Skip to content

Creating a surrealist scene with a custom-built ray/partial pathtracer and cloth simulation

Notifications You must be signed in to change notification settings

surrealist-cloth/surrealist-cloth

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 

Repository files navigation

Surrealist cloth

Note: in compliance with Brown's Academic Code, the actual code is not uploaded.

Demo | Presentation

Demo

Throughout this course, we built an MS paint clone, a 3D shape tesselator, a scene file parser, and a ray tracer. As our final project, we extended the ray tracer to support rendering glass (refraction) and metal (path tracing!), and we added support to render mesh files. Separately, we simulated the movement of cloth under gravity and wind and used our extended ray tracer to render the resulting animation. This allowed us to piece everything together to create a surrealist scene inspired by Dalí's The Persistence of Memory.

Fun Photos

Glass Metal

Credits

Surrealist Cloth was created as the final project for Brown's CSCI 1230 course in fall 2021 by Alex Ding, Dylan Hu, and Geoffrey Hazard.

About

Creating a surrealist scene with a custom-built ray/partial pathtracer and cloth simulation

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published