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@@ -223,7 +223,7 @@ void save_level( T... )( Map m, Player u, T args )
// Each symbol has a Color...
Color c = s.color;
ubyte fg = c.fg;
uint fg = c.fg;
fil.writeln( fg );
bool reverse = c.reverse;
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@@ -240,7 +240,7 @@ void save_level( T... )( Map m, Player u, T args )
fil.writeln( lit );
fil.writeln( seen );
ushort hazard = t.hazard;
uint hazard = t.hazard;
fil.writeln( hazard );
// We're done with this tile.
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@@ -277,7 +277,7 @@ void save_level( T... )( Map m, Player u, T args )
Color c = s.color;
ubyte fg = c.fg;
uint fg = c.fg;
fil.writeln( fg );
bool reverse = c.reverse;
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@@ -287,11 +287,11 @@ void save_level( T... )( Map m, Player u, T args )
string name = i.name;
fil.writeln( name );
ushort type = i.type, equip = i.equip;
uint type = i.type, equip = i.equip;
fil.writeln( type );
fil.writeln( equip );
byte addd = i.addd, addm = i.addm;
int addd = i.addd, addm = i.addm;
fil.writeln( addd );
fil.writeln( addm );
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@@ -322,7 +322,7 @@ void save_level( T... )( Map m, Player u, T args )
Color c = s.color;
ubyte fg = c.fg;
uint fg = c.fg;
fil.writeln( fg );
bool reverse = c.reverse;
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@@ -335,7 +335,7 @@ void save_level( T... )( Map m, Player u, T args )
int hp = mn.hp;
fil.writeln( hp );
ubyte fly = mn.fly, swim = mn.swim, x = mn.x, y = mn.y;
uint fly = mn.fly, swim = mn.swim, x = mn.x, y = mn.y;
fil.writeln( fly );
fil.writeln( swim );
fil.writeln( x );
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@@ -344,10 +344,10 @@ void save_level( T... )( Map m, Player u, T args )
// Every monster has a dicebag...
Dicebag db = mn.attack_roll;
ubyte di = db.dice;
uint di = db.dice;
fil.writeln( di );
short modifier = db.modifier;
int modifier = db.modifier;
fil.writeln( modifier );
int floor = db.floor, ceiling = db.ceiling;
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@@ -447,12 +447,12 @@ Map level_from_file( string file_label )
Tile t;
char ch = ' ?' ;
ubyte fg = CLR_LITERED ;
uint fg = CLR_LITERED ;
bool reversed = 1 ;
ch = to! char ( strip_line( fil ) );
fg = to! ubyte ( strip_line( fil ) );
fg = to! uint ( strip_line( fil ) );
reversed = to! bool ( strip_line( fil ) );
t.sym.ch = ch;
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@@ -473,9 +473,9 @@ Map level_from_file( string file_label )
t.lit = lit;
t.seen = seen;
ushort hazard = 0 ;
uint hazard = 0 ;
hazard = to! ushort ( strip_line( fil ) );
hazard = to! uint ( strip_line( fil ) );
t.hazard = hazard;
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@@ -508,10 +508,10 @@ Map level_from_file( string file_label )
Item i;
ubyte fg = CLR_LITERED ;
uint fg = CLR_LITERED ;
bool reversed = 1 ;
fg = to! ubyte ( strip_line( fil ) );
fg = to! uint ( strip_line( fil ) );
reversed = to! bool ( strip_line( fil ) );
i.sym.ch = ch;
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@@ -522,18 +522,18 @@ Map level_from_file( string file_label )
i.name = name;
ushort type = 0 , equip = 0 ;
uint type = 0 , equip = 0 ;
type = to! ushort ( strip_line( fil ) );
equip = to! ushort ( strip_line( fil ) );
type = to! uint ( strip_line( fil ) );
equip = to! uint ( strip_line( fil ) );
i.type = type;
i.equip = equip;
byte addd = 0 , addm = 0 ;
int addd = 0 , addm = 0 ;
addd = to! byte ( strip_line( fil ) );
addm = to! byte ( strip_line( fil ) );
addd = to! int ( strip_line( fil ) );
addm = to! int ( strip_line( fil ) );
i.addd = addd;
i.addm = addm;
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@@ -566,10 +566,10 @@ Map level_from_file( string file_label )
Monst mn;
ubyte fg = CLR_LITERED ;
uint fg = CLR_LITERED ;
bool reversed = 1 ;
fg = to! byte ( strip_line( fil ) );
fg = to! uint ( strip_line( fil ) );
reversed = to! bool ( strip_line( fil ) );
mn.sym.ch = ch;
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@@ -586,10 +586,10 @@ Map level_from_file( string file_label )
mn.hp = hp;
ubyte fly = 0 , swim = 0 ;
uint fly = 0 , swim = 0 ;
fly = to! ubyte ( strip_line( fil ) );
swim = to! ubyte ( strip_line( fil ) );
fly = to! uint ( strip_line( fil ) );
swim = to! uint ( strip_line( fil ) );
mn.fly = fly;
mn.swim = swim;
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@@ -599,15 +599,15 @@ Map level_from_file( string file_label )
x = to! ubyte ( strip_line( fil ) );
y = to! ubyte ( strip_line( fil ) );
ubyte di = 0 ;
uint di = 0 ;
di = to! ubyte ( strip_line( fil ) );
di = to! uint ( strip_line( fil ) );
mn.attack_roll.dice = di;
short modifier = 0 ;
int modifier = 0 ;
modifier = to! short ( strip_line( fil ) );
modifier = to! int ( strip_line( fil ) );
mn.attack_roll.modifier = modifier;
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