Skip to content

@elisee elisee released this Mar 18, 2019

Updated all dependencies to latest versions.

Assets 3

@elisee elisee released this Nov 2, 2016 · 12 commits to master since this release

Update Three.js to r81 to fix focusing actors in the scene editor and probably a couple other issues.

Assets 3

@elisee elisee released this Oct 31, 2016 · 16 commits to master since this release

Hotfix for the v4.0 release. TypeScript 2.0 seems to be determining the root compilation folders automatically now and it broke some editors, so we now specify them explicitly.

Assets 3
Oct 31, 2016
Work around compilation bug(?) of onlineDocumentation, projectSetting…
…s and transformHelpers plugins.

The compilation doesn't work like it used to be when there is only one folder with TypeScript files.
Can't tell if it's a bug or just a change yet, need more research.

@elisee elisee released this Oct 30, 2016 · 22 commits to master since this release

  • Update Italian translation (thanks @marcosecchi #145)
  • Merged #146: Replace >= and <= with > and < in ArcadePhysics2D.intersects() (thanks @ViKomprenas)
  • The bottom-right tile in a tile set doesn't need to be fully transparent anymore! 6ab62b1
  • Added Sup.getRootActors API function
  • Merged #147: Added Sup.traverseActors and Sup.getAllActors API functions (thanks @ViKomprenas)
  • Fixed #120: Handle spritesheet correctly even if its size is not a multiple of the grid size
  • Fixed #53: Upload fails after renaming a map in Advanced Textures
  • Fixed #84: When clicking on the at runtime, refocus the automatically
  • Updated codebase to TypeScript v2.0, scripts still use v1.8.3 for now
Assets 3

@elisee elisee released this Sep 30, 2016 · 60 commits to master since this release

  • Updated Three.js from r73 to r80!
  • Build output folder is now saved to disk
  • Use const rather than let whenever possible
  • Fixed #130: Collision detected but touches not assigned
  • Merged #140: Allow p2.js box collider to be at an angle
  • Merged #138: Expose p2.js TopDownVehicle and WheelConstraint
  • Made scene markers for p2.js and Cannon.js actors unaffected by scale
  • Merged #142: Fixed typo in applyLocalImpulse
  • Fixed Sup.exit()
Assets 3

@elisee elisee released this Aug 28, 2016 · 82 commits to master since this release

General

ArcadePhysics

  • We don't check for collisions when either of the two bodies are disabled #131 (thanks @MathieuLoutre)
  • Added bounce property #69 (thanks @gmg)
Assets 3

@elisee elisee released this Jul 7, 2016 · 95 commits to master since this release

General

  • Hidden tabs are no longer updated, improving overall performance
  • Updated to use new sandboxed SupApp APIs
  • Updated to use new project run & export system

Scene editor

  • Most assets can now be drag'n'dropped to import them as actors or components
  • Asset fields in component editors now use the "Find Asset" dialog for easy selection and let you open the selected asset
  • Picking actors with the mouse has been improved
  • Improved Cannon physics body editor (thanks @harraps)
  • Duplicated actors are now created right below the original actor

image

Sprite editor

  • The grid size is now automatically setup to the image dimensions when importing an image for the first time
  • Improved UI for playing back animations

Tile map editor

  • Added line tool
  • Added button to open tile set from map editor

Script editor

  • Now using TypeScript 1.8
  • You can now choose your own theme in the settings
  • Improved performance of error reporting
  • Added support for the new revision system

image

Font editor

New translations

Thanks to our contributors, Superpowers game is now available in:

More changes

There were many more bugfixes and small improvements. See the commit history for a full list of changes in this release.

Assets 3

@bilou84 bilou84 released this Feb 13, 2016 · 257 commits to master since this release

plugins: Update schema type
Assets 3
Jan 8, 2016
typescript: Correctly handle errors from ts.getPreEmitDiagnostics
You can’t perform that action at this time.