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Port to python 3 #9
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I could not find the instructions/ screenshots for how to use this activity. If there are any, please mention the link so that I can add it to readme.md |
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Thanks @JuiP, have a look at [Jumble] in I will test it soon, reviewing for now |
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Tested c593d19, works same as Your Fix what @ayushnawal pointed out and I'll merge. |
Done that, there was nothing!
Sure!
I seemed to have skipped that, when I ran |
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Thanks. Reviewed. utils.py is in several other activities, and everyone chooses a different variable name. This makes future maintenance harder. For |
Yes, I was thinking of giving a little more meaningful variable names but later realized "coord" and "rgb" are self explanatory, so ended up using same names elsewhere. I will change the variable name for text_blit and text_blit1 and message.
I do not understand, do you want me to change the variable names to either ("coordinates" and "color") or ("here" and "rgb") for all the functions? @quozl |
I've not made a comprehensive survey of the other activities, so I've no specific recommendation. The situation is already a mess. See what you can do to make future maintenance easier. |
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Done in |
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Reviewed 05b5862, looks good. Tested, works as expected. Thanks. Only issue is mouse movement in the game, it's a bit slow for some reason. |
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When I release something, it is a kind of social contract; I'm offering to fix it if I missed anything. So my considerations are whether fixing it now is better than causing pain to others and having to fix it later under stress. Here's some ideas;
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Personally, when I notice that there's been quite some changes in the activity and it hasn't been released, also when major changes have been made to an activity it should be released; say a port to python 3 or a port to Gtk3. Like @quozl pointed out, if I want to release an activity I fix existing bugs before releasing. There's also the maintainer check list, you should check it out. |
Tested. No errors.
@quozl @chimosky Review and merge :)