@@ -149,6 +149,11 @@ class RaceGUIBase
protected:
/** Material for the 'plunger in the face' texture. */
Material *m_plunger_face;
/** The viewport(s) to use for global elements. This is usually just
* the global viewport, but can the camera viewports in case that
* several independent screens are used. */
std::vector<core::rect<s32> > m_viewports_for_global;


/** State of the plunger: From the 'init' states the plunger switches
* between two slow moving states ('shakily moving') till the end of