Jetman jr! Use your jetpack to explore caverns! Destroy your enemies with lasers and dynamites. Your mission: to find the old git that got lost exploring the caverns looking for treasure.
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README.md

JETMAN JR

Use your jetpack to explore caverns! Destroy your enemies with lasers and dynamites. Your mission: to find the old git that got lost exploring the caverns looking for treasure. Find him, Jetman. Be the hero!

The idea behind this game is about branching. Very loosely of course. After the inital tutorial level, you are presented with a screen that branches away into three separate routes (and one that just leads to your untimely death). They all take you to a final level where you will eventually find "old man git".

Installation

Clone and point a your localhost to the folder that was created. To play the game, run index.html, which links to the minified version of the game. The game files are located in lib/games. To run the unminified game you also need a copy of the impactjs game engine.

License

The game code for Jetman jr is released under non-commercial BSD (http://opensource.org/licenses/BSD-3-Clause), which means you're free to fork it, develop and release new versions for non-commercial use. I reserve the commercial use of this game, which means that if any commercial entity wants to put up this game on their portal, they must acquire a commercial license from me. The game uses ImpactJS, which has a separate license. To run and compile this game, you need the impactjs game engine (which should be placed under lib/).

I strongly encourage and appreciate pull requests for the current game, and would be delighted to hear from anyone who decide to create a new version of the game.

Where to play

http://www.robbestad.com/games/jetmanjr

Screenshots

How to play

Move with arrow keys, [j] to jump, [z] to drop dynamites and [space] or [c] to shoot

Credit

Jetman jr is written by:

  • Sven Anders Robbestad, Professional web developer working at SOL.no, amateur game developer on the side
  • Some game art is downloaded from opengameart.org, the rest is created by the developer under the same license as the game code.
  • Music is by Metaruka from opengameart.org (http://opengameart.org/content/game-game)
  • SFX created with CFXR