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*.bin | ||
*.pyc |
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Programming and Gamedesign: | ||
- Fabian Stegemann | ||
- Paul Bienkowski | ||
- Sven-Hendrik Haase | ||
|
||
Special Thanks: | ||
- Textures (http://OpenGameArt.org): | ||
- Georges "TRaK" Grodin | ||
- trak2_panel2d.tga | ||
- trak2_trim4b.tga | ||
- trak2_wallb.tga | ||
- rfc1394 (http://OpenGameArt.com user) | ||
- create front.svg | ||
- Font (http://www.dafont.com): | ||
- Koczman Báliant | ||
- Capture it (http://www.dafont.com/koczman-balint.d1790): | ||
- Orgdot Consortium | ||
- org_01 (http://www.orgdot.com/aliasfonts/) | ||
- Music (http://hamsteralliance.com): | ||
- Hamster | ||
- THA Defense Mechanisms |
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======================= | ||
=== AI And The Bomb === | ||
======================= | ||
|
||
Project for Global Game Jam 2011 | ||
|
||
Description: Help an AI in its quest to kill all humans with a giant bomb by solving a variety of physics-based puzzles. | ||
|
||
Controls: Use your mouse to control most of the game. During construction phase, press 1, 2, 3 to change the type of mover you are going to place. | ||
|
||
Have fun! |
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