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Ambient Occlusion artifacts on Intel HD4000 #1751

@matthewharvey

Description

@matthewharvey

Turning on Ambient Occlusion causes the following artifact:
ambientocclusionissue

I'm assuming that those artifacts underneath the kart and at the upward edges of the road aren't supposed to be there.

The console continuously prints the following lines while this is going on:
Mesa: User error: GL_INVALID_FRAMEBUFFER_OPERATION in glDrawElements(incomplete framebuffer)
Mesa: User error: GL_INVALID_FRAMEBUFFER_OPERATION in glClear(incomplete framebuffer)

This is on an Intel HD4000 using the latest code and assets. I tried it on both a 'next gen' and a 'standard' track with the same result in both. I also tried turning other graphics features on and off, but the only thing that seemed to affect the artifacts was Ambient Occlusion.

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