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Hexen II: Hammer of Thyrion (uHexen2) / Utilities: -------------------------------------------------- This package is put together essentially by merging two files released by Raven, namely H2_UTILS.EXE (for original Hexen II) and h2mputil.zip (for the mission pack), with addition of a few other tools written by the community. The tools, as they were released, lacked proper documentation. I extracted most of the information below from quake utilities packages. hcc : HCode (HexenC) compiler. From Raven's h2mputil package. Reads "progs.src", then compiles all of the files listed there. Generates progs.dat for use by hexen2 at runtime, progdefs.h for use in engine compilation, and files.dat to be used as input for qfiles. maputils (qbsp, light, vis): Map compiling tools. From Raven's h2mputil package. Also includes bspinfo, which dumps the count and size statistics on a .bsp file. texutils: bsp2wal: extracts all textures from a bsp file. WAL format is documented in the hwal.h header. lmp2pcx: converts hexen2 texture data into pcx and tga. genmodel: The 3-D model grabber. From Raven's h2mputil package. Combines skin graphics with 3d frames to produce a .mdl file. The commands are parsed out of .hc files. pak : A few small PAK file tools. qfiles : From Raven's h2mputil package. Builds pak files based on the contents of "files.dat" writen out by hcc. It can also regenerate all of the .bsp models used in a project, which is required if any changes to the file format have been made. jsh2color: A light colouring utility that generates .LIT files. Taken from the old jshexen2 sources. dcc : An old progs.dat decompiler (and compiler) for Hexen2 by Eric Hobbs. It may be of interest due to its decompiler facilities.