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fix crash when using track debug. unfortunately, visual aids are not …

…yet functional
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1 parent e5532c3 commit 540df391286283c4ae0acdfd3eb65778e171941c @auriamg auriamg committed Jun 12, 2014
Showing with 5 additions and 2 deletions.
  1. +5 −2 src/graphics/stkmesh.cpp
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@@ -553,8 +553,11 @@ void drawTransparentFogObject(const GLMesh &mesh, const core::matrix4 &ModelView
tmpcol.getGreen() / 255.0f,
tmpcol.getBlue() / 255.0f);
- compressTexture(mesh.textures[0], true);
- setTexture(0, getTextureGLuint(mesh.textures[0]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
+ if (mesh.textures[0] != NULL)
+ {
+ compressTexture(mesh.textures[0], true);
+ setTexture(0, getTextureGLuint(mesh.textures[0]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
+ }
glUseProgram(MeshShader::TransparentFogShader::Program);
MeshShader::TransparentFogShader::setUniforms(ModelViewProjectionMatrix, TextureMatrix, fogmax, startH, endH, start, end, col, Camera::getCamera(0)->getCameraSceneNode()->getAbsolutePosition(), 0);

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