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| 1 | +{-# LANGUAGE OverloadedStrings #-} |
| 2 | +{-# LANGUAGE TemplateHaskell #-} |
| 3 | + |
| 4 | +module Main where |
| 5 | + |
| 6 | +import Control.Concurrent (forkIO, threadDelay) |
| 7 | +import Control.Lens |
| 8 | +import Control.Lens.Unsound (lensProduct) |
| 9 | +import Control.Monad.State |
| 10 | +import Data.Map (Map) |
| 11 | +import qualified Data.Map as M |
| 12 | +import Data.Maybe |
| 13 | +import Data.Set (Set) |
| 14 | +import qualified Data.Set as S |
| 15 | +import Data.Void |
| 16 | +import Linear |
| 17 | + |
| 18 | +import Brick |
| 19 | +import Brick.BChan |
| 20 | +import qualified Brick.Widgets.Border as B |
| 21 | +import qualified Brick.Widgets.Border.Style as BS |
| 22 | +import qualified Brick.Widgets.Center as C |
| 23 | +import qualified Graphics.Vty as V |
| 24 | + |
| 25 | +import Data.Text (Text) |
| 26 | +import Text.Megaparsec hiding (State) |
| 27 | +import Text.Megaparsec.Char |
| 28 | +import qualified Text.Megaparsec.Char.Lexer as L |
| 29 | + |
| 30 | +------------------------------------------------------------ |
| 31 | +-- AST |
| 32 | + |
| 33 | +data Command |
| 34 | + = Wait |
| 35 | + | Move |
| 36 | + | TL |
| 37 | + | TR |
| 38 | + | Harvest |
| 39 | + deriving (Eq, Ord, Show) |
| 40 | + |
| 41 | +type Program = [Command] |
| 42 | + |
| 43 | +------------------------------------------------------------ |
| 44 | +-- Parsing |
| 45 | +------------------------------------------------------------ |
| 46 | + |
| 47 | +type Parser = Parsec Void Text |
| 48 | + |
| 49 | +-------------------------------------------------- |
| 50 | +-- Lexer |
| 51 | + |
| 52 | +sc :: Parser () |
| 53 | +sc = L.space |
| 54 | + space1 |
| 55 | + (L.skipLineComment "//") |
| 56 | + (L.skipBlockComment "/*" "*/") |
| 57 | + |
| 58 | +lexeme :: Parser a -> Parser a |
| 59 | +lexeme = L.lexeme sc |
| 60 | + |
| 61 | +symbol :: Text -> Parser Text |
| 62 | +symbol = L.symbol sc |
| 63 | + |
| 64 | +reserved :: Text -> Parser () |
| 65 | +reserved w = (lexeme . try) $ string' w *> notFollowedBy alphaNumChar |
| 66 | + |
| 67 | +-------------------------------------------------- |
| 68 | +-- Parser |
| 69 | + |
| 70 | +parseCommand :: Parser Command |
| 71 | +parseCommand = |
| 72 | + Move <$ reserved "move" |
| 73 | + <|> TL <$ reserved "left" |
| 74 | + <|> TR <$ reserved "right" |
| 75 | + <|> Harvest <$ reserved "harvest" |
| 76 | + |
| 77 | +parseProgram :: Parser Program |
| 78 | +parseProgram = many parseCommand |
| 79 | + |
| 80 | +------------------------------------------------------------ |
| 81 | +-- State machine |
| 82 | +------------------------------------------------------------ |
| 83 | + |
| 84 | +data Robot = Robot |
| 85 | + { _location :: V2 Int |
| 86 | + , _direction :: V2 Int |
| 87 | + , _robotProgram :: Program |
| 88 | + } |
| 89 | + deriving (Eq, Ord, Show) |
| 90 | + |
| 91 | +data Item = Resource Char |
| 92 | + deriving (Eq, Ord, Show) |
| 93 | + |
| 94 | +data GameState = GameState |
| 95 | + { _baseProgram :: Program |
| 96 | + , _robots :: [Robot] |
| 97 | + , _world :: [[Char]] |
| 98 | + , _inventory :: Map Item Int |
| 99 | + } |
| 100 | + deriving (Eq, Ord, Show) |
| 101 | + |
| 102 | +makeLenses ''Robot |
| 103 | +makeLenses ''GameState |
| 104 | + |
| 105 | +step :: State GameState () |
| 106 | +step = do |
| 107 | + rs <- use robots |
| 108 | + rs' <- catMaybes <$> forM rs stepRobot |
| 109 | + robots .= rs' |
| 110 | + |
| 111 | +doStep :: GameState -> GameState |
| 112 | +doStep = execState step |
| 113 | + |
| 114 | +stepRobot :: Robot -> State GameState (Maybe Robot) |
| 115 | +stepRobot r = case r ^. robotProgram of |
| 116 | + [] -> return Nothing |
| 117 | + (cmd : p) -> Just <$> exec cmd (r & robotProgram .~ p) |
| 118 | + |
| 119 | +exec :: Command -> Robot -> State GameState Robot |
| 120 | +exec Wait r = return r |
| 121 | +exec Move r = return $ (r & location %~ (^+^ (r ^. direction))) |
| 122 | +exec TL r = return $ (r & direction %~ vLeft) |
| 123 | +exec TR r = return $ (r & direction %~ vRight) |
| 124 | +exec Harvest r = do |
| 125 | + let V2 row col = r ^. location |
| 126 | + mh <- preuse $ world . ix row . ix col |
| 127 | + case mh of |
| 128 | + Nothing -> return () |
| 129 | + Just h -> do |
| 130 | + world . ix row . ix col .= ' ' |
| 131 | + inventory . at (Resource h) . non 0 += 1 |
| 132 | + return r |
| 133 | + |
| 134 | +vLeft (V2 x y) = V2 (-y) (x) |
| 135 | +vRight (V2 x y) = V2 y (-x) |
| 136 | + |
| 137 | +------------------------------------------------------------ |
| 138 | +-- UI |
| 139 | + |
| 140 | +data Tick = Tick |
| 141 | + |
| 142 | +type Name = () |
| 143 | + |
| 144 | +app :: App GameState Tick Name |
| 145 | +app = App |
| 146 | + { appDraw = drawUI |
| 147 | + , appChooseCursor = neverShowCursor |
| 148 | + , appHandleEvent = handleEvent |
| 149 | + , appStartEvent = return |
| 150 | + , appAttrMap = const theMap |
| 151 | + } |
| 152 | + |
| 153 | +robotAttr :: AttrName |
| 154 | +robotAttr = "robotAttr" |
| 155 | + |
| 156 | +theMap :: AttrMap |
| 157 | +theMap = attrMap V.defAttr |
| 158 | + [ (robotAttr, fg V.cyan `V.withStyle` V.bold) |
| 159 | + ] |
| 160 | + |
| 161 | +handleEvent :: GameState -> BrickEvent Name Tick -> EventM Name (Next GameState) |
| 162 | +handleEvent g (AppEvent Tick) = continue $ doStep g |
| 163 | +handleEvent g (VtyEvent (V.EvKey (V.KChar 'q') [])) = halt g |
| 164 | +handleEvent g (VtyEvent (V.EvKey V.KEsc [])) = halt g |
| 165 | +handleEvent g _ = continue g |
| 166 | + |
| 167 | +drawUI :: GameState -> [Widget Name] |
| 168 | +drawUI g = |
| 169 | + [ C.center $ drawWorld g <+> padLeft (Pad 2) (drawInventory (g ^. inventory))] |
| 170 | + |
| 171 | +drawWorld :: GameState -> Widget Name |
| 172 | +drawWorld g = withBorderStyle BS.unicode |
| 173 | + $ B.border |
| 174 | + $ padAll 1 |
| 175 | + $ vBox (imap (\r -> hBox . imap (\c x -> drawLoc r c x)) (g ^. world)) |
| 176 | + where |
| 177 | + robotLocs = M.fromList $ g ^.. robots . traverse . lensProduct location direction |
| 178 | + drawLoc r c x = case M.lookup (V2 r c) robotLocs of |
| 179 | + Just dir -> withAttr robotAttr $ str (robotDir dir) |
| 180 | + Nothing -> str [x] |
| 181 | + |
| 182 | +robotDir (V2 0 1) = "▶" |
| 183 | +robotDir (V2 0 (-1)) = "◀" |
| 184 | +robotDir (V2 1 0) = "▼" |
| 185 | +robotDir (V2 (-1) 0) = "▲" |
| 186 | + |
| 187 | +drawInventory :: Map Item Int -> Widget Name |
| 188 | +drawInventory inv = withBorderStyle BS.unicode |
| 189 | + $ B.borderWithLabel (str "Inventory") |
| 190 | + $ padAll 1 |
| 191 | + $ vLimit 10 |
| 192 | + $ padBottom Max |
| 193 | + $ vBox |
| 194 | + $ map drawItem (M.assocs inv) |
| 195 | + |
| 196 | +drawItem :: (Item, Int) -> Widget Name |
| 197 | +drawItem (Resource c, n) = padRight (Pad 1) (str [c]) <+> showCount n |
| 198 | + where |
| 199 | + showCount = hLimit 7 . padLeft Max . str . show |
| 200 | + |
| 201 | +------------------------------------------------------------ |
| 202 | + |
| 203 | +testGameState :: GameState |
| 204 | +testGameState = GameState [] [Robot (V2 0 0) (V2 0 1) testProgram] ["*.*$", "%**a"] M.empty |
| 205 | + |
| 206 | +testProgram :: Program |
| 207 | +testProgram = [Wait, Harvest, Move, Harvest, TR, Move, Harvest, TL, Move, Harvest, Harvest] |
| 208 | + |
| 209 | +main :: IO () |
| 210 | +main = do |
| 211 | + chan <- newBChan 10 |
| 212 | + forkIO $ forever $ do |
| 213 | + writeBChan chan Tick |
| 214 | + threadDelay 500000 -- decides how fast your game moves |
| 215 | + let buildVty = V.mkVty V.defaultConfig |
| 216 | + initialVty <- buildVty |
| 217 | + void $ customMain initialVty buildVty (Just chan) app testGameState |
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