Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.Sign up
LOBSTERS ON A PLANE: A flying tube of riveted aluminum the length of a football field, a swarm of angry carnivorous lobsters, a seething mass of frightened mortal passengers, and a renowned High Wizard who you sworn to protect. Hope you brought a bib.
Fetching latest commit…
Cannot retrieve the latest commit at this time.
|Type||Name||Latest commit message||Commit time|
|Failed to load latest commit information.|
What is this? ------------- This is the source code to "Lobsters on a Plane", an interactive fiction game (or more commonly known as "text adventure".) It was originally written by Jack Welch and Ben Collins-Sussman on March 27, 2010. The code is now released under the "Creative Commons Attribution - Noncommercial - Share Alike 3.0" license, which you can find in the LICENSE file. The game is written in the Inform 7 programming language. You can download the compiler and IDE as a single package from here: http://www.inform7.com [ When compiled, the source code produces a bytecode file which can be executed on any implementation of a Z machine interpreter; we typically tell Inform to compile it to a .z8 file. ] OR [ When compiled, the source code produces a bytecode file which can be executed on any implementation of a Glulx virtual machine: http://www.eblong.com/zarf/glulx/ ] The game's source code lives in a single file called 'story.ni'. To build the game: ------------------ 1. Create a working Inform project from your source tree: $ git clone URL $ cd XXX $ mv XXX.inform/ temp.inform/ [...launch Inform, create new project in this dir called 'XXX'...] $ cp temp.inform/Source/story.ni XXX.inform/Source/ $ cp temp.inform/uuid.txt XXX.inform/ $ rm -rf temp.inform/ 2. Copy the included .i7x files to wherever the Inform environment expects to find extension modules: - on Mac, this is usually ~/Library/Inform/Extensions/. On Windows or Linux, the location will be slightly different. We'll let you figure it out. - create a directory called "David Fisher" in the Extensions directory, then copy 'Default Messages.i7x' into it. - [add instructions for other .i7x extensions here] 3. Launch the Inform IDE and load the XXX.inform project. The source code should be visible, and it should compile fine. [Make sure that Inform's settings are are set to "Glulx" as the target VM.] WARNING!! ** DO NOT do any version control operations (commit, update, push, pull) while the Inform IDE is still open. When the IDE 'saves', it destroys and recreates the whole XXX.inform/ directory, thus possibly eradicating any changes you may have downloaded. ***