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<options source='Scorched3D'>
<!-- Brightness: The game screen brightness (gamma).. Default value : "10" Max = 40, Min = 3. -->
<!-- ExplosionParts: How many explosion clouds are drawn. Default value : "8" Max = 10, Min = 0. -->
<!-- ExplosionSubParts: How many explosion sub clouds are drawn. Default value : "4" Max = 5, Min = 0. -->
<!-- ExplosionParticleMult: The number of particles that each explosion will create (relative to explosion size). Default value : "20" Max = 100, Min = 0. -->
<!-- DrawMovement: Draw the movement paths. Default value : "off" . -->
<!-- ColorComponentSize: The number of bits to use for each of the RGBA components (0 = use default). Default value : "0" . -->
<!-- SoundChannels: Number of sound channels to mix.. Default value : "8" . -->
<!-- BitsPerPixel: The number of bits per pixel to use for the display (0 = current display bbp). Default value : "0" . -->
<!-- DepthBufferBits: The number of bits requested for the depth buffer. Default value : "24" . -->
<!-- TankModelSize: The percentage size of the tank models. Default value : "100" . -->
<!-- ToolTipTime: The milliseconds before showing a tool tip.. Default value : "100" . -->
<!-- ToolTipSpeed: The speed at which a tool tip will fade in.. Default value : "6" . -->
<!-- FramesPerSecondLimit: The maximum frame rate that the game will run at. Default value : "250" . -->
<!-- LandDetialError: The amount of error allowed for each land patch as it gains in distance (in pixels, more is more error). Default value : "6" . -->
<!-- WaterDetailLevelRamp: The amount of error allowed for each water patch as it gains in distance (more is less error). Default value : "128" . -->
<!-- LandShadowsLOD: The level of detail to use for landscape shadows. Default value : "0" . -->
<!-- NoFog: Do not use any fog extensions.. Default value : "off" . -->
<!-- DetailTexture: Use detail textures on the landscape.Adds the texture seen when very close to the landscape.Requires multi-texturing. Default value : "on" . -->
<!-- SaveWindowPositions: Save the positions of all the onscreen windows.. Default value : "on" . -->
<!-- DoubleBuffer: Use double buffering. Default value : "on" . -->
<!-- SmoothLines: Smooth/AA the dialog lines. Default value : "on" . -->
<!-- MoreRes: Show more screen resolutions in the drop down. By default only hardware supported modes are shown.. Default value : "off" . -->
<!-- FullScreen: Run the game in a full screen mode.. Default value : "off" . -->
<option>
<name>FullScreen</name>
<value>on</value>
</option>
<!-- NoGLTexSubImage: Do not use texture area replacing. Required to be able to scorch the ground.. Default value : "off" . -->
<!-- NoGLCubeMap: Draw the water without using cubemap relfections.. Default value : "off" . -->
<!-- NoGLSphereMap: Draw the water without using sphere map relfections.. Default value : "off" . -->
<!-- NoGLExt: Do not use any OpenGL extensions. Turn off to disable any extra OpenGL features.. Default value : "off" . -->
<!-- NoGLMultiTex: Only use one texture for all models and the landscape.. Default value : "off" . -->
<!-- NoGLEnvCombine: Only use one texture on the landscape.. Default value : "off" . -->
<!-- NoGLHardwareMipmaps: Generate texture LOD in software only.. Default value : "off" . -->
<!-- NoGLDrawElements: Draw grids without using draw elements.. Default value : "off" . -->
<!-- NoGLShaders: Do not use shaders.. Default value : "off" . -->
<!-- SimpleWaterShaders: Use simple shaders for the water.. Default value : "off" . -->
<!-- NoThreadedDraw: Don't calculate landscape in another thread. Default value : "off" . -->
<!-- InvertUpDownKeys: Invert/reverse the tanks up/down elevation directions.. Default value : "off" . -->
<!-- InvertMouse: Invert/reverse the mouses y-axis when rotating camera.. Default value : "off" . -->
<!-- NoSound: Do not play any sound.. Default value : "off" . -->
<!-- NoCountDownSound: Do not play the count down beep sound.. Default value : "off" . -->
<!-- NoChannelTextSound: Do not play the channel text being added sound.. Default value : "off" . -->
<!-- NoMusic: Do not play any music.. Default value : "off" . -->
<!-- NoShadows: Do not draw real-time shadows.. Default value : "off" . -->
<!-- NoGLShadows: Do not draw GL shadow map shadows.. Default value : "off" . -->
<!-- NoGLObjectShadows: Do not draw GL shadow map shadows for objects (trees/tanks).. Default value : "on" . -->
<!-- NoObjectReflections: Do not draw the reflections of objects.. Default value : "on" . -->
<!-- NoParticleReflections: Do not draw the reflections of particles.. Default value : "on" . -->
<!-- NoParticleDraw: Do not draw any particles.. Default value : "off" . -->
<!-- NoParticleSimulate: Do not use custom simulations for the particles.. Default value : "off" . -->
<!-- DrawNormals: Show landscape normals on the landscape. Default value : "off" . -->
<!-- DrawGraphicalShadowMap: Shows the depth map used for shadowing. Default value : "off" . -->
<!-- DrawGraphicalReflectionMap: Shows the reflection map used for water reflections. Default value : "off" . -->
<!-- DrawLines: Do not fill in the landscape. Default value : "off" . -->
<!-- DrawLandLOD: Show the LOD levels and indices of the land patches. Default value : "off" . -->
<!-- DrawCullingDistance: The distance at which objects will be culled. Default value : "200.00000000" . -->
<!-- DrawFadeStartDistance: The distance before the draw distance at which objects will be faded. Default value : "180.00000000" . -->
<!-- DrawCollisionGeoms: Show object collision geoms. Default value : "off" . -->
<!-- DrawCollisionSpace: Show object collision space. Default value : "off" . -->
<!-- DrawBoundingSpheres: Show landscape bounding spheres on the landscape. Default value : "off" . -->
<!-- NoLenseFlare: Do not show the full lense flare effect. Default value : "on" . -->
<!-- NoTankSkins: Do not texture the tank models.. Default value : "off" . -->
<!-- AccessorySortKey: The key to sort accessories by before displaying. Default value : "SortNothing" possible values = [ "SortNothing" "SortName" "SortPrice" ]. -->
<!-- DrawWater: Draw the water. Default value : "on" . -->
<!-- DrawLandscape: Draw the landscape. Default value : "on" . -->
<!-- DrawSurround: Draw the surround. Default value : "on" . -->
<!-- DrawPlayerNames: Draw the names above the tanks. Default value : "on" . -->
<!-- DrawPlayerIcons: Draw the icons above the tanks. Default value : "on" . -->
<!-- DrawPlayerSight: Draw the aiming sight infront of the tanks. Default value : "on" . -->
<!-- OldSightPosition: Draw the aiming sight aligned with the model and not the shot. Default value : "off" . -->
<!-- VisibleSight: Draw the more visible aiming sight. Default value : "on" . -->
<!-- DrawPlayerColor: Draw the player color triangle over the tank. Default value : "on" . -->
<!-- DrawPlayerHealth: Draw the health bars above the tank. Default value : "on" . -->
<!-- NoTrees: Do not draw any trees. Default value : "off" . -->
<!-- NoTargets: Do not draw any targets/tanks (non-trees). Default value : "off" . -->
<!-- NoDepthSorting: Do not depth sort sprites.. Default value : "off" . -->
<!-- HideFinalScore: Hide the score dialog that is automatically shown after shots. Default value : "off" . -->
<!-- HideMenus: Should the menu title bars always be visible. Default value : "off" . -->
<!-- NoVBO: Do not use Vertex Buffer Objects (if avaialable). Default value : "off" . -->
<!-- NoModelLighting: Do not use dynamic lighting calculations for models. Default value : "off" . -->
<!-- LandscapeTexture: Texture the landscape. Default value : "on" . -->
<!-- WaterTexture: Texture the water. Default value : "on" . -->
<!-- NoSkyLayers: Only draw one sky layer.. Default value : "off" . -->
<!-- NoSkyMovement: Do not animate the sky. Default value : "off" . -->
<!-- NoPrecipitation: Do not draw precipitation. Default value : "off" . -->
<!-- FrameTimer: Show the current number of frames per second (FPS). Default value : "off" . -->
<!-- NoWaterMovement: Draw simpler less detailed water. Default value : "off" . -->
<!-- NoWaterWaves: Draw water waves (breakers). Default value : "off" . -->
<!-- NoWaterLOD: Draw water at minimum detail. Default value : "off" . -->
<!-- NoLandLOD: Draw water at MAXIMUM detail. Default value : "off" . -->
<!-- NoWaterReflections: Draw reflections in the water. Default value : "off" . -->
<!-- NoProgressBackdrop: Do capture a screen shot and use it as the progress backdrop. Default value : "off" . -->
<!-- ShowContextHelp: Show in game help tooltips for items that have it. Default value : "on" . -->
<!-- ShowContextInfo: Show in game information tooltips for items that have it. Default value : "on" . -->
<!-- LowTreeDetail: Only use low detail trees. Faster.. Default value : "off" . -->
<!-- SoftwareMouse: Use a software mouse pointer. Useful if mouse clicks are not aligned.. Default value : "off" . -->
<!-- SideScroll: Allows the user to scroll the viewport moving the mouse to the sides of the screen. Default value : "on" . -->
<!-- StorePlayerCamera: Stores the camera position for each player and resets to that position on thier turn. Default value : "off" . -->
<!-- RestricedCameraMovement: Keeps the player camera within the bounds of the landscape. Default value : "on" . -->
<!-- SwapYAxis: Remaps mouse pointer from top of window to the bottom and vice-versa (MAC/OSX). Default value : "off" . -->
<!-- ClientLogToFile: Client logs to file. Default value : "off" . -->
<!-- ClientLogState: Client logs state (0 is off). Default value : "0" . -->
<!-- ValidateServerIp: Checks if the server ip address matches the published address. Default value : "on" . -->
<!-- NoPlanDraw: Do not show any drawings from other players on the plan window.. Default value : "off" . -->
<!-- AntiAlias: Use anti aliasing. Default value : "0" Max = 4, Min = 0. -->
<!-- DialogSize: How large the on screen dialogs and menus are.. Default value : "2" Max = 3, Min = 0. -->
<!-- TexureSize: The texture details setting. Lower is faster.. Default value : "1" Max = 2, Min = 0. -->
<!-- TankDetail: The tank details setting. Lower is faster but shows less tank models.. Default value : "2" Max = 2, Min = 0. -->
<!-- EffectsDetail: The number of effects allowed at once.. Default value : "1" Max = 2, Min = 0. -->
<!-- SoundVolume: The master volume. Max = 128, Min = 0. Default value : "128" Max = 128, Min = 0. -->
<!-- AmbientSoundVolume: The ambient sound effect volume. Max = 128, Min = 0. Default value : "64" Max = 128, Min = 0. -->
<!-- MusicVolume: The music effect volume. Max = 128, Min = 0. Default value : "128" Max = 128, Min = 0. -->
<!-- ScreenWidth: The window width to use (in pixels). Default value : "800" . -->
<option>
<name>ScreenWidth</name>
<value>XXXX</value>
</option>
<!-- ScreenHeight: The window height to use (in pixels). Default value : "600" . -->
<option>
<name>ScreenHeight</name>
<value>YYYY</value>
</option>
<!-- HostDescription: The description of this host given to any servers for stats.. Default value : "" . -->
<option>
<name>HostDescription</name>
<value>Unix</value>
</option>
<!-- OnlineUserName: The player name that will be used for all online games.. Default value : "Player" . -->
<!-- OnlineTankModel: The tank model that will be used for all online games.. Default value : "" . -->
<!-- OnlineUserIcon: The players icon, must be PNG 32x32 and less than 5000 bytes by default.. Default value : "" . -->
<!-- OnlineColor: The tank color that will be used for all online (non-team) games.. Default value : "0.00 0.00 0.00" . -->
<!-- BuyTab: The default buy tab. Default value : "" . -->
<!-- LastVersionPlayed: What was the last version of scorched3d played. Default value : "" . -->
<option>
<name>LastVersionPlayed</name>
<value>43.2a</value>
</option>
<!-- FocusPause: Pause the graphics display when mouse leaves window.. Default value : "on" . -->
<!-- OpenGLWarnings: Display any OpenGL warnings when the game starts. Default value : "on" . -->
</options>
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