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Fix wrong powerup sound when using after a rewind/forced sync (#5493)
Fix #5495
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src/items/powerup.cpp

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@@ -149,10 +149,6 @@ void Powerup::set(PowerupManager::PowerupType type, int n)
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m_number=n;
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// Don't re-create sound sound during rewinding
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if (RewindManager::get()->isRewinding())
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return;
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if (m_sound_use != NULL)
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{
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m_sound_use->deleteSFX();

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