Skip to content
Commits on Aug 30, 2010
  1. @Phosfor
  2. @Ockonal
  3. @Phosfor
Commits on Aug 29, 2010
  1. @Phosfor
  2. @Ockonal
  3. @Phosfor
  4. @Phosfor

    Lighning-dumping implemented

    Phosfor committed Aug 29, 2010
  5. @Phosfor
  6. @Ockonal
  7. @Ockonal
  8. @Phosfor
  9. @Ockonal
  10. @Ockonal
  11. @Ockonal
  12. @Ockonal

    Media folder uploaded

    Ockonal committed Aug 29, 2010
  13. @Ockonal
  14. @Ockonal

    Full restructuring of object loader. Added loading lights, cameras, o…

    …bjects. Removed default entities from GraphicSystem. A few new params in the settings file, like path to the default entities
    Ockonal committed Aug 29, 2010
Commits on Aug 28, 2010
  1. @Ockonal
  2. @Ockonal
  3. @Ockonal

    Added function for loading predefined meshes (For the engine stuff). …

    …Don't forget to call it after game initializating
    Ockonal committed Aug 28, 2010
  4. @Ockonal

    Now function which checks the location returns passed path. Also macr…

    …o for fast calling that function added
    Ockonal committed Aug 28, 2010
  5. @Phosfor
  6. @Ockonal
  7. @Ockonal

    Game application and Utils classes have their own macros for getting …

    …instance (const/mutable)
    Ockonal committed Aug 28, 2010
  8. @Ockonal
  9. @Ockonal

    Now all managers have macros for calling their instance (mutable and …

    …const). Also some old macros are commented
    Ockonal committed Aug 28, 2010
  10. @Ockonal
  11. @Phosfor
Commits on Aug 27, 2010
  1. @Ockonal
  2. @Ockonal
  3. @Phosfor
  4. @Phosfor
  5. @Phosfor
  6. Added Window-Events

    Window closes when [x] is clicked (istead of Escape-key)
    Michael committed Aug 27, 2010
Something went wrong with that request. Please try again.