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Gamepad crash #3840

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auriamg opened this issue Apr 11, 2019 · 4 comments
Closed

Gamepad crash #3840

auriamg opened this issue Apr 11, 2019 · 4 comments

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@auriamg
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@auriamg auriamg commented Apr 11, 2019

Reported on the forum at https://forum.freegamedev.net/viewtopic.php?f=17&t=11547&sid=e3aea4606eacb31f0a8cb8ef858615c4


gamepad_device.cpp:GamePadDevice::resetAxisDirection:130
gamepad_device.cpp:GamePadDevice::processAndMapInput:249
device_manager.cpp:DeviceManager::mapGamepadInput:391
device_manager.cpp:DeviceManager::translateInput:469
input_manager.cpp:InputManager::dispatchInput:657
input_manager.cpp:InputManager::input:907
event_handler.cpp:GUIEngine::EventHandler::OnEvent:239
cirrdevicestub.cpp:irr::CIrrDeviceStub::postEventFromUser:226
cirrdevicewin32.cpp:irr::SJoystickWin32Control::pollJoysticks:411
cirrdevicewin32.cpp:irr::CIrrDeviceWin32::run:1564
irr_driver.cpp:IrrDriver::update:1758
main_loop.cpp:MainLoop::run:242
main.cpp:main:1805
exe_common.inl:__scrt_common_main_seh:283
BaseThreadInitThunk
RtlUserThreadStart
@auriamg auriamg added this to the 0.10.0 milestone Apr 11, 2019
@auriamg
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@auriamg auriamg commented Apr 12, 2019

This actually happened on 0.9.3. I asked the author to test on 0.10

@Benau
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@Benau Benau commented Apr 18, 2019

no feedback

@Benau Benau closed this Apr 18, 2019
@Alayan-stk-2 Alayan-stk-2 reopened this Apr 18, 2019
@Alayan-stk-2 Alayan-stk-2 modified the milestones: 0.10.0, 0.10.1 Apr 18, 2019
@auriamg
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@auriamg auriamg commented Apr 22, 2019

Bug reported to happen on 1.0

This bug is still existed in STK 1.0 64-bit when I pointed left stick to right. I am using OS Windows 10 64-bit and a controller Xbox One S.

<no symbol available>
gamepad_device.cpp:GamePadDevice::resetAxisDirection:131
gamepad_device.cpp:GamePadDevice::processAndMapInput:214
device_manager.cpp:DeviceManager::mapGamepadInput:424
device_manager.cpp:DeviceManager::translateInput:504
input_manager.cpp:InputManager::dispatchInput:666
input_manager.cpp:InputManager::input:963
event_handler.cpp:GUIEngine::EventHandler::OnEvent:248
cirrdevicestub.cpp:irr::CIrrDeviceStub::postEventFromUser:226
cirrdevicewin32.cpp:irr::SJoystickWin32Control::pollJoysticks:357
cirrdevicewin32.cpp:irr::CIrrDeviceWin32::run:1569
main_loop.cpp:MainLoop::run:550
main.cpp:main:2252
exe_common.inl:__scrt_common_main_seh:288
BaseThreadInitThunk
RtlUserThreadStart
@Alayan-stk-2
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@Alayan-stk-2 Alayan-stk-2 commented Aug 10, 2020

Please open a new ticket if the issue persists in STK 1.2 In the meantime, I'll close this as not applicable anymore as we now rely on SDL2 for gamepad handling.

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