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Tim Blechmann authored
1 Welcome to SuperCollider 3!
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crucialfelix authored
2 ***************************
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Nick Collins authored
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jleben authored
4 SuperCollider is an environment and programming language for real time audio
5 synthesis and algorithmic composition. It provides an interpreted
6 object-oriented language which functions as a network client to a state of the
7 art, realtime sound synthesis server.
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9 SuperCollider was written by James McCartney (audiosynth.com) over a period of
10 many years. It is now an open source GPL'd project maintained and developed by
11 James and various others. It is used by musicians, scientists, and artists
12 working with sound.
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14 http://supercollider.sourceforge.net/
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jleben authored
16 This README is a first help for anyone new to SuperCollider. There are many
17 good resources available for learning SuperCollider, with up to date links from
18 the site listed above, including links to forums and mailing lists.
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21 Usage
22 =====
23
24 Since version 3.6 SuperCollider consists of three separate components:
25 - sound synthesiser (audio server)
26 - programming language (and language interpreter)
27 - code editor (integrated development environment, or shortly, IDE)
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29 To begin using SuperCollider, you usually first start up the IDE:
30 - on Mac OS simply start up the SuperCollider.app application
31 - on Linux and Windows, start up the 'scide' executable
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33 From here on, you can get further help by using the IDE's integrated help
34 system which can be invoked via the "Help" menu or using the key combination
35 Ctrl+D (on Linux, Windows) or Cmd+D (on Mac OS). In the Help menu, you will
36 also find an action that will take you directly to the help page on using the
37 IDE.
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39 When starting the SuperCollider IDE, the audio server is not started
40 automatically. You can start it using the "Language > Boot Server" menu action,
41 or using the key combination Ctrl+B (on Linux, Windows) or Cmd+B (on Mac OS).
42 This is just to remind you in case you're impatient and can't understand why
43 you're not immediately getting sound.
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45 We suggest you to proceed by reading the tutorials available in the help
46 system. Please note that some help pages are not up-to-date with the latest
47 development of SuperCollider, especially when mentioning the code editing
48 environment. Regarding this, it is best to refer to the help page specifically
49 about the new SuperCollider IDE.
50
51 Also, please explore the IDE menus, which will let you discover a lot of
52 functionality of the coding environment.
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55 Building the Source Code
56 ========================
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jleben authored
58 Platform specific build and install instructions can be found in the
59 README_${PLATFORM}.txt files
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Tim Blechmann authored
61 We hope you enjoy SuperCollider; please get involved in the active community!
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64 License
65 =======
66
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67 SuperCollider is free software; you can redistribute it and/or modify it under
68 the terms of the GNU General Public License as published by the Free Software
69 Foundation; either version 2 of the License, or (at your option) any later
70 version. See "COPYING" for the license text.
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Nick Collins authored
72 SuperCollider 3.1 was released on October 31, 2007
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73 SuperCollider 3.2 was released on February 19, 2008
74 SuperCollider 3.3 was released on April 30, 2009
75 SuperCollider 3.4 was released on July 15, 2010
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miczac authored
76 SuperCollider 3.5 was released on March 16, 2012
77 SuperCollider 3.6 was released on November 28, 2012
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