@@ -1,13 +1,15 @@
from gi.repository import Gtk
import logging
from gi.repository import Gdk
from gi.repository import GObject
import pygame
import pygame.event


class _MockEvent(object):
def __init__(self, keyval):
self.keyval = keyval


class Translator(object):
key_trans = {
'Alt_L': pygame.K_LALT,
@@ -18,14 +20,14 @@ class Translator(object):
'Shift_R': pygame.K_RSHIFT,
'Super_L': pygame.K_LSUPER,
'Super_R': pygame.K_RSUPER,
'KP_Page_Up' : pygame.K_KP9,
'KP_Page_Down' : pygame.K_KP3,
'KP_End' : pygame.K_KP1,
'KP_Home' : pygame.K_KP7,
'KP_Up' : pygame.K_KP8,
'KP_Down' : pygame.K_KP2,
'KP_Left' : pygame.K_KP4,
'KP_Right' : pygame.K_KP6,
'KP_Page_Up': pygame.K_KP9,
'KP_Page_Down': pygame.K_KP3,
'KP_End': pygame.K_KP1,
'KP_Home': pygame.K_KP7,
'KP_Up': pygame.K_KP8,
'KP_Down': pygame.K_KP2,
'KP_Left': pygame.K_KP4,
'KP_Right': pygame.K_KP6,

}

@@ -38,47 +40,45 @@ class Translator(object):
pygame.K_RSHIFT: pygame.KMOD_RSHIFT,
}

def __init__(self, mainwindow, inner_evb):
def __init__(self, activity, inner_evb):
"""Initialise the Translator with the windows to which to listen"""
self._mainwindow = mainwindow
self._activity = activity
self._inner_evb = inner_evb

# Enable events
# (add instead of set here because the main window is already realized)
self._mainwindow.add_events(
Gdk.EventMask.KEY_PRESS_MASK | \
Gdk.EventMask.KEY_RELEASE_MASK | \
self._activity.add_events(
Gdk.EventMask.KEY_PRESS_MASK |
Gdk.EventMask.KEY_RELEASE_MASK |
Gdk.EventMask.VISIBILITY_NOTIFY_MASK
)

self._inner_evb.set_events(
Gdk.EventMask.POINTER_MOTION_MASK | \
Gdk.EventMask.POINTER_MOTION_HINT_MASK | \
Gdk.EventMask.BUTTON_MOTION_MASK | \
Gdk.EventMask.BUTTON_PRESS_MASK | \
Gdk.EventMask.POINTER_MOTION_MASK |
Gdk.EventMask.POINTER_MOTION_HINT_MASK |
Gdk.EventMask.BUTTON_MOTION_MASK |
Gdk.EventMask.BUTTON_PRESS_MASK |
Gdk.EventMask.BUTTON_RELEASE_MASK
)

self._mainwindow.set_can_focus(True)
self._activity.set_can_focus(True)
self._inner_evb.set_can_focus(True)

# Callback functions to link the event systems
self._mainwindow.connect('unrealize', self._quit_cb)
self._mainwindow.connect('visibility_notify_event', self._visibility_cb)
self._activity.connect('unrealize', self._quit_cb)
self._activity.connect('visibility_notify_event', self._visibility_cb)
self._activity.connect('configure-event', self._resize_cb)
self._inner_evb.connect('key_press_event', self._keydown_cb)
self._inner_evb.connect('key_release_event', self._keyup_cb)
self._inner_evb.connect('button_press_event', self._mousedown_cb)
self._inner_evb.connect('button_release_event', self._mouseup_cb)
self._inner_evb.connect('motion-notify-event', self._mousemove_cb)
self._inner_evb.connect('draw', self._draw_cb)
self._inner_evb.connect('configure-event', self._resize_cb)
self._inner_evb.connect('screen-changed', self._screen_changed_cb)

# Internal data
self.__stopped = False
self.__keystate = [0] * 323
self.__button_state = [0,0,0]
self.__mouse_pos = (0,0)
self.__button_state = [0, 0, 0]
self.__mouse_pos = (0, 0)
self.__repeat = (None, None)
self.__held = set()
self.__held_time_left = {}
@@ -92,30 +92,25 @@ def hook_pygame(self):
pygame.mouse.get_pos = self._get_mouse_pos

def update_display(self):
pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE))

def _draw_cb(self, widget, cr):
if pygame.display.get_init():
pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE))
return True

def _resize_cb(self, widget, event):
evt = pygame.event.Event(pygame.VIDEORESIZE,
size=(event.width,event.height), width=event.width, height=event.height)
pygame.event.post(evt)
return False # continue processing
if pygame.display.get_init():
evt = pygame.event.Event(pygame.VIDEORESIZE,
size=(event.width,event.height),
width=event.width, height=event.height)
pygame.event.post(evt)
return False # continue processing

def _screen_changed_cb(self, widget, previous_screen):
if pygame.display.get_init():
self.update_display()
self.update_display()

def _quit_cb(self, data=None):
self.__stopped = True
pygame.event.post(pygame.event.Event(pygame.QUIT))

def _visibility_cb(self, widget, event):
if pygame.display.get_init():
self.update_display()
self.update_display()
return False

def _keydown_cb(self, widget, event):
@@ -134,7 +129,8 @@ def _keyup_cb(self, widget, event):
key = event.keyval
if self.__repeat[0] is not None:
if key in self.__held:
# This is possibly false if set_repeat() is called with a key held
# This is possibly false if set_repeat()
# is called with a key held
del self.__held_time_left[key]
del self.__held_last_time[key]
self.__held.discard(key)
@@ -151,20 +147,20 @@ def _keyevent(self, widget, event, type):
key = Gdk.keyval_name(event.keyval)
if key is None:
# No idea what this key is.
return False
return False

keycode = None
if key in self.key_trans:
keycode = self.key_trans[key]
elif hasattr(pygame, 'K_'+key.upper()):
keycode = getattr(pygame, 'K_'+key.upper())
elif hasattr(pygame, 'K_'+key.lower()):
keycode = getattr(pygame, 'K_'+key.lower())
elif hasattr(pygame, 'K_' + key.upper()):
keycode = getattr(pygame, 'K_' + key.upper())
elif hasattr(pygame, 'K_' + key.lower()):
keycode = getattr(pygame, 'K_' + key.lower())
elif key == 'XF86Start':
# view source request, specially handled...
self._mainwindow.view_source()
self._activity.view_source()
else:
print 'Key %s unrecognized' % key
logging.error('Key %s unrecognized' % key)

if keycode is not None:
if type == pygame.KEYDOWN:
@@ -187,21 +183,22 @@ def _get_mouse_pressed(self):
return self.__button_state

def _mousedown_cb(self, widget, event):
self.__button_state[event.button-1] = 1
self.__button_state[event.button - 1] = 1
return self._mouseevent(widget, event, pygame.MOUSEBUTTONDOWN)

def _mouseup_cb(self, widget, event):
self.__button_state[event.button-1] = 0
self.__button_state[event.button - 1] = 0
return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP)

def _mouseevent(self, widget, event, type):
evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y))
evt = pygame.event.Event(type, button=event.button, pos=(event.x,
event.y))
self._post(evt)
return True

def _mousemove_cb(self, widget, event):
# From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/
# if this is a hint, then let's get all the necessary
# if this is a hint, then let's get all the necessary
# information, if not it's all we need.
if event.is_hint:
win, x, y, state = event.window.get_device_position(event.device)
@@ -220,14 +217,15 @@ def _mousemove_cb(self, widget, event):
]

evt = pygame.event.Event(pygame.MOUSEMOTION,
pos=self.__mouse_pos, rel=rel, buttons=self.__button_state)
pos=self.__mouse_pos, rel=rel,
buttons=self.__button_state)
self._post(evt)
return True

def _tick_cb(self):
cur_time = pygame.time.get_ticks()
for key in self.__held:
delta = cur_time - self.__held_last_time[key]
delta = cur_time - self.__held_last_time[key]
self.__held_last_time[key] = cur_time

self.__held_time_left[key] -= delta
@@ -251,8 +249,10 @@ def _post(self, evt):
try:
pygame.event.post(evt)
except pygame.error, e:
if str(e) == 'Event queue full':
print "Event queue full!"
if str(e) == 'video system not initialized':
pass
elif str(e) == 'Event queue full':
logging.error("Event queue full!")
pass
else:
raise e