Skip to content
master
Switch branches/tags
Code

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 

AnimatablePlayButton

Carthage Compatible CocoaPods Compatible Swift 2.0

Animated Play and Pause Button written in Swift, using CALayer, CAKeyframeAnimation.

sample

features

  • Only using CAShapeLayer, CAKeyframeAnimation. not from image object.

Requirements

  • iOS 8.0+
  • Swift 2.0+
  • ARC

##Installation

####CocoaPods available on CocoaPods. Just add the following to your project Podfile:

pod 'AnimatablePlayButton'
use_frameworks!

####Carthage To integrate into your Xcode project using Carthage, specify it in your Cartfile:

github "suzuki-0000/AnimatablePlayButton"

How to use

1. Create a button, specify backgroundColor of Button(bgColor), and button color(color).

let button = AnimatablePlayButton(frame: CGRectMake(0, 0, 44, 44))
button.bgColor = .blackColor()
button.color = .whiteColor()
self.view.addSubview(button)

2. Add tapped function

button.addTarget(self, action: Selector("tapped:"), forControlEvents: .TouchUpInside)
func tapped(sender: AnimatablePlayButton) {
    if sender.selected {
        sender.deselect()
    } else {
        sender.select()
    }
}

License

available under the MIT license. See the LICENSE file for more info.

About

Animated Play and Pause Button written in Swift, using CALayer, CAKeyframeAnimation.

Resources

License

Packages

No packages published