My 7DRL for 2011 - a game about light, written in Common Lisp.
Common Lisp
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notes
.gitignore
README
ai.lisp
creature.lisp
dungeon.lisp
globals.lisp
grammar.lisp
item.lisp
items.lisp
level.lisp
light-7drl.asd
main.lisp
monsters.lisp
package.lisp
rolls.lisp
visuals.lisp
world-structs.lisp
world.lisp

README

kaw's 7DRL 2011

Control scheme hints (the game is otherwise undocumented):
    'a' uses a dungeon feature
    'x' uses an inventory item (slots listed at bottom of screen)
        [ drink potions, snuff out / light braziers and torches, etc. ]
    ',' picks up something from the ground

    Vi keys or numpad move

Feedback welcome, I'm usually in #rgrd on Quakenet (IRC)