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Translation tools for Ripple Island
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blackt
libnes
ripple
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COPYING
README

README

********************************************************************************
*                                Ripple Island                                 *
*                     English Translation Patch Materials                      *
********************************************************************************

This package contains the source materials (code/art/script) for the English
translation project for the Famicom game Ripple Island.

                    ****************************************
                    *          Build Instructions          *
                    ****************************************
                    
The build system is only set up for Unix-like systems, though none of the code
is fundamentally dependent on this and could be ported with a bit of effort.
You'll need GCC.

Get a ROM image of the original game. This should be the No-Intro verified dump
("Lipple Island (Japan).nes") with an iNES header; the MD5 sum should be
1c4434d47e58a41ed3752fd2bd4fc916. Rename it "ripple.nes" and place it in the
"ripple" folder. Then:

$ cd ripple
$ ./build.sh

build.sh should then build all the necessary tools and output the translated
ROM as ripple_en.nes.

If you want to modify the project, check build.sh to see where the resources
that get inserted into the game are coming from.

                    ****************************************
                    *              Licensing               *
                    ****************************************

See COPYING. Basically, everything by me (Supper) is GPLv3, and everything else
is under the terms of whoever wrote it.

                    ****************************************
                    *               Credits                *
                    ****************************************

                               Supper -- Hacking
                        TheMajinZenki -- Translation
                               cccmar -- Editing & Testing

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