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September 28, 2005
Compared to the previous official snapshot (November 2004) the
current version of oscpack includes a re-written set of network
classes and some changes to the syntax of the networking code. It no
longer uses threads, which means that you don't need to use sleep()
if you are writing a simple single-threaded server, or you need to
spawn your own threads in a more complex application.
The list below summarises the changes if you are porting code from
the previous release.
- there are no longer any threads in oscpack. if you need to
set up an asynchronous listener you can create your own thread
and call Run on an instance of SocketReceiveMultiplexer or
UdpListeningReceiveSocket (see ip/UdpSocket.h) yourself.
- host byte order is now used for network (IP) addresses
- functions which used to take two parameters <address, port>
now take an instance of IpEndpointName (see
ip/IpEndpointName.h) this class has a number of convenient
constructors for converting numbers and strings to internet
addresses. For example there is one which takes a string and
another that take the dotted address components as separate
- The UdpTransmitPort class, formerly in UdpTransmitPort.h, is
now called UdpTransmitSocket, which is simply a convenience
class derived from UdpSocket (see ip/UdpSocket.h). Where you
used to use the constructor UdpTransmitPort( address, port) now
you can use UdpTransmitSocket( IpEndpointName( address, port )
) or you can any of the other possible ctors to IpEndpointName
() (see above). The Send() method is unchanged.
- The packet listener base class is now located in
ip/PacketListener.h instead of PacketListenerPort.h. The
ProcessPacket method now has an additional parameter indicating
the remote endpoint
- The preferred way to set up listeners is with
SocketReceiveMultiplexer (in ip/UdpSocket.h), this also allows
attaching periodic timers. For simple applications which only
listen to a single socket with no timers you can use
UdpListeningReceiveSocket (also in UdpSocket.h) See
osc/OscReceiveTest.cpp or osc/OscDump.cpp for examples of this.
This is more or less equivalent to the UdpPacketListenerPort
object in the old oscpack versions except that you need to
explicitly call Run() before it will start receiving packets
and it runs in the same thread, not a separate thread so Run()
won't usually return.
- Explicit calls to InitializeNetworking() and
TerminateNetworking() are no longer required for simple
applications (more complex windows applications should
instantiate NetworkInitializer in main() or WinMain (see
- The OscPacketListener base class (OscPacketListener.h) was
added to make traversing OSC packets easier, it handles bundle
traversal automatically so you only need to process messages in
your derived classes.
- On Windows be sure to link with ws2_32.lib or you will see
a linker error about WSAEventSelect not being found. Also you
will need to link with winmm.lib for timeGetTime()
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