A published book on iBookStore recoding my learning experience from cocos2d-iphone to cocos2d-html5.
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
snapshot
A trip from cocos2d-iphone to cocos2d-html5.pdf
README.md
cocos2d-iphone~cocos2d-html5移植之旅.pdf

README.md

A trip from cocos2d-iphone to cocos2d-html5

A published book on iBookStore recoding my learning experience from cocos2d-iphone to cocos2d-html5.

What's in the book

  1. The start - Porting an ios game to html5
    • Introduction to cocos2d-html5
    • Why html5 ?
    • Why cocos2d-html5 ?
    • Something about this book
  2. Tools and knowledge -A summary onwhat we need for each step
    • A checklist of the what we need
  3. Basic stuffs - Porting to cocos2d-html5
    • Comparison between cocos2d-iphone against cocos2d-html5
    • On porting CallFunc to cocos2d-html5
    • On porting Array and Dictionary to cocos2dhtml5
  4. Special stuffs - Porting to cocos2d-html5
    • On “function” in cocos2d-html5
    • On Singleton in cocos2d-html5
    • On Delegate in cocos2d-html5
    • On Timer in cocos2d-html5
    • On NSSelectorFromString in cocos2d-html5
    • On block in cocos2d-html5
  5. Time for cocosbuilder -One tool two versions
    • Introduction to cocosbuilder
    • Comparison between cocos2d-iphone againstcocos2d-html5 using cocosbuilder
  6. Watch out for traps -what we should notoverlook when using cocosbuilder
    • All kinds of traps
  7. cocosbuilder in-depth - MVC in cocos2dhtml5
    • Watch out for the dynamic feature in javascript
    • MVC (View) in cocosbuilder + cocos2d-html5
    • MVC (Controller) in cocosbuilder + cocos2dhtml5
  8. Play with cocos2d-html5 - Various IDE and debug tools
    • IDE for development - Jetbrains WebStrom
    • Setting up a local server
    • Co-debug our game in LAN
    • Quick debug - notepad + Google chrome
    • Debug offline on ipad - textastic + firebug
  9. Time for release -Pack your game with ant
    • Using ant to pack your game
    • Code modification
  10. Play with the world - Using Parse forLeaderboard in cocos2d-html5
    • Introduction to Parse
    • Getting start with Parse
    • Using Parse to load/save data
    • On Querying and Sorting data
    • Using anonymous function with asynchronousParse API
  11. Welcome twitter -Using web intents totweet in game
    • Introduction to twitter web intents
    • The usage of twitter web intents
  12. Welcome heroku - Prepare for Facebook release
    • Introduction to heroku
    • Installing heroku
    • Using heroku with git command
    • Deploying the game as php app
  13. Welcome Facebook - Connect our game to Facebook
    • Prepare for connecting with Facebook
    • Authorization with Facebook
    • Playing with Dialogs in Facebook
    • Decorate our game page
  14. Welcome SinaAppEngine -Prepare forSina Weibo release
    • Introduction to Sina App Engine
    • Sina App Engine code management
    • Deploying the game as php app
  15. Welcome Sina Weibo -Connect our game to Sina Weibo
    • Prepare for connecting with Sina Weibo
    • Authorization with Sina Weibo
    • Playing with Weibo publisher
  16. My site my game - Embedding the game into our site
    • Embedding game in a post
  17. The magic of HTML5 - Embedding the game into a book
    • Changing our game to widget
  18. The destination - Looking back the trip

And there is an old post on my blog about this game.