>
+ </group>
+ <material>player_trans_parallax_spec.xml</material>
+</actor>
View
28 binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_b.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant frequency="1" name="maur_elephant_asian_archer">
+ <mesh>skeletal/maur_elephant_archer.dae</mesh>
+ <textures>
+ <texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
+ <texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
+<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
+ </textures>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="100" name="Idle"/>
+ <variant name="Run">
+ <props>
+ <prop actor="particle/dust_cav.xml" attachpoint="root"/>
+ </props>
+ </variant>
+ <variant name="death">
+ <props>
+ <prop actor="props/units/blood_01.xml" attachpoint="root"/>
+ </props>
+ </variant>
+ </group>
+ <material>player_trans_parallax_spec.xml</material>
+</actor>
View
28 binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_e.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant frequency="1" name="maur_elephant_asian_archer">
+ <mesh>skeletal/maur_elephant_archer.dae</mesh>
+ <textures>
+ <texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
+ <texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
+<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
+ </textures>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="100" name="Idle"/>
+ <variant name="Run">
+ <props>
+ <prop actor="particle/dust_cav.xml" attachpoint="root"/>
+ </props>
+ </variant>
+ <variant name="death">
+ <props>
+ <prop actor="props/units/blood_01.xml" attachpoint="root"/>
+ </props>
+ </variant>
+ </group>
+ <material>player_trans_parallax_spec.xml</material>
+</actor>
View
57 binaries/data/mods/public/art/actors/units/mauryans/hero_ashoka.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
+ <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
+ <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
+ <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
+ <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
+ <animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
+ <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
+ <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
+ <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
+ <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
+ <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
+ <animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
+ </animations>
+ <mesh>skeletal/m_tunic_long.dae</mesh>
+ <props>
+ <prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
+ <prop actor="props/units/heads/maur_hero_big_turban.xml" attachpoint="helmet"/>
+ <prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
+ <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ <prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
+ </props>
+ <textures><texture file="skeletal/maur_hero_ashoka.png" name="baseTex"/>
+<texture file="skeletal/maur_hero_ashoka_spec.png" name="specTex"/></textures>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="100" name="Idle"/>
+ <variant name="attack_ranged">
+ <props>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ </props>
+ </variant>
+ <variant name="death">
+ <props>
+ <prop actor="props/units/blood_01.xml" attachpoint="root"/>
+ </props>
+ </variant>
+ <variant name="carry_meat">
+ <props>
+ <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
+ <prop attachpoint="l_hand"/>
+ <prop attachpoint="helmet"/>
+ <prop attachpoint="shield"/>
+ </props>
+ </variant>
+ </group>
+ <material>player_trans_spec.xml</material>
+</actor>
View
70 binaries/data/mods/public/art/actors/units/mauryans/hero_chariot.xml
@@ -1,35 +1,35 @@
-<?xml version="1.0" encoding="utf-8"?>
-<actor version="1">
- <castshadow/>
- <group>
- <variant>
- <animations>
- <animation file="mechanical/maur_hero_chariot_idle.dae" name="Idle" speed="100"/>
- <animation file="mechanical/maur_hero_chariot_move.dae" name="Walk" speed="12"/>
- <animation file="mechanical/maur_hero_chariot_move.dae" name="Run" speed="20"/>
- </animations>
- <mesh>structural/maur_hero_chariot.dae</mesh>
- <props>
- <prop actor="units/persians/pers_chariot_archer_e_h1.xml" attachpoint="horse1"/>
- <prop actor="units/persians/pers_chariot_archer_e_h2.xml" attachpoint="horse2"/>
- <prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
- <prop actor="units/persians/pers_chariot_archer_e_h4.xml" attachpoint="horse4"/>
- <prop actor="units/persians/hero_xerxes.xml" attachpoint="rider1"/>
- <prop actor="units/mauryans/hero_chariot_maiden_archer.xml" attachpoint="rider2"/>
- <prop actor="units/mauryans/hero_chariot_maiden_parasol.xml" attachpoint="rider3"/>
- </props>
- <textures>
- <texture file="structural/maur_hero_chariot.png" name="baseTex"/>
- </textures>
- </variant>
- </group>
- <group>
- <variant frequency="100" name="Idle"/>
- <variant name="Run">
- <props>
- <prop actor="particle/dust_cav.xml" attachpoint="root"/>
- </props>
- </variant>
- </group>
- <material>player_trans.xml</material>
-</actor>
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant>
+ <animations>
+ <animation file="mechanical/maur_hero_chariot_idle.dae" name="Idle" speed="100"/>
+ <animation file="mechanical/maur_hero_chariot_move.dae" name="Walk" speed="12"/>
+ <animation file="mechanical/maur_hero_chariot_move.dae" name="Run" speed="20"/>
+ </animations>
+ <mesh>structural/maur_hero_chariot.dae</mesh>
+ <props>
+ <prop actor="units/persians/pers_chariot_archer_e_h1.xml" attachpoint="horse1"/>
+ <prop actor="units/persians/pers_chariot_archer_e_h2.xml" attachpoint="horse2"/>
+ <prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
+ <prop actor="units/persians/pers_chariot_archer_e_h4.xml" attachpoint="horse4"/>
+ <prop actor="units/mauryans/hero_ashoka.xml" attachpoint="rider1"/>
+ <prop actor="units/mauryans/hero_chariot_maiden_archer.xml" attachpoint="rider2"/>
+ <prop actor="units/mauryans/hero_chariot_maiden_parasol.xml" attachpoint="rider3"/>
+ </props>
+ <textures>
+ <texture file="structural/maur_hero_chariot.png" name="baseTex"/>
+ </textures>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="100" name="Idle"/>
+ <variant name="Run">
+ <props>
+ <prop actor="particle/dust_cav.xml" attachpoint="root"/>
+ </props>
+ </variant>
+ </group>
+ <material>player_trans.xml</material>
+</actor>
View
79 binaries/data/mods/public/art/actors/units/mauryans/hero_chariot_maiden_parasol.xml
@@ -1,40 +1,39 @@
-<?xml version="1.0" encoding="utf-8"?>
-<actor version="1">
- <castshadow/>
- <group>
- <variant frequency="1" name="Base">
- <animations>
- <animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
- <animation file="biped/not used/inf_phalanx_a.psa" name="Walk" speed="25"/>
- <animation file="biped/not used/inf_phalanx_a.psa" name="Run" speed="6"/>
- <animation file="female/f_death_01.dae" name="Death" speed="130"/>
- <animation event="" file="biped/not used/inf_phalanx_a.psa" load="" name="attack_ranged" speed="250"/>
- </animations>
- <props>
- <prop actor="props/units/heads/head_female_maur_champ.xml" attachpoint="head"/>
- <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
- <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
- <prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
- <prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
- </props>
- </variant>
- </group>
- <group>
- <variant frequency="1" name="Skirt-Short">
- <mesh>skeletal/f_tunic.dae</mesh>
- <textures>
- <texture file="skeletal/maur_maiden_guard_1.png" name="baseTex"/>
- <texture file="skeletal/maur_maiden_guard_spec.png" name="specTex"/>
- </textures>
- </variant>
- </group>
- <group>
- <variant frequency="1" name="Idle"/>
- <variant name="Death">
- <props>
- <prop actor="props/units/blood_01.xml" attachpoint="root"/>
- </props>
- </variant>
- </group>
- <material>player_trans_spec.xml</material>
-</actor>
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant frequency="1" name="Base">
+ <animations>
+ <animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
+ <animation file="biped/not used/inf_phalanx_a.psa" name="Walk" speed="25"/>
+ <animation file="biped/not used/inf_phalanx_a.psa" name="Run" speed="6"/>
+ <animation file="female/f_death_01.dae" name="Death" speed="130"/>
+ <animation event="" file="biped/not used/inf_phalanx_a.psa" load="" name="attack_ranged" speed="250"/>
+ </animations>
+ <props>
+ <prop actor="props/units/heads/head_female_maur_champ.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ <prop actor="props/units/parasol.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="1" name="Skirt-Short">
+ <mesh>skeletal/f_tunic.dae</mesh>
+ <textures>
+ <texture file="skeletal/maur_maiden_guard_1.png" name="baseTex"/>
+ <texture file="skeletal/maur_maiden_guard_spec.png" name="specTex"/>
+ </textures>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="1" name="Idle"/>
+ <variant name="Death">
+ <props>
+ <prop actor="props/units/blood_01.xml" attachpoint="root"/>
+ </props>
+ </variant>
+ </group>
+ <material>player_trans_spec.xml</material>
+</actor>
View
3  binaries/data/mods/public/art/actors/units/mauryans/hero_maurya_r.xml
@@ -15,12 +15,11 @@
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
- <prop actor="props/units/heads/maur_inf_big_turban.xml" attachpoint="head"/>
+ <prop actor="props/units/heads/maur_hero_big_turban.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/maur_hero_chandragupta.png" name="baseTex"/>
<texture file="skeletal/maur_hero_chandragupta_spec.png" name="specTex"/>
-<texture file="skeletal/maur_hero_chandragupta_normal.png" name="normTex"/>
</textures>
</variant>
</group>
View
148 binaries/data/mods/public/art/meshes/gaia/geo_waterfall_cave.dae
148 additions, 0 deletions not shown
View
85 binaries/data/mods/public/art/meshes/gaia/geo_waterfall_cave_water.dae
@@ -0,0 +1,85 @@
+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor>
+ <author>Blender User</author>
+ <authoring_tool>Blender 2.65.0 r53189</authoring_tool>
+ </contributor>
+ <created>2013-03-21T03:43:23</created>
+ <modified>2013-03-21T03:43:23</modified>
+ <unit name="centimeter" meter="0.01"/>
+ <up_axis>Z_UP</up_axis>
+ </asset>
+ <library_images/>
+ <library_geometries>
+ <geometry id="Plane_015-mesh" name="Plane.015">
+ <mesh>
+ <source id="Plane_015-mesh-positions">
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+ <source id="Plane_015-mesh-normals">
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141 binaries/data/mods/public/art/meshes/gaia/geo_waterfall_double.dae
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85 binaries/data/mods/public/art/meshes/gaia/geo_waterfall_double_water.dae
@@ -0,0 +1,85 @@
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+ <technique_common>
+ <accessor source="#Plane_016-mesh-map-1-array" count="312" stride="2">
+ <param name="S" type="float"/>
+ <param name="T" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="Plane_016-mesh-vertices">