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SMBX NPC Editor 1.4.2.3 (2/16/15)

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@suicvne suicvne released this 10 Aug 01:45

The latest version of the SMBX NPC Editor as of 2/16/15.
The single .exe is offered as an option for a quick update. If you do not have any prior version downloaded or an extremely outdated one, it is recommended you download the .zip.


Changelog

1.4.0.0

  • Fixed a bug where the application would ask you twice if you wanted to exit
  • Fixed a bug where if you tried to open a file you already opened, you would get an AccessDenied error
  • Fixed a bug where the "Changed SMBX Directory" would append "\graphics\npc" to the path (lolwut)
  • Added a database (thanks to Wohl's configuration) of built in NPC's from SMBX
  • Added warnings for when you try to animate and you don't have these values set (gfxheight, gfxwidth, frames)
  • Tweaked the save as algorithm
  • Implemented an algorithm that determines whether or not to use the default values or defined values for gfxheight, gfxwidth, or frames for the animator
  • Implemented a status bar
  • Changed the animator algorithm to use the "Graphics" Height/Width, which is the gfxheight and gfxwidth in game
  • Changed the "SMBX Forums" link to the official program's forums

1.4.2.0

  • Lots of minor tweaks and stuff to saving, loading, etc
  • Fixed a bug where Windows 8 users had cutoff windows (ffs)
  • Added a "clear" and "reflect sprite" button to the NPC Animation pane. Reflect sprite literally reflects, is just for previewing only
  • Finally updated this changelog ffs
  • Updated the About box too

1.4.2.1

  • Fixed a bug where on Windows XP, the ini file would try to be read from the file your opening from's directory instead of the executables. (Thanks a bunch Wohlstand!)
  • Added support for using Alt and letters to navigate the menus.

1.4.2.2

  • Fixed a math error on my part in calculating framespeed
  • New config menu won't show if it can't find the sprites folder with all the appropriate sprites in it

1.4.2.3

  • Fixed yet ANOTHER math error pertaining to framespeed
  • Fixed the ugly font used on the MainForm which shouldn't have happened but yet it did anyway so.